diff options
author | David Luevano Alvarado <david@luevano.xyz> | 2022-06-04 03:17:22 -0600 |
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committer | David Luevano Alvarado <david@luevano.xyz> | 2022-06-04 03:17:22 -0600 |
commit | 36874a535a3d5f7f2955f33e34aa1a4768b6fec1 (patch) | |
tree | 8f4eaa57d5e82d962719a8a399cfc210ced672e6 /src/entities | |
parent | f922fe4669080d1633e0a345a3f8981867c9e841 (diff) |
added hud for snake size and grow progress
Diffstat (limited to 'src/entities')
-rw-r--r-- | src/entities/actors/snake/scripts/snake.gd | 24 | ||||
-rw-r--r-- | src/entities/food/scenes/FoodBasic.tscn (renamed from src/entities/food/scenes/Food.tscn) | 6 | ||||
-rw-r--r-- | src/entities/food/scenes/FoodManager.tscn | 4 | ||||
-rw-r--r-- | src/entities/food/scripts/food.gd | 59 | ||||
-rw-r--r-- | src/entities/food/scripts/food_basic.gd | 10 | ||||
-rw-r--r-- | src/entities/food/scripts/food_manager.gd | 19 |
6 files changed, 88 insertions, 34 deletions
diff --git a/src/entities/actors/snake/scripts/snake.gd b/src/entities/actors/snake/scripts/snake.gd index 01e09da..91e4e39 100644 --- a/src/entities/actors/snake/scripts/snake.gd +++ b/src/entities/actors/snake/scripts/snake.gd @@ -6,8 +6,8 @@ export(PackedScene) var TAIL_SEGMENT_NP: PackedScene onready var path: Path2D = $Path +var finished_adding_initial_segments: bool = false var current_body_segments: int = 0 -var max_body_initial_segments: int = 1 var body_segment_stack: Array var tail_segment: PathFollow2D # didn't konw how to name this, basically holds the current path lenght @@ -20,16 +20,17 @@ func _ready(): set_physics_process(false) set_process_input(false) Event.connect("snake_path_new_point", self, "_on_snake_path_new_point") + Event.connect("snake_add_new_segment", self, "_on_snake_add_new_segment") Event.connect("snake_added_new_segment", self, "_on_snake_added_new_segment") Event.connect("snake_added_initial_segments", self, "_on_snake_added_initial_segments") - Event.connect("food_eaten", self, "_on_food_eaten") + # Event.connect("food_eaten", self, "_on_food_eaten") # need to always set a new curve when ready, so when restarting it's af resh curve path.curve = Curve2D.new() func _physics_process(delta: float) -> void: - if body_segment_queue.size() != 0 and current_body_segments > max_body_initial_segments: + if body_segment_queue.size() != 0 and current_body_segments >= Global.SNAKE_INITIAL_SEGMENTS: _add_new_segment() # if body_segment_stack.size() > 0: @@ -75,6 +76,7 @@ func _add_initial_segment(type: PackedScene) -> void: tail_segment = _temp_body_segment path.add_child(_temp_body_segment) + # just to keep things going, tail shouldn't count as body segment current_body_segments += 1 Event.emit_signal("snake_added_new_segment", _temp_body_segment.TYPE) @@ -93,14 +95,17 @@ func _on_snake_path_new_point(coordinates: Vector2) -> void: # update call is to draw curve as there are new points to the path's curve # update() - if current_body_segments < max_body_initial_segments: - _add_initial_segment(BODY_SEGMENT_NP) - elif current_body_segments == max_body_initial_segments: - _add_initial_segment(TAIL_SEGMENT_NP) + if not finished_adding_initial_segments: + if current_body_segments < Global.SNAKE_INITIAL_SEGMENTS: + _add_initial_segment(BODY_SEGMENT_NP) + elif current_body_segments == Global.SNAKE_INITIAL_SEGMENTS: + _add_initial_segment(TAIL_SEGMENT_NP) func _on_snake_added_new_segment(type: String) -> void: if type == "tail": + current_body_segments -= 1 + finished_adding_initial_segments = true Event.emit_signal("snake_added_initial_segments") @@ -109,5 +114,6 @@ func _on_snake_added_initial_segments() -> void: set_process_input(true) -func _on_food_eaten(type: int, location: Vector2) -> void: - _add_segment_to_queue() +func _on_snake_add_new_segment(amount: int) -> void: + for i in amount: + _add_segment_to_queue() diff --git a/src/entities/food/scenes/Food.tscn b/src/entities/food/scenes/FoodBasic.tscn index 7accbc6..5a4474e 100644 --- a/src/entities/food/scenes/Food.tscn +++ b/src/entities/food/scenes/FoodBasic.tscn @@ -1,14 +1,14 @@ [gd_scene load_steps=3 format=2] -[ext_resource path="res://entities/food/scripts/food.gd" type="Script" id=2] +[ext_resource path="res://entities/food/scripts/food_basic.gd" type="Script" id=1] [sub_resource type="CircleShape2D" id=1] radius = 4.0 -[node name="Food" type="Area2D"] +[node name="FoodBasic" type="Area2D"] collision_layer = 256 collision_mask = 0 -script = ExtResource( 2 ) +script = ExtResource( 1 ) [node name="Sprite" type="Sprite" parent="."] diff --git a/src/entities/food/scenes/FoodManager.tscn b/src/entities/food/scenes/FoodManager.tscn index 3287271..e56b9de 100644 --- a/src/entities/food/scenes/FoodManager.tscn +++ b/src/entities/food/scenes/FoodManager.tscn @@ -1,8 +1,8 @@ [gd_scene load_steps=3 format=2] -[ext_resource path="res://entities/food/scenes/Food.tscn" type="PackedScene" id=1] +[ext_resource path="res://entities/food/scenes/FoodBasic.tscn" type="PackedScene" id=1] [ext_resource path="res://entities/food/scripts/food_manager.gd" type="Script" id=2] [node name="FoodManager" type="Node2D"] script = ExtResource( 2 ) -FOOD = ExtResource( 1 ) +FOOD_BASIC = ExtResource( 1 ) diff --git a/src/entities/food/scripts/food.gd b/src/entities/food/scripts/food.gd index e8b0261..2e00978 100644 --- a/src/entities/food/scripts/food.gd +++ b/src/entities/food/scripts/food.gd @@ -1,24 +1,59 @@ class_name Food extends Area2D -enum Type { - APPLE -} +onready var _sprite: Sprite = $Sprite -var _type_texture: Dictionary = { - Type.APPLE: preload("res://entities/food/sprites/apple.png") -} +var texture: Dictionary +var timer: Timer -export(Type) var TYPE -onready var _sprite: Sprite = $Sprite -var location: Vector2 +var properties: Dictionary +var points: int = 1 +var time_to_live: float = -1.0 func _ready(): + randomize_stats() + _set_properties() + timer = Timer.new() + timer.one_shot = true + + timer.connect("timeout", self, "_on_timer_timeout") connect("body_entered", self, "_on_body_entered") - _sprite.texture = _type_texture[TYPE] + + +func set_type(type: int) -> void: + set_property("type", type) + _sprite.texture = texture[type] + + +func set_location(loc: Vector2) -> void: + set_property("location", loc) + + +func set_timer(time: float) -> void: + time_to_live = time + if time_to_live != -1.0: + timer.wait_time = time_to_live + timer.start() + + +func set_property(property: String, value) -> void: + properties[property] = value + + +func _set_properties() -> void: + set_property("points", points) + + +func randomize_stats() -> void: + points = int(rand_range(1, 30)) func _on_body_entered(body: Node) -> void: - Event.emit_signal("food_eaten", TYPE, location) - queue_free()
\ No newline at end of file + Event.emit_signal("food_eaten", properties) + queue_free() + + +func _on_timer_timeout() -> void: + Event.emit_signal("food_timed_out", properties) + queue_free() diff --git a/src/entities/food/scripts/food_basic.gd b/src/entities/food/scripts/food_basic.gd new file mode 100644 index 0000000..0a56208 --- /dev/null +++ b/src/entities/food/scripts/food_basic.gd @@ -0,0 +1,10 @@ +class_name FoodBasic +extends Food + +enum Type { + APPLE +} + + +func _ready(): + texture[Type.APPLE] = preload("res://entities/food/sprites/apple.png")
\ No newline at end of file diff --git a/src/entities/food/scripts/food_manager.gd b/src/entities/food/scripts/food_manager.gd index 426677c..4196806 100644 --- a/src/entities/food/scripts/food_manager.gd +++ b/src/entities/food/scripts/food_manager.gd @@ -1,7 +1,7 @@ class_name FoodManager extends Node2D -export(PackedScene) var FOOD: PackedScene +export(PackedScene) var FOOD_BASIC: PackedScene export(NodePath) var WORLD_GENERATOR_NP: NodePath onready var world_generator: Node2D = get_node(WORLD_GENERATOR_NP) onready var possible_food_locations: Array = world_generator.get_valid_map_coords() @@ -21,17 +21,21 @@ func _process(delta) -> void: func _place_new_food() -> void: - var food: Area2D = FOOD.instance() - Event.emit_signal("food_placing_new_food", food.TYPE) + var food: FoodBasic = FOOD_BASIC.instance() + var type: int = FoodBasic.Type.APPLE + Event.emit_signal("food_placing_new_food", type) var pos_loc: Array = _get_random_pos() var pos: Vector2 = pos_loc[0] var loc: Vector2 = pos_loc[1] + # need to set the position first, else it will spawn on the middle and the moved food.global_position = pos - food.location = loc add_child(food) + food.set_type(FoodBasic.Type.APPLE) + food.set_location(loc) + food.properties["points"] = 1 current_food.append(loc) - Event.emit_signal("food_placed_new_food", food.TYPE, loc) + Event.emit_signal("food_placed_new_food", food.properties["type"], food.properties["location"]) func _get_random_pos() -> Array: @@ -40,7 +44,6 @@ func _get_random_pos() -> Array: var location: Vector2 while not found_valid_loc: - print("trying") index = randi() % possible_food_locations.size() location = possible_food_locations[index] if current_food.find(location) == -1: @@ -49,6 +52,6 @@ func _get_random_pos() -> Array: return [world_generator.get_centered_world_position(location), location] -func _on_food_eaten(type: int, location: Vector2) -> void: - var index: int = current_food.find(location) +func _on_food_eaten(properties: Dictionary) -> void: + var index: int = current_food.find(properties["location"]) current_food.remove(index) |