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path: root/src/tools/world_generator/scenes/WorldGenerator.tscn
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[gd_scene load_steps=8 format=2]

[ext_resource path="res://tools/world_generator/sprites/white.png" type="Texture" id=1]
[ext_resource path="res://tools/world_generator/sprites/black.png" type="Texture" id=2]
[ext_resource path="res://tools/world_generator/scenes/WalkerUnit.tscn" type="PackedScene" id=3]
[ext_resource path="res://tools/world_generator/scenes/WalkerHead.tscn" type="PackedScene" id=4]
[ext_resource path="res://tools/world_generator/scripts/world_generator.gd" type="Script" id=5]

[sub_resource type="ConvexPolygonShape2D" id=2]
points = PoolVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 )

[sub_resource type="TileSet" id=1]
0/name = "white.png 0"
0/texture = ExtResource( 1 )
0/tex_offset = Vector2( 0, 0 )
0/modulate = Color( 1, 1, 1, 1 )
0/region = Rect2( 0, 0, 16, 16 )
0/tile_mode = 0
0/occluder_offset = Vector2( 0, 0 )
0/navigation_offset = Vector2( 0, 0 )
0/shape_offset = Vector2( 0, 0 )
0/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
0/shape_one_way = false
0/shape_one_way_margin = 0.0
0/shapes = [  ]
0/z_index = 0
1/name = "black.png 1"
1/texture = ExtResource( 2 )
1/tex_offset = Vector2( 0, 0 )
1/modulate = Color( 1, 1, 1, 1 )
1/region = Rect2( 0, 0, 16, 16 )
1/tile_mode = 0
1/occluder_offset = Vector2( 0, 0 )
1/navigation_offset = Vector2( 0, 0 )
1/shape_offset = Vector2( 0, 0 )
1/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
1/shape = SubResource( 2 )
1/shape_one_way = false
1/shape_one_way_margin = 1.0
1/shapes = [ {
"autotile_coord": Vector2( 0, 0 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 2 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
} ]
1/z_index = 0

[node name="WorldGenerator" type="Node2D"]
script = ExtResource( 5 )

[node name="TileMap" type="TileMap" parent="."]
tile_set = SubResource( 1 )
cell_size = Vector2( 16, 16 )
cell_quadrant_size = 4
format = 1

[node name="WalkerHead" parent="." instance=ExtResource( 4 )]
TILEMAP_NP = NodePath("../TileMap")
WALKER_UNIT_NP = ExtResource( 3 )

[node name="Camera" type="Camera2D" parent="."]
current = true
zoom = Vector2( 5, 5 )