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authorDavid Luevano Alvarado <david@luevano.xyz>2023-05-05 03:16:06 -0600
committerDavid Luevano Alvarado <david@luevano.xyz>2023-05-05 03:16:06 -0600
commit70e783628b1bf863da45cc8879b06288a498840b (patch)
tree6a61d3134fbb100f0fc04e9e96782d29e24bb5ed /live/blog/g/starting_gamedev_blogging.html
parentec2aa74d36670d74c153aa0022ab22e79502a061 (diff)
update css, make articles more uniform, add toc and add functionality to scroll to the top
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<script type="text/javascript" src="https://static.luevano.xyz/scripts/theme.js"></script>
<link id="theme-css" rel="stylesheet" type="text/css" href="https://static.luevano.xyz/css/theme.css">
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+ <script type="text/javascript" src="https://static.luevano.xyz/scripts/return_top.js"></script>
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<meta property="og:title" content="Will start blogging about gamedev -- Luevano's Blog"/>
@@ -73,11 +73,17 @@
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<h1>Will start blogging about gamedev</h1>
- <p>I&rsquo;ve been wanting to get into gamedev for a while now, but it&rsquo;s always a pain to stay consistent. I just recently started to get into gamedev again, and this time I&rsquo;m trying to actually do stuff.</p>
+ <p>I&rsquo;ve been wanting to get into gamedev for a while now, but it&rsquo;s always a pain to stay consistent. I just recently started to get into it again, and this time I&rsquo;m trying to actually do stuff.</p>
<p>So, the plan is to blog about my progress and clone some simple games just to get started. I&rsquo;m thinking on sticking with <a href="https://godotengine.org/">Godot</a> just because I like that it&rsquo;s open source, it&rsquo;s getting better and better overtime (big rewrite happening right now) and I already like how the engine works. <del>Specifically I&rsquo;ll start using <em>Godot 4</em> even though it&rsquo;s not done yet, to get used to the new features, specifically pumped for <a href="https://godotengine.org/article/gdscript-progress-report-feature-complete-40">GDScript 2.0</a>.</del> <ins>Actually&hellip; (for the small clones/ripoffs) I&rsquo;ll need to use <em>Godot 3.X</em> (probably 3.5), as <em>Godot 4</em> doesn&rsquo;t have support to export to webassembly (HTML5) yet, and I want that to publish to <a href="https://itch.io/">itch.io</a> and my website. I&rsquo;ll continue to use <em>Godot 4</em> for bigger projects, as they will take longer and I hope that by the time I need to publish, there&rsquo;s no issues to export.</ins></p>
<p>For a moment I almost started a new subdomain just for gamedev stuff, but decided to just use a different directory for subtleness; this directory and use of tags should be enough. I&rsquo;ll be posting the entry about the first rip-off I&rsquo;m <em>developing</em> (FlappyBird L O L) shortly.</p>
+<p><strong>Update</strong>: <a href="https://godotengine.org/article/godot-4-0-sets-sail/">Godot 4</a> already released and it now has HTML5 support, so back to the original plan.</p>
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<p>By David Luévano</p>
<p>Created: Tue, May 17, 2022 @ 05:19 UTC</p>
- <p>Modified: Sun, May 22, 2022 @ 00:27 UTC</p>
+ <p>Modified: Fri, May 05, 2023 @ 08:37 UTC</p>
<div class="article-tags">
<p>Tags:
-<a href="https://blog.luevano.xyz/tag/@english.html">english</a>, <a href="https://blog.luevano.xyz/tag/@gamedev.html">gamedev</a>, <a href="https://blog.luevano.xyz/tag/@short.html">short</a>, <a href="https://blog.luevano.xyz/tag/@update.html">update</a> </p>
+<a href="https://blog.luevano.xyz/tag/@english.html">english</a>, <a href="https://blog.luevano.xyz/tag/@gamedev.html">gamedev</a>, <a href="https://blog.luevano.xyz/tag/@godot.html">godot</a>, <a href="https://blog.luevano.xyz/tag/@short.html">short</a>, <a href="https://blog.luevano.xyz/tag/@update.html">update</a> </p>
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