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authorDavid Luevano <55825613+luevano@users.noreply.github.com>2020-02-11 17:05:30 -0700
committerDavid Luevano <55825613+luevano@users.noreply.github.com>2020-02-11 17:05:30 -0700
commitc04bf7634d15e9ab637f0873684a837a6ea14ade (patch)
treef72e034d20c3cfb91fab022444b674a9f875b1f2 /.config/picom.conf
parent08e97c23e0d50000dda6d37810e5c73e95fabdce (diff)
Add picom config and startup
Diffstat (limited to '.config/picom.conf')
-rw-r--r--.config/picom.conf147
1 files changed, 7 insertions, 140 deletions
diff --git a/.config/picom.conf b/.config/picom.conf
index 5329f55..a34b556 100644
--- a/.config/picom.conf
+++ b/.config/picom.conf
@@ -1,78 +1,20 @@
-# Thank you code_nomad: http://9m.no/ꪯ鵞
-# and Arch Wiki contributors: https://wiki.archlinux.org/index.php/Compton
-
-#################################
-#
-# Backend
-#
-#################################
-
-# Backend to use: "xrender" or "glx".
-# GLX backend is typically much faster but depends on a sane driver.
+##---Backend---##
backend = "glx";
-
-#################################
-#
-# GLX backend
-#
-#################################
-
glx-no-stencil = true;
-
-# GLX backend: Copy unmodified regions from front buffer instead of redrawing them all.
-# My tests with nvidia-drivers show a 10% decrease in performance when the whole screen is modified,
-# but a 20% increase when only 1/4 is.
-# My tests on nouveau show terrible slowdown.
glx-copy-from-front = false;
-
-# GLX backend: Use MESA_copy_sub_buffer to do partial screen update.
-# My tests on nouveau shows a 200% performance boost when only 1/4 of the screen is updated.
-# May break VSync and is not available on some drivers.
-# Overrides --glx-copy-from-front.
# glx-use-copysubbuffermesa = true;
-
-# GLX backend: Avoid rebinding pixmap on window damage.
-# Probably could improve performance on rapid window content changes, but is known to break things on some drivers (LLVMpipe).
-# Recommended if it works.
# glx-no-rebind-pixmap = true;
-
-# GLX backend: GLX buffer swap method we assume.
-# Could be undefined (0), copy (1), exchange (2), 3-6, or buffer-age (-1).
-# undefined is the slowest and the safest, and the default value.
-# copy is fastest, but may fail on some drivers,
-# 2-6 are gradually slower but safer (6 is still faster than 0).
-# Usually, double buffer means 2, triple buffer means 3.
-# buffer-age means auto-detect using GLX_EXT_buffer_age, supported by some drivers.
-# Useless with --glx-use-copysubbuffermesa.
-# Partially breaks --resize-damage.
-# Defaults to undefined.
#glx-swap-method = "undefined";
-#################################
-#
-# Shadows
-#
-#################################
-
-# Enabled client-side shadows on windows.
+##---Shadows---##
shadow = true;
-# The blur radius for shadows. (default 12)
shadow-radius = 5;
-# The left offset for shadows. (default -15)
shadow-offset-x = -5;
-# The top offset for shadows. (default -15)
shadow-offset-y = -5;
-# The translucency for shadows. (default .75)
shadow-opacity = 0.5;
-
-# Set if you want different colour shadows
# shadow-red = 0.0;
# shadow-green = 0.0;
# shadow-blue = 0.0;
-
-# The shadow exclude options are helpful if you have shadows enabled. Due to the way picom draws its shadows, certain applications will have visual glitches
-# (most applications are fine, only apps that do weird things with xshapes or argb are affected).
-# This list includes all the affected apps I found in my testing. The "! name~=''" part excludes shadows on any "Unknown" windows, this prevents a visual glitch with the XFWM alt tab switcher.
shadow-exclude = [
"! name~=''",
"name = 'Notification'",
@@ -96,132 +38,57 @@ shadow-exclude = [
"_GTK_FRAME_EXTENTS@:c",
"_NET_WM_STATE@:32a *= '_NET_WM_STATE_HIDDEN'"
];
-# Avoid drawing shadow on all shaped windows (see also: --detect-rounded-corners)
shadow-ignore-shaped = false;
-#################################
-#
-# Opacity
-#
-#################################
-
+##---Opacity---##
inactive-opacity = 1;
active-opacity = 1;
frame-opacity = 1;
inactive-opacity-override = false;
-
-# Dim inactive windows. (0.0 - 1.0)
# inactive-dim = 0.2;
-# Do not let dimness adjust based on window opacity.
# inactive-dim-fixed = true;
-# Blur background of transparent windows. Bad performance with X Render backend. GLX backend is preferred.
# blur-background = true;
-# Blur background of opaque windows with transparent frames as well.
# blur-background-frame = true;
-# Do not let blur radius adjust based on window opacity.
blur-background-fixed = false;
blur-background-exclude = [
"window_type = 'dock'",
"window_type = 'desktop'"
];
-#################################
-#
-# Fading
-#
-#################################
-
-# Fade windows during opacity changes.
+##---Fading---##
fading = true;
-# The time between steps in a fade in milliseconds. (default 10).
fade-delta = 4;
-# Opacity change between steps while fading in. (default 0.028).
fade-in-step = 0.03;
-# Opacity change between steps while fading out. (default 0.03).
fade-out-step = 0.03;
-# Fade windows in/out when opening/closing
# no-fading-openclose = true;
-
-# Specify a list of conditions of windows that should not be faded.
fade-exclude = [ ];
-#################################
-#
-# Other
-#
-#################################
-
-# Try to detect WM windows and mark them as active.
+##---Other---##
mark-wmwin-focused = true;
-# Mark all non-WM but override-redirect windows active (e.g. menus).
mark-ovredir-focused = true;
-# Use EWMH _NET_WM_ACTIVE_WINDOW to determine which window is focused instead of using FocusIn/Out events.
-# Usually more reliable but depends on a EWMH-compliant WM.
use-ewmh-active-win = true;
-# Detect rounded corners and treat them as rectangular when --shadow-ignore-shaped is on.
detect-rounded-corners = true;
-
-# Detect _NET_WM_OPACITY on client windows, useful for window managers not passing _NET_WM_OPACITY of client windows to frame windows.
-# This prevents opacity being ignored for some apps.
-# For example without this enabled my xfce4-notifyd is 100% opacity no matter what.
detect-client-opacity = true;
-
-# Specify refresh rate of the screen.
-# If not specified or 0, picom will try detecting this with X RandR extension.
refresh-rate = 0;
-
-# Vertical synchronization: match the refresh rate of the monitor
vsync = true;
-
-# Enable DBE painting mode, intended to use with VSync to (hopefully) eliminate tearing.
-# Reported to have no effect, though.
dbe = false;
-
-# Limit picom to repaint at most once every 1 / refresh_rate second to boost performance.
-# This should not be used with --vsync drm/opengl/opengl-oml as they essentially does --sw-opti's job already,
-# unless you wish to specify a lower refresh rate than the actual value.
#sw-opti = true;
-
-# Unredirect all windows if a full-screen opaque window is detected, to maximize performance for full-screen windows, like games.
-# Known to cause flickering when redirecting/unredirecting windows.
unredir-if-possible = false;
-
-# Specify a list of conditions of windows that should always be considered focused.
focus-exclude = [ ];
-
-# Use WM_TRANSIENT_FOR to group windows, and consider windows in the same group focused at the same time.
detect-transient = true;
-# Use WM_CLIENT_LEADER to group windows, and consider windows in the same group focused at the same time.
-# WM_TRANSIENT_FOR has higher priority if --detect-transient is enabled, too.
detect-client-leader = true;
-#################################
-#
-# Window type settings
-#
-#################################
-
+##---Window type settings---##
wintypes:
{
tooltip =
{
- # fade: Fade the particular type of windows.
fade = true;
- # shadow: Give those windows shadow
shadow = false;
- # opacity: Default opacity for the type of windows.
opacity = 0.85;
- # focus: Whether to always consider windows of this type focused.
focus = true;
};
};
-######################
-#
-# XSync
-# See: https://github.com/yshui/picom/commit/b18d46bcbdc35a3b5620d817dd46fbc76485c20d
-#
-######################
-
-# Use X Sync fence to sync clients' draw calls. Needed on nvidia-drivers with GLX backend for some users.
+##---XSync---##
xrender-sync-fence = true;