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authorDavid Luevano Alvarado <david@luevano.xyz>2022-06-04 10:27:35 -0600
committerDavid Luevano Alvarado <david@luevano.xyz>2022-06-04 10:27:35 -0600
commit9a2bcf02c2623c8f3e8f5e74e70b3c0333790484 (patch)
tree42c7398d15c6b888b7d9d00ecb4e8fc5107501c7 /src/ui/ui.gd
parente6beb7d4d3450c68ca5ebfae040f42dd82db1b31 (diff)
refactor nodes to work with native scene changer, add functioning main menu
Diffstat (limited to 'src/ui/ui.gd')
-rw-r--r--src/ui/ui.gd14
1 files changed, 0 insertions, 14 deletions
diff --git a/src/ui/ui.gd b/src/ui/ui.gd
deleted file mode 100644
index 1ceff2f..0000000
--- a/src/ui/ui.gd
+++ /dev/null
@@ -1,14 +0,0 @@
-class_name UI
-extends CanvasLayer
-
-onready var _start_button: Button = $Root/MarginContainer/CenterContainer/Start
-
-
-func _ready():
- _start_button.connect("pressed", self, "_on_start_button_pressed")
-
-
-func _on_start_button_pressed() -> void:
- _start_button.disabled = true
- _start_button.visible = false
- Event.emit_signal("game_start")