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authorDavid Luevano Alvarado <david@luevano.xyz>2022-05-21 18:27:38 -0600
committerDavid Luevano Alvarado <david@luevano.xyz>2022-05-21 18:27:38 -0600
commit5609f3778a3f6c342e8632695de4f1f1272770aa (patch)
tree905b22a79c582ccb60d31701478774079bbfb4b7 /blog
parent0c22210b4a1dadfc296b2caef01d966c1728ef99 (diff)
forgot to update pyssg
Diffstat (limited to 'blog')
-rw-r--r--blog/dst/g/starting_gamedev_blogging.html4
-rw-r--r--blog/dst/rss.xml8
-rw-r--r--blog/src/.files2
-rw-r--r--blog/src/g/starting_gamedev_blogging.md2
4 files changed, 8 insertions, 8 deletions
diff --git a/blog/dst/g/starting_gamedev_blogging.html b/blog/dst/g/starting_gamedev_blogging.html
index 96f34b2..d5c83a8 100644
--- a/blog/dst/g/starting_gamedev_blogging.html
+++ b/blog/dst/g/starting_gamedev_blogging.html
@@ -79,7 +79,7 @@
<h1>Will start blogging about gamedev</h1>
<p>I&rsquo;ve been wanting to get into gamedev for a while now, but it&rsquo;s always a pain to stay consistent. I just recently started to get into gamedev again, and this time I&rsquo;m trying to actually do stuff.</p>
-<p>So, the plan is to blog about my progress and clone some simple games just to get started. I&rsquo;m thinking on sticking with <a href="https://godotengine.org/">Godot</a> just because I like that it&rsquo;s open source, it&rsquo;s getting better and better overtime (big rewrite happening right now) and I already like how the engine works. ~~Specifically I&rsquo;ll start using <em>Godot 4</em> even though it&rsquo;s not done yet, to get used to the new features, specifically pumped for <a href="https://godotengine.org/article/gdscript-progress-report-feature-complete-40">GDScript 2.0</a>.~~^^Actually&hellip; (for the small clones/ripoffs) I&rsquo;ll need to use <em>Godot 3.X</em> (probably 3.5), as <em>Godot 4</em> doesn&rsquo;t have support to export to webassembly (HTML5) yet, and I want that to publish to <a href="https://itch.io/">itch.io</a> and my website. I&rsquo;ll continue to use <em>Godot 4</em> for bigger projects, as they will take longer and I hope that by the time I need to publish, there&rsquo;s no issues to export.^^</p>
+<p>So, the plan is to blog about my progress and clone some simple games just to get started. I&rsquo;m thinking on sticking with <a href="https://godotengine.org/">Godot</a> just because I like that it&rsquo;s open source, it&rsquo;s getting better and better overtime (big rewrite happening right now) and I already like how the engine works. <del>Specifically I&rsquo;ll start using <em>Godot 4</em> even though it&rsquo;s not done yet, to get used to the new features, specifically pumped for <a href="https://godotengine.org/article/gdscript-progress-report-feature-complete-40">GDScript 2.0</a>.</del> <ins>Actually&hellip; (for the small clones/ripoffs) I&rsquo;ll need to use <em>Godot 3.X</em> (probably 3.5), as <em>Godot 4</em> doesn&rsquo;t have support to export to webassembly (HTML5) yet, and I want that to publish to <a href="https://itch.io/">itch.io</a> and my website. I&rsquo;ll continue to use <em>Godot 4</em> for bigger projects, as they will take longer and I hope that by the time I need to publish, there&rsquo;s no issues to export.</ins></p>
<p>For a moment I almost started a new subdomain just for gamedev stuff, but decided to just use a different directory for subtleness; this directory and use of tags should be enough. I&rsquo;ll be posting the entry about the first rip-off I&rsquo;m <em>developing</em> (FlappyBird L O L) shortly.</p>
<div class="page-nav">
@@ -104,7 +104,7 @@
<div class="article-info">
<p>By David Luévano</p>
<p>Created: Tue, May 17, 2022 @ 05:19 UTC</p>
- <p>Modified: Sun, May 22, 2022 @ 00:18 UTC</p>
+ <p>Modified: Sun, May 22, 2022 @ 00:27 UTC</p>
<div class="article-tags">
<p>Tags:
<a href="https://blog.luevano.xyz/tag/@english.html">english</a>, <a href="https://blog.luevano.xyz/tag/@gamedev.html">gamedev</a>, <a href="https://blog.luevano.xyz/tag/@short.html">short</a>, <a href="https://blog.luevano.xyz/tag/@update.html">update</a> </p>
diff --git a/blog/dst/rss.xml b/blog/dst/rss.xml
index 6766f9b..8139408 100644
--- a/blog/dst/rss.xml
+++ b/blog/dst/rss.xml
@@ -13,9 +13,9 @@
<copyright>Copyright 2021 David Luévano Alvarado</copyright>
<managingEditor>david@luevano.xyz (David Luévano Alvarado)</managingEditor>
<webMaster>david@luevano.xyz (David Luévano Alvarado)</webMaster>
- <pubDate>Sun, 22 May 2022 00:25:01 GMT</pubDate>
- <lastBuildDate>Sun, 22 May 2022 00:25:01 GMT</lastBuildDate>
- <generator>pyssg v0.7.1</generator>
+ <pubDate>Sun, 22 May 2022 00:27:08 GMT</pubDate>
+ <lastBuildDate>Sun, 22 May 2022 00:27:08 GMT</lastBuildDate>
+ <generator>pyssg v0.7.2</generator>
<docs>https://validator.w3.org/feed/docs/rss2.html</docs>
<ttl>30</ttl>
<image>
@@ -34,7 +34,7 @@
<category>Update</category>
<description>Since I'm starting to get more into gamedev stuff, I'll start blogging about it just to keep consistent.</description>
<content:encoded><![CDATA[<p>I&rsquo;ve been wanting to get into gamedev for a while now, but it&rsquo;s always a pain to stay consistent. I just recently started to get into gamedev again, and this time I&rsquo;m trying to actually do stuff.</p>
-<p>So, the plan is to blog about my progress and clone some simple games just to get started. I&rsquo;m thinking on sticking with <a href="https://godotengine.org/">Godot</a> just because I like that it&rsquo;s open source, it&rsquo;s getting better and better overtime (big rewrite happening right now) and I already like how the engine works. ~~Specifically I&rsquo;ll start using <em>Godot 4</em> even though it&rsquo;s not done yet, to get used to the new features, specifically pumped for <a href="https://godotengine.org/article/gdscript-progress-report-feature-complete-40">GDScript 2.0</a>.~~^^Actually&hellip; (for the small clones/ripoffs) I&rsquo;ll need to use <em>Godot 3.X</em> (probably 3.5), as <em>Godot 4</em> doesn&rsquo;t have support to export to webassembly (HTML5) yet, and I want that to publish to <a href="https://itch.io/">itch.io</a> and my website. I&rsquo;ll continue to use <em>Godot 4</em> for bigger projects, as they will take longer and I hope that by the time I need to publish, there&rsquo;s no issues to export.^^</p>
+<p>So, the plan is to blog about my progress and clone some simple games just to get started. I&rsquo;m thinking on sticking with <a href="https://godotengine.org/">Godot</a> just because I like that it&rsquo;s open source, it&rsquo;s getting better and better overtime (big rewrite happening right now) and I already like how the engine works. <del>Specifically I&rsquo;ll start using <em>Godot 4</em> even though it&rsquo;s not done yet, to get used to the new features, specifically pumped for <a href="https://godotengine.org/article/gdscript-progress-report-feature-complete-40">GDScript 2.0</a>.</del> <ins>Actually&hellip; (for the small clones/ripoffs) I&rsquo;ll need to use <em>Godot 3.X</em> (probably 3.5), as <em>Godot 4</em> doesn&rsquo;t have support to export to webassembly (HTML5) yet, and I want that to publish to <a href="https://itch.io/">itch.io</a> and my website. I&rsquo;ll continue to use <em>Godot 4</em> for bigger projects, as they will take longer and I hope that by the time I need to publish, there&rsquo;s no issues to export.</ins></p>
<p>For a moment I almost started a new subdomain just for gamedev stuff, but decided to just use a different directory for subtleness; this directory and use of tags should be enough. I&rsquo;ll be posting the entry about the first rip-off I&rsquo;m <em>developing</em> (FlappyBird L O L) shortly.</p>]]></content:encoded>
</item>
<item>
diff --git a/blog/src/.files b/blog/src/.files
index 430bb42..da91401 100644
--- a/blog/src/.files
+++ b/blog/src/.files
@@ -13,4 +13,4 @@ a/vpn_server_with_openvpn.md 1627810022.100739 1627812788.832212 7df7d2d05cb07a5
a/volviendo_a_usar_la_pagina.md 1651116062.9191298 1651116501.5491333 0f36388a5a216a8b7c79a52e84219fca short,spanish,update
a/devs_android_me_trozaron.md 1652608264.4901433 1652609027.0201497 41c897ac0c6e0bd66f67ddc8286f4413 rant,spanish,update
a/password_manager_authenticator_setup.md 1652654434.4686146 1653179084.149559 ccd90b7bb896f09438696bb793eb6138 english,short,tools
-g/starting_gamedev_blogging.md 1652764794.9016073 1653178718.1995559 b8e72464622cea868fc8c92067558bb1 english,gamedev,short,update
+g/starting_gamedev_blogging.md 1652764794.9016073 1653179221.26956 2d6665cebea06ff376dbde9643a893c4 english,gamedev,short,update
diff --git a/blog/src/g/starting_gamedev_blogging.md b/blog/src/g/starting_gamedev_blogging.md
index d52bba3..6fc518c 100644
--- a/blog/src/g/starting_gamedev_blogging.md
+++ b/blog/src/g/starting_gamedev_blogging.md
@@ -9,6 +9,6 @@ tags: gamedev
I've been wanting to get into gamedev for a while now, but it's always a pain to stay consistent. I just recently started to get into gamedev again, and this time I'm trying to actually do stuff.
-So, the plan is to blog about my progress and clone some simple games just to get started. I'm thinking on sticking with [Godot](https://godotengine.org/) just because I like that it's open source, it's getting better and better overtime (big rewrite happening right now) and I already like how the engine works. ~~Specifically I'll start using *Godot 4* even though it's not done yet, to get used to the new features, specifically pumped for [GDScript 2.0](https://godotengine.org/article/gdscript-progress-report-feature-complete-40).~~^^Actually... (for the small clones/ripoffs) I'll need to use *Godot 3.X* (probably 3.5), as *Godot 4* doesn't have support to export to webassembly (HTML5) yet, and I want that to publish to [itch.io](https://itch.io/) and my website. I'll continue to use *Godot 4* for bigger projects, as they will take longer and I hope that by the time I need to publish, there's no issues to export.^^
+So, the plan is to blog about my progress and clone some simple games just to get started. I'm thinking on sticking with [Godot](https://godotengine.org/) just because I like that it's open source, it's getting better and better overtime (big rewrite happening right now) and I already like how the engine works. ~~Specifically I'll start using *Godot 4* even though it's not done yet, to get used to the new features, specifically pumped for [GDScript 2.0](https://godotengine.org/article/gdscript-progress-report-feature-complete-40).~~ ^^Actually... (for the small clones/ripoffs) I'll need to use *Godot 3.X* (probably 3.5), as *Godot 4* doesn't have support to export to webassembly (HTML5) yet, and I want that to publish to [itch.io](https://itch.io/) and my website. I'll continue to use *Godot 4* for bigger projects, as they will take longer and I hope that by the time I need to publish, there's no issues to export.^^
For a moment I almost started a new subdomain just for gamedev stuff, but decided to just use a different directory for subtleness; this directory and use of tags should be enough. I'll be posting the entry about the first rip-off I'm *developing* (FlappyBird L O L) shortly. \ No newline at end of file