From 70e783628b1bf863da45cc8879b06288a498840b Mon Sep 17 00:00:00 2001 From: David Luevano Alvarado Date: Fri, 5 May 2023 03:16:06 -0600 Subject: update css, make articles more uniform, add toc and add functionality to scroll to the top --- live/blog/g/starting_gamedev_blogging.html | 24 +++++++++++++++--------- 1 file changed, 15 insertions(+), 9 deletions(-) (limited to 'live/blog/g/starting_gamedev_blogging.html') diff --git a/live/blog/g/starting_gamedev_blogging.html b/live/blog/g/starting_gamedev_blogging.html index 20fc5ce..82c4cd2 100644 --- a/live/blog/g/starting_gamedev_blogging.html +++ b/live/blog/g/starting_gamedev_blogging.html @@ -16,13 +16,13 @@ + + - - - - + + + + @@ -73,11 +73,17 @@
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Will start blogging about gamedev

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I’ve been wanting to get into gamedev for a while now, but it’s always a pain to stay consistent. I just recently started to get into gamedev again, and this time I’m trying to actually do stuff.

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I’ve been wanting to get into gamedev for a while now, but it’s always a pain to stay consistent. I just recently started to get into it again, and this time I’m trying to actually do stuff.

So, the plan is to blog about my progress and clone some simple games just to get started. I’m thinking on sticking with Godot just because I like that it’s open source, it’s getting better and better overtime (big rewrite happening right now) and I already like how the engine works. Specifically I’ll start using Godot 4 even though it’s not done yet, to get used to the new features, specifically pumped for GDScript 2.0. Actually… (for the small clones/ripoffs) I’ll need to use Godot 3.X (probably 3.5), as Godot 4 doesn’t have support to export to webassembly (HTML5) yet, and I want that to publish to itch.io and my website. I’ll continue to use Godot 4 for bigger projects, as they will take longer and I hope that by the time I need to publish, there’s no issues to export.

For a moment I almost started a new subdomain just for gamedev stuff, but decided to just use a different directory for subtleness; this directory and use of tags should be enough. I’ll be posting the entry about the first rip-off I’m developing (FlappyBird L O L) shortly.

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Update: Godot 4 already released and it now has HTML5 support, so back to the original plan.