diff options
author | David Luevano Alvarado <david@luevano.xyz> | 2022-06-04 10:27:35 -0600 |
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committer | David Luevano Alvarado <david@luevano.xyz> | 2022-06-04 10:27:35 -0600 |
commit | 9a2bcf02c2623c8f3e8f5e74e70b3c0333790484 (patch) | |
tree | 42c7398d15c6b888b7d9d00ecb4e8fc5107501c7 /src/ui/ui.gd | |
parent | e6beb7d4d3450c68ca5ebfae040f42dd82db1b31 (diff) |
refactor nodes to work with native scene changer, add functioning main menu
Diffstat (limited to 'src/ui/ui.gd')
-rw-r--r-- | src/ui/ui.gd | 14 |
1 files changed, 0 insertions, 14 deletions
diff --git a/src/ui/ui.gd b/src/ui/ui.gd deleted file mode 100644 index 1ceff2f..0000000 --- a/src/ui/ui.gd +++ /dev/null @@ -1,14 +0,0 @@ -class_name UI -extends CanvasLayer - -onready var _start_button: Button = $Root/MarginContainer/CenterContainer/Start - - -func _ready(): - _start_button.connect("pressed", self, "_on_start_button_pressed") - - -func _on_start_button_pressed() -> void: - _start_button.disabled = true - _start_button.visible = false - Event.emit_signal("game_start") |