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authorDavid Luevano Alvarado <david@luevano.xyz>2023-08-29 04:17:09 -0600
committerDavid Luevano Alvarado <david@luevano.xyz>2023-08-29 04:17:09 -0600
commite6fb8b69c85894994d649b4c7c59a6a1fa606c34 (patch)
treeda723dabaac5128634eddeecf9f982f899f604cf /live/blog/g/flappybird_godot_devlog_2.html
parent06184c13af639917e1af5a1bc298b0022c1398ea (diff)
add godot layer notes
Diffstat (limited to 'live/blog/g/flappybird_godot_devlog_2.html')
-rw-r--r--live/blog/g/flappybird_godot_devlog_2.html10
1 files changed, 8 insertions, 2 deletions
diff --git a/live/blog/g/flappybird_godot_devlog_2.html b/live/blog/g/flappybird_godot_devlog_2.html
index b7a5047..d4f764b 100644
--- a/live/blog/g/flappybird_godot_devlog_2.html
+++ b/live/blog/g/flappybird_godot_devlog_2.html
@@ -116,7 +116,7 @@
</ul>
</div>
<h2 id="porting-to-godot-4">Porting to Godot 4<a class="headerlink" href="#porting-to-godot-4" title="Permanent link">&para;</a></h2>
-<p><strong>Disclaimer:</strong> I started the port back in <em>Godot 4.0</em> something and left the project for a while, then opened the project again in <em>Godot 4.1</em>, and it didn&rsquo;t ask to convert anything so probably nowadays the conversion is better.</p>
+<p><strong>Disclaimer:</strong> I started the port back in <em>Godot 4.0</em> something and left the project for a while, then opened the project again in <em>Godot 4.1</em>, and it didn&rsquo;t ask to convert anything so probably nowadays the conversion is better. Godot&rsquo;s documentation is pretty useful, I looked at the <a href="https://docs.godotengine.org/en/stable/tutorials/scripting/gdscript/gdscript_basics.html">GDScript reference</a> and <a href="https://docs.godotengine.org/en/stable/tutorials/scripting/gdscript/gdscript_exports.html">GDScript exports</a> and that helped a lot.</p>
<h3 id="general-changes">General changes<a class="headerlink" href="#general-changes" title="Permanent link">&para;</a></h3>
<p>These include the first changes for fixing some of the conflicting code to at least make it run (no gameplay) as well as project settings adjustments.</p>
<ul>
@@ -278,6 +278,12 @@ AudioServer.set_bus_mute(_bus, true) # false to unmute
</ul>
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@@ -299,7 +305,7 @@ AudioServer.set_bus_mute(_bus, true) # false to unmute
<div class="article-info">
<p>By David Luévano</p>
<p>Created: Sun, Aug 27, 2023 @ 23:28 UTC</p>
- <p>Modified: Mon, Aug 28, 2023 @ 00:37 UTC</p>
+ <p>Modified: Tue, Aug 29, 2023 @ 10:14 UTC</p>
<div class="article-tags">
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<a href="https://blog.luevano.xyz/tag/@english.html">english</a>, <a href="https://blog.luevano.xyz/tag/@gamedev.html">gamedev</a>, <a href="https://blog.luevano.xyz/tag/@gdscript.html">gdscript</a>, <a href="https://blog.luevano.xyz/tag/@godot.html">godot</a> </p>