From ab5cc111d51a8975f5f82e5a0b497b5f752acc5d Mon Sep 17 00:00:00 2001 From: David Luevano Alvarado <david@luevano.xyz> Date: Fri, 1 Mar 2024 04:13:22 -0600 Subject: add final flappybird godot devlog entry --- live/blog/g/godot_layers_and_masks_notes.html | 6 ++++++ 1 file changed, 6 insertions(+) (limited to 'live/blog/g/godot_layers_and_masks_notes.html') diff --git a/live/blog/g/godot_layers_and_masks_notes.html b/live/blog/g/godot_layers_and_masks_notes.html index f13805e..1d55d97 100644 --- a/live/blog/g/godot_layers_and_masks_notes.html +++ b/live/blog/g/godot_layers_and_masks_notes.html @@ -103,6 +103,12 @@ <p>While the complete answer is the first, as that is how layers work, the second can be used like a rule: 1) the <code>layer</code> is where the object lives, while 2) the <code>mask</code> is what the object will detect.</p> <div class="page-nav"> + <span class="next"> + <a href="https://blog.luevano.xyz/g/flappybird_godot_devlog_3.html" alt="Next"> + <i class="fas fa-arrow-left" alt="Arrow left"></i> + <span>Next</span> + </a> + </span> <span class="index"> <a href="https://blog.luevano.xyz" alt="Index"> -- cgit v1.2.3-70-g09d2