From f7bbb36d55a3c023b88608e2c04c45d19c5a39e9 Mon Sep 17 00:00:00 2001
From: David Luevano Alvarado <david@luevano.xyz>
Date: Sat, 4 Jun 2022 23:00:14 -0600
Subject: add new notes on current status for gogodot jam3 entry

---
 blog/src/g/gogodot_jam3_devlog_1.md | 8 +++++++-
 1 file changed, 7 insertions(+), 1 deletion(-)

(limited to 'blog/src')

diff --git a/blog/src/g/gogodot_jam3_devlog_1.md b/blog/src/g/gogodot_jam3_devlog_1.md
index 0145ae9..b634f56 100644
--- a/blog/src/g/gogodot_jam3_devlog_1.md
+++ b/blog/src/g/gogodot_jam3_devlog_1.md
@@ -307,7 +307,13 @@ And this is used in `_process` to place new food whenever needed. For now I adde
 - Edited the food manager to communicate with the world gen to get actual possible tile locations.
 	- Added a location attribute to food.
 	- Added several related signals: `food_placing_new_food(type)`, `food_placed_new_food(type, location)` and `food_eaten(type, location)`.
-
+- Tweaked the tracking of the snake size.
+- Tweaked the food system to contain more attributes and use a base food node.
+- Added a HUD with mini snake sprites. Added necessary signals.
+- Added a HUD for growth progress. Added necessary signals.
+- Refactored the nodes to make it work with `change_scene_to`, and added a main menu.
+- Added GUI for dead screen, showing the progress. Will add next mutations there.
+- Added new food and generalized a bit the food system.
 
 ## Brainstorm/To-do
 
-- 
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