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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ {
"base": "Node",
"class": "GifDecoder",
"language": "GDScript",
"path": "res://addons/GifMaker/GifDecoder.gd"
}, {
"base": "Viewport",
"class": "GifRecorder",
"language": "GDScript",
"path": "res://addons/GifMaker/GifRecorder.gd"
}, {
"base": "ReferenceRect",
"class": "GifRectangle",
"language": "GDScript",
"path": "res://addons/GifMaker/GifRectangle.gd"
}, {
"base": "Node",
"class": "Main",
"language": "GDScript",
"path": "res://main.gd"
}, {
"base": "Node2D",
"class": "Snake",
"language": "GDScript",
"path": "res://entities/actors/snake/scripts/snake.gd"
} ]
_global_script_class_icons={
"GifDecoder": "",
"GifRecorder": "res://addons/GifMaker/gif.svg",
"GifRectangle": "res://addons/GifMaker/GifRectangle.svg",
"Main": "",
"Snake": ""
}
[application]
config/name="GoGodotJam3"
run/main_scene="res://Main.tscn"
config/icon="res://icons/game.png"
[autoload]
Event="*res://event.gd"
Global="*res://global.gd"
[debug]
gdscript/warnings/unused_argument=false
gdscript/warnings/unused_signal=false
gdscript/warnings/return_value_discarded=false
[editor_plugins]
enabled=PoolStringArray( "res://addons/GifMaker/plugin.cfg" )
[gui]
common/drop_mouse_on_gui_input_disabled=true
[importer_defaults]
texture={
"detect_3d": false,
"flags/filter": false,
"process/fix_alpha_border": false
}
[input]
move_up={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":0,"physical_scancode":87,"unicode":0,"echo":false,"script":null)
]
}
move_down={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":0,"physical_scancode":83,"unicode":0,"echo":false,"script":null)
]
}
move_left={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":0,"physical_scancode":65,"unicode":0,"echo":false,"script":null)
]
}
move_right={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":0,"physical_scancode":68,"unicode":0,"echo":false,"script":null)
]
}
[physics]
common/enable_pause_aware_picking=true
|