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-rw-r--r--src/tools/world_generator/scripts/walker_head.gd12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/tools/world_generator/scripts/walker_head.gd b/src/tools/world_generator/scripts/walker_head.gd
index 3bf7e3a..dc71db1 100644
--- a/src/tools/world_generator/scripts/walker_head.gd
+++ b/src/tools/world_generator/scripts/walker_head.gd
@@ -2,8 +2,8 @@ extends Node2D
export(NodePath) var TILEMAP_NP: NodePath
export(PackedScene) var WALKER_UNIT_NP: PackedScene
-export(int, 5, 100, 1) var starting_unit_count: int = 5
-export(int, 5, 10, 1) var initial_safe_zone_size: int = 5
+export(int, 5, 100, 1) var STARTING_UNIT_COUNT: int = 5
+export(int, 3, 10, 1) var INITIAL_SAFE_ZONE_SIZE: int = 3
onready var tilemap: TileMap = get_node(TILEMAP_NP)
@@ -24,14 +24,14 @@ func _ready() -> void:
func _place_safe_zone() -> void:
- for i in initial_safe_zone_size:
- for j in initial_safe_zone_size:
+ var size: int = INITIAL_SAFE_ZONE_SIZE
+ for i in range(-size, size):
+ for j in range(-size, size):
tilemap.set_cell(i, j, Global.WORLD_TILE_PATH)
- tilemap.set_cell(-i, -j, Global.WORLD_TILE_PATH)
func _spawn_walker_units() -> void:
- for i in starting_unit_count:
+ for i in STARTING_UNIT_COUNT:
_spawn_walker_unit(Vector2.ZERO)