From 522bed7c83a5bada278f29593dcb18cdf264e4f6 Mon Sep 17 00:00:00 2001 From: David Luevano Alvarado Date: Sat, 28 May 2022 21:53:11 -0600 Subject: fix embedded itch.io page --- blog/dst/g/flappybird_godot_devlog_1.html | 3 ++- blog/dst/rss.xml | 6 +++--- 2 files changed, 5 insertions(+), 4 deletions(-) (limited to 'blog/dst') diff --git a/blog/dst/g/flappybird_godot_devlog_1.html b/blog/dst/g/flappybird_godot_devlog_1.html index 89f1c72..99df6ee 100644 --- a/blog/dst/g/flappybird_godot_devlog_1.html +++ b/blog/dst/g/flappybird_godot_devlog_1.html @@ -91,7 +91,7 @@

Not going to specify all the details, only the needed parts and what could be confusing, as the source code is available and can be inspected; also this assumes minimal knowledge of Godot in general. Usually when I mention that a set/change of something it usually it’s a property and it can be found under the Inspector on the relevant node, unless stated otherwise; also, all scripts attached have the same name as the scenes, but in snake_case (scenes/nodes in PascalCase).

One thing to note, is that I started writing this when I finished the game, so it’s hard to go part by part, and it will be hard to test individual parts when going through this as everything is depending on each other. For the next devlog, I’ll do it as I go and it will include all the changes to the nodes/scripts as I was finding them, probably better idea and easier to follow.

The source code can be found in my GitHub here, it also contains the exported versions for HTML5, Windows and Linux (be aware that the sound might be too high and I’m too lazy to make it configurable, it was the last thing I added), or you could also go to the itch.io page I setup where it’s playable in the browser:

- +

Initial project setup

Directory structure

@@ -679,6 +679,7 @@ func _ready() -> void:

By David Luévano

Created: Sun, May 29, 2022 @ 03:38 UTC

+

Modified: Sun, May 29, 2022 @ 03:44 UTC