From 5609f3778a3f6c342e8632695de4f1f1272770aa Mon Sep 17 00:00:00 2001 From: David Luevano Alvarado Date: Sat, 21 May 2022 18:27:38 -0600 Subject: forgot to update pyssg --- blog/dst/g/starting_gamedev_blogging.html | 4 ++-- blog/dst/rss.xml | 8 ++++---- blog/src/.files | 2 +- blog/src/g/starting_gamedev_blogging.md | 2 +- 4 files changed, 8 insertions(+), 8 deletions(-) (limited to 'blog') diff --git a/blog/dst/g/starting_gamedev_blogging.html b/blog/dst/g/starting_gamedev_blogging.html index 96f34b2..d5c83a8 100644 --- a/blog/dst/g/starting_gamedev_blogging.html +++ b/blog/dst/g/starting_gamedev_blogging.html @@ -79,7 +79,7 @@

Will start blogging about gamedev

I’ve been wanting to get into gamedev for a while now, but it’s always a pain to stay consistent. I just recently started to get into gamedev again, and this time I’m trying to actually do stuff.

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So, the plan is to blog about my progress and clone some simple games just to get started. I’m thinking on sticking with Godot just because I like that it’s open source, it’s getting better and better overtime (big rewrite happening right now) and I already like how the engine works. ~~Specifically I’ll start using Godot 4 even though it’s not done yet, to get used to the new features, specifically pumped for GDScript 2.0.~~^^Actually… (for the small clones/ripoffs) I’ll need to use Godot 3.X (probably 3.5), as Godot 4 doesn’t have support to export to webassembly (HTML5) yet, and I want that to publish to itch.io and my website. I’ll continue to use Godot 4 for bigger projects, as they will take longer and I hope that by the time I need to publish, there’s no issues to export.^^

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So, the plan is to blog about my progress and clone some simple games just to get started. I’m thinking on sticking with Godot just because I like that it’s open source, it’s getting better and better overtime (big rewrite happening right now) and I already like how the engine works. Specifically I’ll start using Godot 4 even though it’s not done yet, to get used to the new features, specifically pumped for GDScript 2.0. Actually… (for the small clones/ripoffs) I’ll need to use Godot 3.X (probably 3.5), as Godot 4 doesn’t have support to export to webassembly (HTML5) yet, and I want that to publish to itch.io and my website. I’ll continue to use Godot 4 for bigger projects, as they will take longer and I hope that by the time I need to publish, there’s no issues to export.

For a moment I almost started a new subdomain just for gamedev stuff, but decided to just use a different directory for subtleness; this directory and use of tags should be enough. I’ll be posting the entry about the first rip-off I’m developing (FlappyBird L O L) shortly.