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authorDavid Luevano Alvarado <david@luevano.xyz>2022-06-04 23:00:14 -0600
committerDavid Luevano Alvarado <david@luevano.xyz>2022-06-04 23:00:14 -0600
commitf7bbb36d55a3c023b88608e2c04c45d19c5a39e9 (patch)
treed363740f40587abefb84447da0aac8e6dcf43e0e /blog/src
parent3fd88ebbb2b321d1cab532a06d526621c78e043a (diff)
add new notes on current status for gogodot jam3 entry
Diffstat (limited to 'blog/src')
-rw-r--r--blog/src/g/gogodot_jam3_devlog_1.md8
1 files changed, 7 insertions, 1 deletions
diff --git a/blog/src/g/gogodot_jam3_devlog_1.md b/blog/src/g/gogodot_jam3_devlog_1.md
index 0145ae9..b634f56 100644
--- a/blog/src/g/gogodot_jam3_devlog_1.md
+++ b/blog/src/g/gogodot_jam3_devlog_1.md
@@ -307,7 +307,13 @@ And this is used in `_process` to place new food whenever needed. For now I adde
- Edited the food manager to communicate with the world gen to get actual possible tile locations.
- Added a location attribute to food.
- Added several related signals: `food_placing_new_food(type)`, `food_placed_new_food(type, location)` and `food_eaten(type, location)`.
-
+- Tweaked the tracking of the snake size.
+- Tweaked the food system to contain more attributes and use a base food node.
+- Added a HUD with mini snake sprites. Added necessary signals.
+- Added a HUD for growth progress. Added necessary signals.
+- Refactored the nodes to make it work with `change_scene_to`, and added a main menu.
+- Added GUI for dead screen, showing the progress. Will add next mutations there.
+- Added new food and generalized a bit the food system.
## Brainstorm/To-do