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authorDavid Luevano Alvarado <david@luevano.xyz>2024-03-01 04:13:22 -0600
committerDavid Luevano Alvarado <david@luevano.xyz>2024-03-01 04:13:22 -0600
commitab5cc111d51a8975f5f82e5a0b497b5f752acc5d (patch)
treea722ea0636b4d35b9c47120b877de32e96fdfc74 /live/blog/g/godot_layers_and_masks_notes.html
parente6df5eecddf5443824aba28d09563df8c725debd (diff)
add final flappybird godot devlog entry
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@@ -103,6 +103,12 @@
<p>While the complete answer is the first, as that is how layers work, the second can be used like a rule: 1) the <code>layer</code> is where the object lives, while 2) the <code>mask</code> is what the object will detect.</p>
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