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authorDavid Luevano Alvarado <david@luevano.xyz>2022-05-28 21:53:11 -0600
committerDavid Luevano Alvarado <david@luevano.xyz>2022-05-28 21:53:11 -0600
commit522bed7c83a5bada278f29593dcb18cdf264e4f6 (patch)
treea571370e72952b8c2ec3b0e6eb84c2c62e66a99d /blog/dst
parent3262c801cf793ea82a1884f1fb008445c4b4ef6e (diff)
fix embedded itch.io page
Diffstat (limited to 'blog/dst')
-rw-r--r--blog/dst/g/flappybird_godot_devlog_1.html3
-rw-r--r--blog/dst/rss.xml6
2 files changed, 5 insertions, 4 deletions
diff --git a/blog/dst/g/flappybird_godot_devlog_1.html b/blog/dst/g/flappybird_godot_devlog_1.html
index 89f1c72..99df6ee 100644
--- a/blog/dst/g/flappybird_godot_devlog_1.html
+++ b/blog/dst/g/flappybird_godot_devlog_1.html
@@ -91,7 +91,7 @@
<p>Not going to specify all the details, only the needed parts and what could be confusing, as the source code is available and can be inspected; also this assumes minimal knowledge of <em>Godot</em> in general. Usually when I mention that a set/change of something it usually it&rsquo;s a property and it can be found under the <em>Inspector</em> on the relevant node, unless stated otherwise; also, all scripts attached have the same name as the scenes, but in <em>snake_case</em> (scenes/nodes in <em>PascalCase</em>).</p>
<p>One thing to note, is that I started writing this when I finished the game, so it&rsquo;s hard to go part by part, and it will be hard to test individual parts when going through this as everything is depending on each other. For the next devlog, I&rsquo;ll do it as I go and it will include all the changes to the nodes/scripts as I was finding them, probably better idea and easier to follow.</p>
<p>The source code can be found in my GitHub <a href="https://github.com/luevano/flappybird_godot">here</a>, it also contains the exported versions for HTML5, Windows and Linux (be aware that the sound might be too high and I&rsquo;m too lazy to make it configurable, it was the last thing I added), or you could also go to the itch.io page I setup where it&rsquo;s playable in the browser:</p>
-<iframe src="https://itch.io/embed/1551015?dark=true" width="552" height="167" frameborder="0"><a href="https://lorentzeus.itch.io/flappybirdgodot">FlappyBirdGodot by Lorentzeus</a></iframe>
+<p style="text-align:center"><iframe src="https://itch.io/embed/1551015?dark=true" width="552" height="167" frameborder="0"><a href="https://lorentzeus.itch.io/flappybirdgodot">FlappyBirdGodot by Lorentzeus</a></iframe></p>
<h2 id="initial-project-setup">Initial project setup</h2>
<h3 id="directory-structure">Directory structure</h3>
@@ -679,6 +679,7 @@ func _ready() -&gt; void:
<div class="article-info">
<p>By David Luévano</p>
<p>Created: Sun, May 29, 2022 @ 03:38 UTC</p>
+ <p>Modified: Sun, May 29, 2022 @ 03:44 UTC</p>
<div class="article-tags">
<p>Tags:
<a href="https://blog.luevano.xyz/tag/@english.html">english</a>, <a href="https://blog.luevano.xyz/tag/@gamedev.html">gamedev</a>, <a href="https://blog.luevano.xyz/tag/@godot.html">godot</a> </p>
diff --git a/blog/dst/rss.xml b/blog/dst/rss.xml
index 44332df..64bb6d4 100644
--- a/blog/dst/rss.xml
+++ b/blog/dst/rss.xml
@@ -13,8 +13,8 @@
<copyright>Copyright 2021 David Luévano Alvarado</copyright>
<managingEditor>david@luevano.xyz (David Luévano Alvarado)</managingEditor>
<webMaster>david@luevano.xyz (David Luévano Alvarado)</webMaster>
- <pubDate>Sun, 29 May 2022 03:39:03 GMT</pubDate>
- <lastBuildDate>Sun, 29 May 2022 03:39:03 GMT</lastBuildDate>
+ <pubDate>Sun, 29 May 2022 03:44:42 GMT</pubDate>
+ <lastBuildDate>Sun, 29 May 2022 03:44:42 GMT</lastBuildDate>
<generator>pyssg v0.7.2</generator>
<docs>https://validator.w3.org/feed/docs/rss2.html</docs>
<ttl>30</ttl>
@@ -43,7 +43,7 @@
<p>Not going to specify all the details, only the needed parts and what could be confusing, as the source code is available and can be inspected; also this assumes minimal knowledge of <em>Godot</em> in general. Usually when I mention that a set/change of something it usually it&rsquo;s a property and it can be found under the <em>Inspector</em> on the relevant node, unless stated otherwise; also, all scripts attached have the same name as the scenes, but in <em>snake_case</em> (scenes/nodes in <em>PascalCase</em>).</p>
<p>One thing to note, is that I started writing this when I finished the game, so it&rsquo;s hard to go part by part, and it will be hard to test individual parts when going through this as everything is depending on each other. For the next devlog, I&rsquo;ll do it as I go and it will include all the changes to the nodes/scripts as I was finding them, probably better idea and easier to follow.</p>
<p>The source code can be found in my GitHub <a href="https://github.com/luevano/flappybird_godot">here</a>, it also contains the exported versions for HTML5, Windows and Linux (be aware that the sound might be too high and I&rsquo;m too lazy to make it configurable, it was the last thing I added), or you could also go to the itch.io page I setup where it&rsquo;s playable in the browser:</p>
-<iframe src="https://itch.io/embed/1551015?dark=true" width="552" height="167" frameborder="0"><a href="https://lorentzeus.itch.io/flappybirdgodot">FlappyBirdGodot by Lorentzeus</a></iframe>
+<p style="text-align:center"><iframe src="https://itch.io/embed/1551015?dark=true" width="552" height="167" frameborder="0"><a href="https://lorentzeus.itch.io/flappybirdgodot">FlappyBirdGodot by Lorentzeus</a></iframe></p>
<h2 id="initial-project-setup">Initial project setup</h2>
<h3 id="directory-structure">Directory structure</h3>