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authorDavid Luevano Alvarado <david@luevano.xyz>2024-03-07 21:55:16 -0600
committerDavid Luevano Alvarado <david@luevano.xyz>2024-03-07 21:55:16 -0600
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treec1cebd6a0b48c38e2100d8e4fe9745fd7f585bd5 /src/blog/g/flappybird_godot_devlog_1.md
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@@ -679,7 +679,7 @@ At this point the game should be fully playable (if any detail missing feel free
## Preparing the files
-If you followed the directory structure I used, then only thing needed is to transform the icon to a native Windows `ico` format (if exporting to Windows, else ignore this part). For this you need [ImageMagick](https://imagemagick.org/index.php) or some other program that can transform `png` (or whatever file format you used for the icon) to `ico`. I used [Chocolatey][https://chocolatey.org/] to install `imagemagick`, then to convert the icon itself used: `magick convert icon.png -define icon:auto-resize=256,128,64,48,32,16 icon.ico` as detailed in *Godot*'s [Changing application icon for Windows](https://docs.godotengine.org/en/stable/tutorials/export/changing_application_icon_for_windows.html).
+If you followed the directory structure I used, then only thing needed is to transform the icon to a native Windows `ico` format (if exporting to Windows, else ignore this part). For this you need [ImageMagick](https://imagemagick.org/index.php) or some other program that can transform `png` (or whatever file format you used for the icon) to `ico`. I used [Chocolatey](https://chocolatey.org/) to install `imagemagick`, then to convert the icon itself used: `magick convert icon.png -define icon:auto-resize=256,128,64,48,32,16 icon.ico` as detailed in *Godot*'s [Changing application icon for Windows](https://docs.godotengine.org/en/stable/tutorials/export/changing_application_icon_for_windows.html).
## Exporting