From 5609f3778a3f6c342e8632695de4f1f1272770aa Mon Sep 17 00:00:00 2001 From: David Luevano Alvarado Date: Sat, 21 May 2022 18:27:38 -0600 Subject: forgot to update pyssg --- blog/src/g/starting_gamedev_blogging.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'blog/src/g') diff --git a/blog/src/g/starting_gamedev_blogging.md b/blog/src/g/starting_gamedev_blogging.md index d52bba3..6fc518c 100644 --- a/blog/src/g/starting_gamedev_blogging.md +++ b/blog/src/g/starting_gamedev_blogging.md @@ -9,6 +9,6 @@ tags: gamedev I've been wanting to get into gamedev for a while now, but it's always a pain to stay consistent. I just recently started to get into gamedev again, and this time I'm trying to actually do stuff. -So, the plan is to blog about my progress and clone some simple games just to get started. I'm thinking on sticking with [Godot](https://godotengine.org/) just because I like that it's open source, it's getting better and better overtime (big rewrite happening right now) and I already like how the engine works. ~~Specifically I'll start using *Godot 4* even though it's not done yet, to get used to the new features, specifically pumped for [GDScript 2.0](https://godotengine.org/article/gdscript-progress-report-feature-complete-40).~~^^Actually... (for the small clones/ripoffs) I'll need to use *Godot 3.X* (probably 3.5), as *Godot 4* doesn't have support to export to webassembly (HTML5) yet, and I want that to publish to [itch.io](https://itch.io/) and my website. I'll continue to use *Godot 4* for bigger projects, as they will take longer and I hope that by the time I need to publish, there's no issues to export.^^ +So, the plan is to blog about my progress and clone some simple games just to get started. I'm thinking on sticking with [Godot](https://godotengine.org/) just because I like that it's open source, it's getting better and better overtime (big rewrite happening right now) and I already like how the engine works. ~~Specifically I'll start using *Godot 4* even though it's not done yet, to get used to the new features, specifically pumped for [GDScript 2.0](https://godotengine.org/article/gdscript-progress-report-feature-complete-40).~~ ^^Actually... (for the small clones/ripoffs) I'll need to use *Godot 3.X* (probably 3.5), as *Godot 4* doesn't have support to export to webassembly (HTML5) yet, and I want that to publish to [itch.io](https://itch.io/) and my website. I'll continue to use *Godot 4* for bigger projects, as they will take longer and I hope that by the time I need to publish, there's no issues to export.^^ For a moment I almost started a new subdomain just for gamedev stuff, but decided to just use a different directory for subtleness; this directory and use of tags should be enough. I'll be posting the entry about the first rip-off I'm *developing* (FlappyBird L O L) shortly. \ No newline at end of file -- cgit v1.2.3-70-g09d2