From ab5cc111d51a8975f5f82e5a0b497b5f752acc5d Mon Sep 17 00:00:00 2001
From: David Luevano Alvarado <david@luevano.xyz>
Date: Fri, 1 Mar 2024 04:13:22 -0600
Subject: add final flappybird godot devlog entry

---
 live/blog/g/godot_layers_and_masks_notes.html | 6 ++++++
 1 file changed, 6 insertions(+)

(limited to 'live/blog/g/godot_layers_and_masks_notes.html')

diff --git a/live/blog/g/godot_layers_and_masks_notes.html b/live/blog/g/godot_layers_and_masks_notes.html
index f13805e..1d55d97 100644
--- a/live/blog/g/godot_layers_and_masks_notes.html
+++ b/live/blog/g/godot_layers_and_masks_notes.html
@@ -103,6 +103,12 @@
 <p>While the complete answer is the first, as that is how layers work, the second can be used like a rule: 1) the <code>layer</code> is where the object lives, while 2) the <code>mask</code> is what the object will detect.</p>
 
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