diff options
author | David Luevano Alvarado <david@luevano.xyz> | 2022-05-21 18:27:38 -0600 |
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committer | David Luevano Alvarado <david@luevano.xyz> | 2022-05-21 18:27:38 -0600 |
commit | 5609f3778a3f6c342e8632695de4f1f1272770aa (patch) | |
tree | 905b22a79c582ccb60d31701478774079bbfb4b7 /blog | |
parent | 0c22210b4a1dadfc296b2caef01d966c1728ef99 (diff) |
forgot to update pyssg
Diffstat (limited to 'blog')
-rw-r--r-- | blog/dst/g/starting_gamedev_blogging.html | 4 | ||||
-rw-r--r-- | blog/dst/rss.xml | 8 | ||||
-rw-r--r-- | blog/src/.files | 2 | ||||
-rw-r--r-- | blog/src/g/starting_gamedev_blogging.md | 2 |
4 files changed, 8 insertions, 8 deletions
diff --git a/blog/dst/g/starting_gamedev_blogging.html b/blog/dst/g/starting_gamedev_blogging.html index 96f34b2..d5c83a8 100644 --- a/blog/dst/g/starting_gamedev_blogging.html +++ b/blog/dst/g/starting_gamedev_blogging.html @@ -79,7 +79,7 @@ <h1>Will start blogging about gamedev</h1> <p>I’ve been wanting to get into gamedev for a while now, but it’s always a pain to stay consistent. I just recently started to get into gamedev again, and this time I’m trying to actually do stuff.</p> -<p>So, the plan is to blog about my progress and clone some simple games just to get started. I’m thinking on sticking with <a href="https://godotengine.org/">Godot</a> just because I like that it’s open source, it’s getting better and better overtime (big rewrite happening right now) and I already like how the engine works. ~~Specifically I’ll start using <em>Godot 4</em> even though it’s not done yet, to get used to the new features, specifically pumped for <a href="https://godotengine.org/article/gdscript-progress-report-feature-complete-40">GDScript 2.0</a>.~~^^Actually… (for the small clones/ripoffs) I’ll need to use <em>Godot 3.X</em> (probably 3.5), as <em>Godot 4</em> doesn’t have support to export to webassembly (HTML5) yet, and I want that to publish to <a href="https://itch.io/">itch.io</a> and my website. I’ll continue to use <em>Godot 4</em> for bigger projects, as they will take longer and I hope that by the time I need to publish, there’s no issues to export.^^</p> +<p>So, the plan is to blog about my progress and clone some simple games just to get started. I’m thinking on sticking with <a href="https://godotengine.org/">Godot</a> just because I like that it’s open source, it’s getting better and better overtime (big rewrite happening right now) and I already like how the engine works. <del>Specifically I’ll start using <em>Godot 4</em> even though it’s not done yet, to get used to the new features, specifically pumped for <a href="https://godotengine.org/article/gdscript-progress-report-feature-complete-40">GDScript 2.0</a>.</del> <ins>Actually… (for the small clones/ripoffs) I’ll need to use <em>Godot 3.X</em> (probably 3.5), as <em>Godot 4</em> doesn’t have support to export to webassembly (HTML5) yet, and I want that to publish to <a href="https://itch.io/">itch.io</a> and my website. I’ll continue to use <em>Godot 4</em> for bigger projects, as they will take longer and I hope that by the time I need to publish, there’s no issues to export.</ins></p> <p>For a moment I almost started a new subdomain just for gamedev stuff, but decided to just use a different directory for subtleness; this directory and use of tags should be enough. I’ll be posting the entry about the first rip-off I’m <em>developing</em> (FlappyBird L O L) shortly.</p> <div class="page-nav"> @@ -104,7 +104,7 @@ <div class="article-info"> <p>By David Luévano</p> <p>Created: Tue, May 17, 2022 @ 05:19 UTC</p> - <p>Modified: Sun, May 22, 2022 @ 00:18 UTC</p> + <p>Modified: Sun, May 22, 2022 @ 00:27 UTC</p> <div class="article-tags"> <p>Tags: <a href="https://blog.luevano.xyz/tag/@english.html">english</a>, <a href="https://blog.luevano.xyz/tag/@gamedev.html">gamedev</a>, <a href="https://blog.luevano.xyz/tag/@short.html">short</a>, <a href="https://blog.luevano.xyz/tag/@update.html">update</a> </p> diff --git a/blog/dst/rss.xml b/blog/dst/rss.xml index 6766f9b..8139408 100644 --- a/blog/dst/rss.xml +++ b/blog/dst/rss.xml @@ -13,9 +13,9 @@ <copyright>Copyright 2021 David Luévano Alvarado</copyright> <managingEditor>david@luevano.xyz (David Luévano Alvarado)</managingEditor> <webMaster>david@luevano.xyz (David Luévano Alvarado)</webMaster> - <pubDate>Sun, 22 May 2022 00:25:01 GMT</pubDate> - <lastBuildDate>Sun, 22 May 2022 00:25:01 GMT</lastBuildDate> - <generator>pyssg v0.7.1</generator> + <pubDate>Sun, 22 May 2022 00:27:08 GMT</pubDate> + <lastBuildDate>Sun, 22 May 2022 00:27:08 GMT</lastBuildDate> + <generator>pyssg v0.7.2</generator> <docs>https://validator.w3.org/feed/docs/rss2.html</docs> <ttl>30</ttl> <image> @@ -34,7 +34,7 @@ <category>Update</category> <description>Since I'm starting to get more into gamedev stuff, I'll start blogging about it just to keep consistent.</description> <content:encoded><![CDATA[<p>I’ve been wanting to get into gamedev for a while now, but it’s always a pain to stay consistent. I just recently started to get into gamedev again, and this time I’m trying to actually do stuff.</p> -<p>So, the plan is to blog about my progress and clone some simple games just to get started. I’m thinking on sticking with <a href="https://godotengine.org/">Godot</a> just because I like that it’s open source, it’s getting better and better overtime (big rewrite happening right now) and I already like how the engine works. ~~Specifically I’ll start using <em>Godot 4</em> even though it’s not done yet, to get used to the new features, specifically pumped for <a href="https://godotengine.org/article/gdscript-progress-report-feature-complete-40">GDScript 2.0</a>.~~^^Actually… (for the small clones/ripoffs) I’ll need to use <em>Godot 3.X</em> (probably 3.5), as <em>Godot 4</em> doesn’t have support to export to webassembly (HTML5) yet, and I want that to publish to <a href="https://itch.io/">itch.io</a> and my website. I’ll continue to use <em>Godot 4</em> for bigger projects, as they will take longer and I hope that by the time I need to publish, there’s no issues to export.^^</p> +<p>So, the plan is to blog about my progress and clone some simple games just to get started. I’m thinking on sticking with <a href="https://godotengine.org/">Godot</a> just because I like that it’s open source, it’s getting better and better overtime (big rewrite happening right now) and I already like how the engine works. <del>Specifically I’ll start using <em>Godot 4</em> even though it’s not done yet, to get used to the new features, specifically pumped for <a href="https://godotengine.org/article/gdscript-progress-report-feature-complete-40">GDScript 2.0</a>.</del> <ins>Actually… (for the small clones/ripoffs) I’ll need to use <em>Godot 3.X</em> (probably 3.5), as <em>Godot 4</em> doesn’t have support to export to webassembly (HTML5) yet, and I want that to publish to <a href="https://itch.io/">itch.io</a> and my website. I’ll continue to use <em>Godot 4</em> for bigger projects, as they will take longer and I hope that by the time I need to publish, there’s no issues to export.</ins></p> <p>For a moment I almost started a new subdomain just for gamedev stuff, but decided to just use a different directory for subtleness; this directory and use of tags should be enough. I’ll be posting the entry about the first rip-off I’m <em>developing</em> (FlappyBird L O L) shortly.</p>]]></content:encoded> </item> <item> diff --git a/blog/src/.files b/blog/src/.files index 430bb42..da91401 100644 --- a/blog/src/.files +++ b/blog/src/.files @@ -13,4 +13,4 @@ a/vpn_server_with_openvpn.md 1627810022.100739 1627812788.832212 7df7d2d05cb07a5 a/volviendo_a_usar_la_pagina.md 1651116062.9191298 1651116501.5491333 0f36388a5a216a8b7c79a52e84219fca short,spanish,update a/devs_android_me_trozaron.md 1652608264.4901433 1652609027.0201497 41c897ac0c6e0bd66f67ddc8286f4413 rant,spanish,update a/password_manager_authenticator_setup.md 1652654434.4686146 1653179084.149559 ccd90b7bb896f09438696bb793eb6138 english,short,tools -g/starting_gamedev_blogging.md 1652764794.9016073 1653178718.1995559 b8e72464622cea868fc8c92067558bb1 english,gamedev,short,update +g/starting_gamedev_blogging.md 1652764794.9016073 1653179221.26956 2d6665cebea06ff376dbde9643a893c4 english,gamedev,short,update diff --git a/blog/src/g/starting_gamedev_blogging.md b/blog/src/g/starting_gamedev_blogging.md index d52bba3..6fc518c 100644 --- a/blog/src/g/starting_gamedev_blogging.md +++ b/blog/src/g/starting_gamedev_blogging.md @@ -9,6 +9,6 @@ tags: gamedev I've been wanting to get into gamedev for a while now, but it's always a pain to stay consistent. I just recently started to get into gamedev again, and this time I'm trying to actually do stuff. -So, the plan is to blog about my progress and clone some simple games just to get started. I'm thinking on sticking with [Godot](https://godotengine.org/) just because I like that it's open source, it's getting better and better overtime (big rewrite happening right now) and I already like how the engine works. ~~Specifically I'll start using *Godot 4* even though it's not done yet, to get used to the new features, specifically pumped for [GDScript 2.0](https://godotengine.org/article/gdscript-progress-report-feature-complete-40).~~^^Actually... (for the small clones/ripoffs) I'll need to use *Godot 3.X* (probably 3.5), as *Godot 4* doesn't have support to export to webassembly (HTML5) yet, and I want that to publish to [itch.io](https://itch.io/) and my website. I'll continue to use *Godot 4* for bigger projects, as they will take longer and I hope that by the time I need to publish, there's no issues to export.^^ +So, the plan is to blog about my progress and clone some simple games just to get started. I'm thinking on sticking with [Godot](https://godotengine.org/) just because I like that it's open source, it's getting better and better overtime (big rewrite happening right now) and I already like how the engine works. ~~Specifically I'll start using *Godot 4* even though it's not done yet, to get used to the new features, specifically pumped for [GDScript 2.0](https://godotengine.org/article/gdscript-progress-report-feature-complete-40).~~ ^^Actually... (for the small clones/ripoffs) I'll need to use *Godot 3.X* (probably 3.5), as *Godot 4* doesn't have support to export to webassembly (HTML5) yet, and I want that to publish to [itch.io](https://itch.io/) and my website. I'll continue to use *Godot 4* for bigger projects, as they will take longer and I hope that by the time I need to publish, there's no issues to export.^^ For a moment I almost started a new subdomain just for gamedev stuff, but decided to just use a different directory for subtleness; this directory and use of tags should be enough. I'll be posting the entry about the first rip-off I'm *developing* (FlappyBird L O L) shortly.
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