From c04bf7634d15e9ab637f0873684a837a6ea14ade Mon Sep 17 00:00:00 2001 From: David Luevano <55825613+luevano@users.noreply.github.com> Date: Tue, 11 Feb 2020 17:05:30 -0700 Subject: Add picom config and startup --- .config/picom.conf | 147 +++-------------------------------------------------- 1 file changed, 7 insertions(+), 140 deletions(-) (limited to '.config/picom.conf') diff --git a/.config/picom.conf b/.config/picom.conf index 5329f55..a34b556 100644 --- a/.config/picom.conf +++ b/.config/picom.conf @@ -1,78 +1,20 @@ -# Thank you code_nomad: http://9m.no/ꪯ鵞 -# and Arch Wiki contributors: https://wiki.archlinux.org/index.php/Compton - -################################# -# -# Backend -# -################################# - -# Backend to use: "xrender" or "glx". -# GLX backend is typically much faster but depends on a sane driver. +##---Backend---## backend = "glx"; - -################################# -# -# GLX backend -# -################################# - glx-no-stencil = true; - -# GLX backend: Copy unmodified regions from front buffer instead of redrawing them all. -# My tests with nvidia-drivers show a 10% decrease in performance when the whole screen is modified, -# but a 20% increase when only 1/4 is. -# My tests on nouveau show terrible slowdown. glx-copy-from-front = false; - -# GLX backend: Use MESA_copy_sub_buffer to do partial screen update. -# My tests on nouveau shows a 200% performance boost when only 1/4 of the screen is updated. -# May break VSync and is not available on some drivers. -# Overrides --glx-copy-from-front. # glx-use-copysubbuffermesa = true; - -# GLX backend: Avoid rebinding pixmap on window damage. -# Probably could improve performance on rapid window content changes, but is known to break things on some drivers (LLVMpipe). -# Recommended if it works. # glx-no-rebind-pixmap = true; - -# GLX backend: GLX buffer swap method we assume. -# Could be undefined (0), copy (1), exchange (2), 3-6, or buffer-age (-1). -# undefined is the slowest and the safest, and the default value. -# copy is fastest, but may fail on some drivers, -# 2-6 are gradually slower but safer (6 is still faster than 0). -# Usually, double buffer means 2, triple buffer means 3. -# buffer-age means auto-detect using GLX_EXT_buffer_age, supported by some drivers. -# Useless with --glx-use-copysubbuffermesa. -# Partially breaks --resize-damage. -# Defaults to undefined. #glx-swap-method = "undefined"; -################################# -# -# Shadows -# -################################# - -# Enabled client-side shadows on windows. +##---Shadows---## shadow = true; -# The blur radius for shadows. (default 12) shadow-radius = 5; -# The left offset for shadows. (default -15) shadow-offset-x = -5; -# The top offset for shadows. (default -15) shadow-offset-y = -5; -# The translucency for shadows. (default .75) shadow-opacity = 0.5; - -# Set if you want different colour shadows # shadow-red = 0.0; # shadow-green = 0.0; # shadow-blue = 0.0; - -# The shadow exclude options are helpful if you have shadows enabled. Due to the way picom draws its shadows, certain applications will have visual glitches -# (most applications are fine, only apps that do weird things with xshapes or argb are affected). -# This list includes all the affected apps I found in my testing. The "! name~=''" part excludes shadows on any "Unknown" windows, this prevents a visual glitch with the XFWM alt tab switcher. shadow-exclude = [ "! name~=''", "name = 'Notification'", @@ -96,132 +38,57 @@ shadow-exclude = [ "_GTK_FRAME_EXTENTS@:c", "_NET_WM_STATE@:32a *= '_NET_WM_STATE_HIDDEN'" ]; -# Avoid drawing shadow on all shaped windows (see also: --detect-rounded-corners) shadow-ignore-shaped = false; -################################# -# -# Opacity -# -################################# - +##---Opacity---## inactive-opacity = 1; active-opacity = 1; frame-opacity = 1; inactive-opacity-override = false; - -# Dim inactive windows. (0.0 - 1.0) # inactive-dim = 0.2; -# Do not let dimness adjust based on window opacity. # inactive-dim-fixed = true; -# Blur background of transparent windows. Bad performance with X Render backend. GLX backend is preferred. # blur-background = true; -# Blur background of opaque windows with transparent frames as well. # blur-background-frame = true; -# Do not let blur radius adjust based on window opacity. blur-background-fixed = false; blur-background-exclude = [ "window_type = 'dock'", "window_type = 'desktop'" ]; -################################# -# -# Fading -# -################################# - -# Fade windows during opacity changes. +##---Fading---## fading = true; -# The time between steps in a fade in milliseconds. (default 10). fade-delta = 4; -# Opacity change between steps while fading in. (default 0.028). fade-in-step = 0.03; -# Opacity change between steps while fading out. (default 0.03). fade-out-step = 0.03; -# Fade windows in/out when opening/closing # no-fading-openclose = true; - -# Specify a list of conditions of windows that should not be faded. fade-exclude = [ ]; -################################# -# -# Other -# -################################# - -# Try to detect WM windows and mark them as active. +##---Other---## mark-wmwin-focused = true; -# Mark all non-WM but override-redirect windows active (e.g. menus). mark-ovredir-focused = true; -# Use EWMH _NET_WM_ACTIVE_WINDOW to determine which window is focused instead of using FocusIn/Out events. -# Usually more reliable but depends on a EWMH-compliant WM. use-ewmh-active-win = true; -# Detect rounded corners and treat them as rectangular when --shadow-ignore-shaped is on. detect-rounded-corners = true; - -# Detect _NET_WM_OPACITY on client windows, useful for window managers not passing _NET_WM_OPACITY of client windows to frame windows. -# This prevents opacity being ignored for some apps. -# For example without this enabled my xfce4-notifyd is 100% opacity no matter what. detect-client-opacity = true; - -# Specify refresh rate of the screen. -# If not specified or 0, picom will try detecting this with X RandR extension. refresh-rate = 0; - -# Vertical synchronization: match the refresh rate of the monitor vsync = true; - -# Enable DBE painting mode, intended to use with VSync to (hopefully) eliminate tearing. -# Reported to have no effect, though. dbe = false; - -# Limit picom to repaint at most once every 1 / refresh_rate second to boost performance. -# This should not be used with --vsync drm/opengl/opengl-oml as they essentially does --sw-opti's job already, -# unless you wish to specify a lower refresh rate than the actual value. #sw-opti = true; - -# Unredirect all windows if a full-screen opaque window is detected, to maximize performance for full-screen windows, like games. -# Known to cause flickering when redirecting/unredirecting windows. unredir-if-possible = false; - -# Specify a list of conditions of windows that should always be considered focused. focus-exclude = [ ]; - -# Use WM_TRANSIENT_FOR to group windows, and consider windows in the same group focused at the same time. detect-transient = true; -# Use WM_CLIENT_LEADER to group windows, and consider windows in the same group focused at the same time. -# WM_TRANSIENT_FOR has higher priority if --detect-transient is enabled, too. detect-client-leader = true; -################################# -# -# Window type settings -# -################################# - +##---Window type settings---## wintypes: { tooltip = { - # fade: Fade the particular type of windows. fade = true; - # shadow: Give those windows shadow shadow = false; - # opacity: Default opacity for the type of windows. opacity = 0.85; - # focus: Whether to always consider windows of this type focused. focus = true; }; }; -###################### -# -# XSync -# See: https://github.com/yshui/picom/commit/b18d46bcbdc35a3b5620d817dd46fbc76485c20d -# -###################### - -# Use X Sync fence to sync clients' draw calls. Needed on nvidia-drivers with GLX backend for some users. +##---XSync---## xrender-sync-fence = true; -- cgit v1.2.3-54-g00ecf