diff options
Diffstat (limited to 'src/entities/actors/snake/head')
-rw-r--r-- | src/entities/actors/snake/head/Head.tscn | 5 | ||||
-rw-r--r-- | src/entities/actors/snake/head/head.gd | 21 |
2 files changed, 13 insertions, 13 deletions
diff --git a/src/entities/actors/snake/head/Head.tscn b/src/entities/actors/snake/head/Head.tscn index 790e2f0..a77cbef 100644 --- a/src/entities/actors/snake/head/Head.tscn +++ b/src/entities/actors/snake/head/Head.tscn @@ -1,6 +1,6 @@ [gd_scene load_steps=3 format=2] -[ext_resource path="res://icons/game.png" type="Texture" id=1] +[ext_resource path="res://entities/actors/snake/sprites/head.png" type="Texture" id=1] [ext_resource path="res://entities/actors/snake/head/head.gd" type="Script" id=2] [node name="HeadPoint" type="Node2D"] @@ -8,3 +8,6 @@ script = ExtResource( 2 ) [node name="Sprite" type="Sprite" parent="."] texture = ExtResource( 1 ) + +[node name="NextPivot" type="Node2D" parent="."] +position = Vector2( 0, 8 ) diff --git a/src/entities/actors/snake/head/head.gd b/src/entities/actors/snake/head/head.gd index 222d091..96707b7 100644 --- a/src/entities/actors/snake/head/head.gd +++ b/src/entities/actors/snake/head/head.gd @@ -1,13 +1,10 @@ extends Node2D -# export(float, 1.0, 1000.0, 1.0) var SPEED: float = 100.0 -# export(float, 1.0, 1000.0, 1.0) var ROT_SPEED: float = 200.0 -# export(float, 0.01, 1.0, 0.01) var POSITION_UPDATE_INTERVAL: float = 0.01 -var speed: float -var rot_speed: float -var position_update_interval: float - -var direction: Vector2 = Vector2.UP +var speed: float = Global.SNAKE_SPEED +var rot_speed: float = Global.SNAKE_ROT_SPEED +var position_update_interval: float = Global.SNAKE_POSITION_UPDATE_INTERVAL + +var _direction: Vector2 = Vector2.UP var _time_elapsed: float = 0.0 @@ -17,14 +14,14 @@ func _ready(): func _process(delta: float) -> void: if Input.is_action_pressed("move_left"): - # direction = direction.rotated(deg2rad(-ROT_SPEED)) + # _direction = _direction.rotated(deg2rad(-ROT_SPEED)) rotate(deg2rad(-rot_speed * delta)) if Input.is_action_pressed("move_right"): - # direction = direction.rotated(deg2rad(ROT_SPEED)) + # _direction = _direction.rotated(deg2rad(ROT_SPEED)) rotate(deg2rad(rot_speed * delta)) - move_local_x(direction.x * speed * delta) - move_local_y(direction.y * speed * delta) + move_local_x(_direction.x * speed * delta) + move_local_y(_direction.y * speed * delta) _handle_time_elapsed(delta) |