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author | David Luevano Alvarado <david@luevano.xyz> | 2022-05-21 18:27:38 -0600 |
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committer | David Luevano Alvarado <david@luevano.xyz> | 2022-05-21 18:27:38 -0600 |
commit | 5609f3778a3f6c342e8632695de4f1f1272770aa (patch) | |
tree | 905b22a79c582ccb60d31701478774079bbfb4b7 /blog/src/g | |
parent | 0c22210b4a1dadfc296b2caef01d966c1728ef99 (diff) |
forgot to update pyssg
Diffstat (limited to 'blog/src/g')
-rw-r--r-- | blog/src/g/starting_gamedev_blogging.md | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/blog/src/g/starting_gamedev_blogging.md b/blog/src/g/starting_gamedev_blogging.md index d52bba3..6fc518c 100644 --- a/blog/src/g/starting_gamedev_blogging.md +++ b/blog/src/g/starting_gamedev_blogging.md @@ -9,6 +9,6 @@ tags: gamedev I've been wanting to get into gamedev for a while now, but it's always a pain to stay consistent. I just recently started to get into gamedev again, and this time I'm trying to actually do stuff. -So, the plan is to blog about my progress and clone some simple games just to get started. I'm thinking on sticking with [Godot](https://godotengine.org/) just because I like that it's open source, it's getting better and better overtime (big rewrite happening right now) and I already like how the engine works. ~~Specifically I'll start using *Godot 4* even though it's not done yet, to get used to the new features, specifically pumped for [GDScript 2.0](https://godotengine.org/article/gdscript-progress-report-feature-complete-40).~~^^Actually... (for the small clones/ripoffs) I'll need to use *Godot 3.X* (probably 3.5), as *Godot 4* doesn't have support to export to webassembly (HTML5) yet, and I want that to publish to [itch.io](https://itch.io/) and my website. I'll continue to use *Godot 4* for bigger projects, as they will take longer and I hope that by the time I need to publish, there's no issues to export.^^ +So, the plan is to blog about my progress and clone some simple games just to get started. I'm thinking on sticking with [Godot](https://godotengine.org/) just because I like that it's open source, it's getting better and better overtime (big rewrite happening right now) and I already like how the engine works. ~~Specifically I'll start using *Godot 4* even though it's not done yet, to get used to the new features, specifically pumped for [GDScript 2.0](https://godotengine.org/article/gdscript-progress-report-feature-complete-40).~~ ^^Actually... (for the small clones/ripoffs) I'll need to use *Godot 3.X* (probably 3.5), as *Godot 4* doesn't have support to export to webassembly (HTML5) yet, and I want that to publish to [itch.io](https://itch.io/) and my website. I'll continue to use *Godot 4* for bigger projects, as they will take longer and I hope that by the time I need to publish, there's no issues to export.^^ For a moment I almost started a new subdomain just for gamedev stuff, but decided to just use a different directory for subtleness; this directory and use of tags should be enough. I'll be posting the entry about the first rip-off I'm *developing* (FlappyBird L O L) shortly.
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