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-rw-r--r--src/addons/GifMaker/godot-gdgifexporter/gdgifexporter/quantization/median_cut.gd163
-rw-r--r--src/addons/GifMaker/godot-gdgifexporter/gdgifexporter/quantization/uniform.gd88
2 files changed, 251 insertions, 0 deletions
diff --git a/src/addons/GifMaker/godot-gdgifexporter/gdgifexporter/quantization/median_cut.gd b/src/addons/GifMaker/godot-gdgifexporter/gdgifexporter/quantization/median_cut.gd
new file mode 100644
index 0000000..4610f03
--- /dev/null
+++ b/src/addons/GifMaker/godot-gdgifexporter/gdgifexporter/quantization/median_cut.gd
@@ -0,0 +1,163 @@
+extends Reference
+
+var converter = preload("../converter.gd").new()
+var transparency := false
+
+
+func longest_axis(colors: Array) -> int:
+ var start := [255, 255, 255]
+ var end := [0, 0, 0]
+ for color in colors:
+ for i in 3:
+ start[i] = min(color[i], start[i])
+ end[i] = max(color[i], end[i])
+
+ var max_r = end[0] - start[0]
+ var max_g = end[1] - start[1]
+ var max_b = end[2] - start[2]
+
+ if max_r > max_g:
+ if max_r > max_b:
+ return 0
+ else:
+ if max_g > max_b:
+ return 1
+ return 2
+
+
+func get_median(colors: Array) -> Vector3:
+ return colors[colors.size() >> 1]
+
+
+func median_cut(colors: Array) -> Array:
+ var axis := longest_axis(colors)
+
+ var axis_sort := []
+ for color in colors:
+ axis_sort.append(color[axis])
+ axis_sort.sort()
+
+ var cut := axis_sort.size() >> 1
+ var median: int = axis_sort[cut]
+ axis_sort = []
+
+ var left_colors := []
+ var right_colors := []
+
+ for color in colors:
+ if color[axis] < median:
+ left_colors.append(color)
+ else:
+ right_colors.append(color)
+
+ return [left_colors, right_colors]
+
+
+func average_color(bucket: Array) -> Array:
+ var r := 0
+ var g := 0
+ var b := 0
+ for color in bucket:
+ r += color[0]
+ g += color[1]
+ b += color[2]
+ return [r / bucket.size(), g / bucket.size(), b / bucket.size()]
+
+
+func average_colors(buckets: Array) -> Dictionary:
+ var avg_colors := {}
+ for bucket in buckets:
+ if bucket.size() > 0:
+ avg_colors[average_color(bucket)] = avg_colors.size()
+ return avg_colors
+
+
+func pixels_to_colors(image: Image) -> Array:
+ image.lock()
+ var result := []
+ var data: PoolByteArray = image.get_data()
+
+ for i in range(0, data.size(), 4):
+ if data[i + 3] == 0:
+ transparency = true
+ continue
+ result.append([data[i], data[i + 1], data[i + 2]])
+ image.unlock()
+ return result
+
+
+func remove_smallest_bucket(buckets: Array) -> Array:
+ if buckets.size() == 0:
+ return buckets
+ var i_of_smallest_bucket := 0
+ for i in range(buckets.size()):
+ if buckets[i].size() < buckets[i_of_smallest_bucket].size():
+ i_of_smallest_bucket = i
+ buckets.remove(i_of_smallest_bucket)
+ return buckets
+
+
+func remove_empty_buckets(buckets: Array) -> Array:
+ if buckets.size() == 0:
+ return buckets
+
+ var i := buckets.find([])
+ while i != -1:
+ buckets.remove(i)
+ i = buckets.find([])
+
+ return buckets
+
+
+# quantizes to gif ready codes
+func quantize(image: Image) -> Array:
+ var pixels = pixels_to_colors(image)
+ if pixels.size() == 0:
+ return pixels
+
+ var buckets := [pixels]
+ var done_buckets := []
+
+ # it tells how many times buckets should be divided into two
+ var dimensions := 8
+
+ for i in range(0, dimensions):
+ var new_buckets := []
+ for bucket in buckets:
+ # don't median cut if bucket is smaller than 2, because
+ # it won't produce two new buckets.
+ if bucket.size() > 1:
+ var res := median_cut(bucket)
+ # sometimes when you try to median cut a bucket, the result
+ # is one with size equal to 0 and other with full size as the
+ # source bucket. Because of that it's useless to try to divide
+ # it further so it's better to put it into separate list and
+ # process only those buckets witch divide further.
+ if res[0].size() == 0 or res[1].size() == 0:
+ done_buckets += res
+ else:
+ new_buckets += res
+ buckets = []
+ buckets = new_buckets
+
+ var all_buckets := remove_empty_buckets(done_buckets + buckets)
+
+ buckets = []
+ done_buckets = []
+
+ if transparency:
+ if all_buckets.size() == pow(2, dimensions):
+ all_buckets = remove_smallest_bucket(all_buckets)
+
+ # dictionaries are only for speed.
+ var color_array := average_colors(all_buckets).keys()
+
+ # if pixel_to_colors detected that the image has transparent pixels
+ # then add transparency color at the beginning so it will be properly
+ # exported.
+ if transparency:
+ color_array = [[0, 0, 0]] + color_array
+
+ var data: PoolByteArray = converter.get_similar_indexed_datas(image, color_array)
+
+ return [data, color_array, transparency]
diff --git a/src/addons/GifMaker/godot-gdgifexporter/gdgifexporter/quantization/uniform.gd b/src/addons/GifMaker/godot-gdgifexporter/gdgifexporter/quantization/uniform.gd
new file mode 100644
index 0000000..e953342
--- /dev/null
+++ b/src/addons/GifMaker/godot-gdgifexporter/gdgifexporter/quantization/uniform.gd
@@ -0,0 +1,88 @@
+extends Reference
+
+var converter = preload("../converter.gd").new()
+var transparency := false
+
+
+func how_many_divisions(colors_count: int) -> int:
+ return int(ceil(pow(colors_count, 1.0 / 4.0)))
+
+
+func generate_colors(colors_count: int) -> Array:
+ var divisions_count: int = how_many_divisions(colors_count)
+ var colors: Array = []
+
+ for a in range(divisions_count):
+ for b in range(divisions_count):
+ for g in range(divisions_count):
+ for r in range(divisions_count):
+ colors.append(
+ [
+ Vector3(
+ (255.0 / divisions_count) * r,
+ (255.0 / divisions_count) * g,
+ (255.0 / divisions_count) * b
+ ),
+ (255.0 / divisions_count) * a
+ ]
+ )
+
+ return colors
+
+
+func find_nearest_color(palette_color: Vector3, image_data: PoolByteArray) -> Array:
+ var nearest_color = null
+ var nearest_alpha = null
+ for i in range(0, image_data.size(), 4):
+ var color = Vector3(image_data[i], image_data[i + 1], image_data[i + 2])
+ # detect transparency
+ if image_data[3] == 0:
+ transparency = true
+ if (
+ (nearest_color == null)
+ or (
+ palette_color.distance_squared_to(color)
+ < palette_color.distance_squared_to(nearest_color)
+ )
+ ):
+ nearest_color = color
+ nearest_alpha = image_data[i + 3]
+ return [nearest_color, nearest_alpha]
+
+
+# moves every color from palette colors to the nearest found color in image
+func enhance_colors(image: Image, palette_colors: Array) -> Array:
+ var data := image.get_data()
+
+ for i in range(palette_colors.size()):
+ var nearest_color := find_nearest_color(palette_colors[i][0], data)
+ palette_colors[i] = nearest_color
+
+ return palette_colors
+
+
+func to_color_array(colors: Array) -> Array:
+ var result := []
+ for v in colors:
+ result.append([v[0].x, v[0].y, v[0].z])
+ return result
+
+
+# quantizes to gif ready codes
+func quantize(image: Image) -> Array:
+ image.lock()
+
+ var colors: Array = generate_colors(256)
+ var tmp_image: Image = Image.new()
+ tmp_image.copy_from(image)
+ tmp_image.resize(32, 32)
+ tmp_image.lock()
+ colors = enhance_colors(tmp_image, colors)
+ tmp_image.unlock()
+
+ image.unlock()
+ colors = to_color_array(colors)
+
+ var data: PoolByteArray = converter.get_similar_indexed_datas(image, colors)
+
+ return [data, colors, transparency]