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author | David Luevano Alvarado <david@luevano.xyz> | 2023-08-29 04:17:09 -0600 |
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committer | David Luevano Alvarado <david@luevano.xyz> | 2023-08-29 04:17:09 -0600 |
commit | e6fb8b69c85894994d649b4c7c59a6a1fa606c34 (patch) | |
tree | da723dabaac5128634eddeecf9f982f899f604cf /live/blog/g/flappybird_godot_devlog_2.html | |
parent | 06184c13af639917e1af5a1bc298b0022c1398ea (diff) |
add godot layer notes
Diffstat (limited to 'live/blog/g/flappybird_godot_devlog_2.html')
-rw-r--r-- | live/blog/g/flappybird_godot_devlog_2.html | 10 |
1 files changed, 8 insertions, 2 deletions
diff --git a/live/blog/g/flappybird_godot_devlog_2.html b/live/blog/g/flappybird_godot_devlog_2.html index b7a5047..d4f764b 100644 --- a/live/blog/g/flappybird_godot_devlog_2.html +++ b/live/blog/g/flappybird_godot_devlog_2.html @@ -116,7 +116,7 @@ </ul> </div> <h2 id="porting-to-godot-4">Porting to Godot 4<a class="headerlink" href="#porting-to-godot-4" title="Permanent link">¶</a></h2> -<p><strong>Disclaimer:</strong> I started the port back in <em>Godot 4.0</em> something and left the project for a while, then opened the project again in <em>Godot 4.1</em>, and it didn’t ask to convert anything so probably nowadays the conversion is better.</p> +<p><strong>Disclaimer:</strong> I started the port back in <em>Godot 4.0</em> something and left the project for a while, then opened the project again in <em>Godot 4.1</em>, and it didn’t ask to convert anything so probably nowadays the conversion is better. Godot’s documentation is pretty useful, I looked at the <a href="https://docs.godotengine.org/en/stable/tutorials/scripting/gdscript/gdscript_basics.html">GDScript reference</a> and <a href="https://docs.godotengine.org/en/stable/tutorials/scripting/gdscript/gdscript_exports.html">GDScript exports</a> and that helped a lot.</p> <h3 id="general-changes">General changes<a class="headerlink" href="#general-changes" title="Permanent link">¶</a></h3> <p>These include the first changes for fixing some of the conflicting code to at least make it run (no gameplay) as well as project settings adjustments.</p> <ul> @@ -278,6 +278,12 @@ AudioServer.set_bus_mute(_bus, true) # false to unmute </ul> <div class="page-nav"> + <span class="next"> + <a href="https://blog.luevano.xyz/g/godot_layers_and_masks_notes.html" alt="Next"> + <i class="fas fa-arrow-left" alt="Arrow left"></i> + <span>Next</span> + </a> + </span> <span class="index"> <a href="https://blog.luevano.xyz" alt="Index"> @@ -299,7 +305,7 @@ AudioServer.set_bus_mute(_bus, true) # false to unmute <div class="article-info"> <p>By David LuĂ©vano</p> <p>Created: Sun, Aug 27, 2023 @ 23:28 UTC</p> - <p>Modified: Mon, Aug 28, 2023 @ 00:37 UTC</p> + <p>Modified: Tue, Aug 29, 2023 @ 10:14 UTC</p> <div class="article-tags"> <p>Tags: <a href="https://blog.luevano.xyz/tag/@english.html">english</a>, <a href="https://blog.luevano.xyz/tag/@gamedev.html">gamedev</a>, <a href="https://blog.luevano.xyz/tag/@gdscript.html">gdscript</a>, <a href="https://blog.luevano.xyz/tag/@godot.html">godot</a> </p> |