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-rw-r--r--src/tools/world_generator/scenes/WorldGenerator.tscn136
-rw-r--r--src/tools/world_generator/scripts/walker_head.gd19
-rw-r--r--src/tools/world_generator/scripts/walker_unit.gd6
-rw-r--r--src/tools/world_generator/scripts/world_generator.gd6
-rw-r--r--src/tools/world_generator/sprites/ground_tileset.pngbin0 -> 547 bytes
-rw-r--r--src/tools/world_generator/sprites/ground_tileset.png.import35
6 files changed, 175 insertions, 27 deletions
diff --git a/src/tools/world_generator/scenes/WorldGenerator.tscn b/src/tools/world_generator/scenes/WorldGenerator.tscn
index 824d298..c098207 100644
--- a/src/tools/world_generator/scenes/WorldGenerator.tscn
+++ b/src/tools/world_generator/scenes/WorldGenerator.tscn
@@ -1,16 +1,13 @@
-[gd_scene load_steps=8 format=2]
+[gd_scene load_steps=9 format=2]
-[ext_resource path="res://tools/world_generator/sprites/white.png" type="Texture" id=1]
+[ext_resource path="res://tools/world_generator/sprites/ground_tileset.png" type="Texture" id=1]
[ext_resource path="res://tools/world_generator/sprites/black.png" type="Texture" id=2]
[ext_resource path="res://tools/world_generator/scenes/WalkerUnit.tscn" type="PackedScene" id=3]
[ext_resource path="res://tools/world_generator/scenes/WalkerHead.tscn" type="PackedScene" id=4]
[ext_resource path="res://tools/world_generator/scripts/world_generator.gd" type="Script" id=5]
-[sub_resource type="ConvexPolygonShape2D" id=2]
-points = PoolVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 )
-
[sub_resource type="TileSet" id=1]
-0/name = "white.png 0"
+0/name = "ground_tileset.png 0"
0/texture = ExtResource( 1 )
0/tex_offset = Vector2( 0, 0 )
0/modulate = Color( 1, 1, 1, 1 )
@@ -24,39 +21,148 @@ points = PoolVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 )
0/shape_one_way_margin = 0.0
0/shapes = [ ]
0/z_index = 0
-1/name = "black.png 1"
-1/texture = ExtResource( 2 )
+1/name = "ground_tileset.png 1"
+1/texture = ExtResource( 1 )
1/tex_offset = Vector2( 0, 0 )
1/modulate = Color( 1, 1, 1, 1 )
-1/region = Rect2( 0, 0, 16, 16 )
+1/region = Rect2( 16, 0, 16, 16 )
1/tile_mode = 0
1/occluder_offset = Vector2( 0, 0 )
1/navigation_offset = Vector2( 0, 0 )
1/shape_offset = Vector2( 0, 0 )
1/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
-1/shape = SubResource( 2 )
1/shape_one_way = false
-1/shape_one_way_margin = 1.0
-1/shapes = [ {
+1/shape_one_way_margin = 0.0
+1/shapes = [ ]
+1/z_index = 0
+2/name = "ground_tileset.png 2"
+2/texture = ExtResource( 1 )
+2/tex_offset = Vector2( 0, 0 )
+2/modulate = Color( 1, 1, 1, 1 )
+2/region = Rect2( 32, 0, 16, 16 )
+2/tile_mode = 0
+2/occluder_offset = Vector2( 0, 0 )
+2/navigation_offset = Vector2( 0, 0 )
+2/shape_offset = Vector2( 0, 0 )
+2/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
+2/shape_one_way = false
+2/shape_one_way_margin = 0.0
+2/shapes = [ ]
+2/z_index = 0
+3/name = "ground_tileset.png 3"
+3/texture = ExtResource( 1 )
+3/tex_offset = Vector2( 0, 0 )
+3/modulate = Color( 1, 1, 1, 1 )
+3/region = Rect2( 48, 0, 16, 16 )
+3/tile_mode = 0
+3/occluder_offset = Vector2( 0, 0 )
+3/navigation_offset = Vector2( 0, 0 )
+3/shape_offset = Vector2( 0, 0 )
+3/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
+3/shape_one_way = false
+3/shape_one_way_margin = 0.0
+3/shapes = [ ]
+3/z_index = 0
+4/name = "ground_tileset.png 4"
+4/texture = ExtResource( 1 )
+4/tex_offset = Vector2( 0, 0 )
+4/modulate = Color( 1, 1, 1, 1 )
+4/region = Rect2( 0, 16, 16, 16 )
+4/tile_mode = 0
+4/occluder_offset = Vector2( 0, 0 )
+4/navigation_offset = Vector2( 0, 0 )
+4/shape_offset = Vector2( 0, 0 )
+4/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
+4/shape_one_way = false
+4/shape_one_way_margin = 0.0
+4/shapes = [ ]
+4/z_index = 0
+5/name = "ground_tileset.png 5"
+5/texture = ExtResource( 1 )
+5/tex_offset = Vector2( 0, 0 )
+5/modulate = Color( 1, 1, 1, 1 )
+5/region = Rect2( 16, 16, 16, 16 )
+5/tile_mode = 0
+5/occluder_offset = Vector2( 0, 0 )
+5/navigation_offset = Vector2( 0, 0 )
+5/shape_offset = Vector2( 0, 0 )
+5/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
+5/shape_one_way = false
+5/shape_one_way_margin = 0.0
+5/shapes = [ ]
+5/z_index = 0
+6/name = "ground_tileset.png 6"
+6/texture = ExtResource( 1 )
+6/tex_offset = Vector2( 0, 0 )
+6/modulate = Color( 1, 1, 1, 1 )
+6/region = Rect2( 32, 16, 16, 16 )
+6/tile_mode = 0
+6/occluder_offset = Vector2( 0, 0 )
+6/navigation_offset = Vector2( 0, 0 )
+6/shape_offset = Vector2( 0, 0 )
+6/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
+6/shape_one_way = false
+6/shape_one_way_margin = 0.0
+6/shapes = [ ]
+6/z_index = 0
+7/name = "ground_tileset.png 7"
+7/texture = ExtResource( 1 )
+7/tex_offset = Vector2( 0, 0 )
+7/modulate = Color( 1, 1, 1, 1 )
+7/region = Rect2( 48, 16, 16, 16 )
+7/tile_mode = 0
+7/occluder_offset = Vector2( 0, 0 )
+7/navigation_offset = Vector2( 0, 0 )
+7/shape_offset = Vector2( 0, 0 )
+7/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
+7/shape_one_way = false
+7/shape_one_way_margin = 0.0
+7/shapes = [ ]
+7/z_index = 0
+
+[sub_resource type="ConvexPolygonShape2D" id=2]
+points = PoolVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 )
+
+[sub_resource type="TileSet" id=3]
+0/name = "black.png 0"
+0/texture = ExtResource( 2 )
+0/tex_offset = Vector2( 0, 0 )
+0/modulate = Color( 1, 1, 1, 1 )
+0/region = Rect2( 0, 0, 16, 16 )
+0/tile_mode = 0
+0/occluder_offset = Vector2( 0, 0 )
+0/navigation_offset = Vector2( 0, 0 )
+0/shape_offset = Vector2( 0, 0 )
+0/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
+0/shape = SubResource( 2 )
+0/shape_one_way = false
+0/shape_one_way_margin = 1.0
+0/shapes = [ {
"autotile_coord": Vector2( 0, 0 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 2 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
} ]
-1/z_index = 0
+0/z_index = 0
[node name="WorldGenerator" type="Node2D"]
script = ExtResource( 5 )
-[node name="TileMap" type="TileMap" parent="."]
+[node name="GroundTileMap" type="TileMap" parent="."]
tile_set = SubResource( 1 )
cell_size = Vector2( 16, 16 )
cell_quadrant_size = 4
format = 1
+[node name="WallTileMap" type="TileMap" parent="."]
+tile_set = SubResource( 3 )
+cell_size = Vector2( 16, 16 )
+format = 1
+
[node name="WalkerHead" parent="." instance=ExtResource( 4 )]
-TILEMAP_NP = NodePath("../TileMap")
+GROUND_TILEMAP_NP = NodePath("../GroundTileMap")
+WALL_TILEMAP_NP = NodePath("../WallTileMap")
WALKER_UNIT_NP = ExtResource( 3 )
[node name="Camera" type="Camera2D" parent="."]
diff --git a/src/tools/world_generator/scripts/walker_head.gd b/src/tools/world_generator/scripts/walker_head.gd
index 2ad9650..8bc5c4b 100644
--- a/src/tools/world_generator/scripts/walker_head.gd
+++ b/src/tools/world_generator/scripts/walker_head.gd
@@ -1,11 +1,13 @@
extends Node2D
-export(NodePath) var TILEMAP_NP: NodePath
+export(NodePath) var GROUND_TILEMAP_NP: NodePath
+export(NodePath) var WALL_TILEMAP_NP: NodePath
export(PackedScene) var WALKER_UNIT_NP: PackedScene
export(int, 4, 100, 1) var STARTING_UNIT_COUNT: int = 6
export(int, 2, 10, 1) var INITIAL_SAFE_ZONE_SIZE: int = 2
-onready var tilemap: TileMap = get_node(TILEMAP_NP)
+onready var ground_tilemap: TileMap = get_node(GROUND_TILEMAP_NP)
+onready var wall_tilemap: TileMap = get_node(WALL_TILEMAP_NP)
var max_x: int = 0
var max_y: int = 0
@@ -36,7 +38,11 @@ func _place_safe_zone() -> void:
var size: int = INITIAL_SAFE_ZONE_SIZE
for i in range(-size, size):
for j in range(-size, size):
- tilemap.set_cell(i, j, Global.WORLD_TILE_PATH)
+ ground_tilemap.set_cell(i, j, get_random_tile())
+
+
+func get_random_tile() -> int:
+ return randi() % Global.GROUND_TILE_AMOUNT
func _spawn_walker_units() -> void:
@@ -55,17 +61,18 @@ func _spawn_walker_unit(spawn_position: Vector2) -> void:
func _fill_empty_space() -> void:
var locations: Array = _get_empty_cells_location()
for location in locations:
- tilemap.set_cellv(location, Global.WORLD_TILE_WALL)
+ # doesn't matter which index is set, as long as its form the wall tilemap
+ wall_tilemap.set_cellv(location, 0)
func _get_empty_cells_location() -> Array:
var locations: Array = []
- var rect: Rect2 = tilemap.get_used_rect()
+ var rect: Rect2 = ground_tilemap.get_used_rect()
var margin: int = map_margin
for x in range(-margin, rect.size.x + margin):
for y in range (-margin, rect.size.y + margin):
var location: Vector2 = Vector2(rect.position.x + x, rect.position.y + y)
- if tilemap.get_cell(int(location.x), int(location.y)) == TileMap.INVALID_CELL:
+ if ground_tilemap.get_cell(int(location.x), int(location.y)) == TileMap.INVALID_CELL:
locations.append(location)
return locations
diff --git a/src/tools/world_generator/scripts/walker_unit.gd b/src/tools/world_generator/scripts/walker_unit.gd
index cfa8f91..3107367 100644
--- a/src/tools/world_generator/scripts/walker_unit.gd
+++ b/src/tools/world_generator/scripts/walker_unit.gd
@@ -30,7 +30,7 @@ var walk_straight_length: float
func start(id: int) -> void:
Event.emit_signal("world_gen_walker_started", id)
_walker_head = get_parent()
- _tilemap = _walker_head.tilemap
+ _tilemap = _walker_head.ground_tilemap
_randomize_stats()
var path_steps: Array = _get_path_steps()
@@ -70,11 +70,11 @@ func _set_path_tiles(path_steps: Array) -> bool:
# get initial tile location
var location: Vector2 = get_parent().global_position * Global.TILE_SIZE
var move_direction: Vector2
- _set_tile(location, 0)
+ _set_tile(location, _walker_head.get_random_tile())
for step in path_steps:
move_direction = direction[step]
location += move_direction * Global.TILE_SIZE
- _set_tile(location, Global.WORLD_TILE_PATH)
+ _set_tile(location, _walker_head.get_random_tile())
if randf() < birth_chance and not given_birth:
Event.emit_signal("world_gen_spawn_walker_unit", location)
diff --git a/src/tools/world_generator/scripts/world_generator.gd b/src/tools/world_generator/scripts/world_generator.gd
index 5de84ea..cbc5dd5 100644
--- a/src/tools/world_generator/scripts/world_generator.gd
+++ b/src/tools/world_generator/scripts/world_generator.gd
@@ -1,16 +1,16 @@
extends Node2D
-onready var tilemap: TileMap = $TileMap
+onready var ground_tilemap: TileMap = $GroundTileMap
onready var walker_head: Node2D = $WalkerHead
func get_valid_map_coords() -> Array:
var safe_area: Array = walker_head.get_cells_around()
- var cells_used: Array = tilemap.get_used_cells_by_id(Global.WORLD_TILE_PATH)
+ var cells_used: Array = ground_tilemap.get_used_cells()
for location in safe_area:
cells_used.erase(location)
return cells_used
func get_centered_world_position(location: Vector2) -> Vector2:
- return tilemap.map_to_world(location) + Vector2.ONE * Global.TILE_SIZE / 2.0
+ return ground_tilemap.map_to_world(location) + Vector2.ONE * Global.TILE_SIZE / 2.0
diff --git a/src/tools/world_generator/sprites/ground_tileset.png b/src/tools/world_generator/sprites/ground_tileset.png
new file mode 100644
index 0000000..cd9d696
--- /dev/null
+++ b/src/tools/world_generator/sprites/ground_tileset.png
Binary files differ
diff --git a/src/tools/world_generator/sprites/ground_tileset.png.import b/src/tools/world_generator/sprites/ground_tileset.png.import
new file mode 100644
index 0000000..28db0d2
--- /dev/null
+++ b/src/tools/world_generator/sprites/ground_tileset.png.import
@@ -0,0 +1,35 @@
+[remap]
+
+importer="texture"
+type="StreamTexture"
+path="res://.import/ground_tileset.png-7a8766cf1f87b69a9c1b072401597bed.stex"
+metadata={
+"vram_texture": false
+}
+
+[deps]
+
+source_file="res://tools/world_generator/sprites/ground_tileset.png"
+dest_files=[ "res://.import/ground_tileset.png-7a8766cf1f87b69a9c1b072401597bed.stex" ]
+
+[params]
+
+compress/mode=0
+compress/lossy_quality=0.7
+compress/hdr_mode=0
+compress/bptc_ldr=0
+compress/normal_map=0
+flags/repeat=0
+flags/filter=false
+flags/mipmaps=false
+flags/anisotropic=false
+flags/srgb=2
+process/fix_alpha_border=false
+process/premult_alpha=false
+process/HDR_as_SRGB=false
+process/invert_color=false
+process/normal_map_invert_y=false
+stream=false
+size_limit=0
+detect_3d=false
+svg/scale=1.0