diff options
Diffstat (limited to 'src/entities/actors')
-rw-r--r-- | src/entities/actors/snake/scenes/Head.tscn | 4 | ||||
-rw-r--r-- | src/entities/actors/snake/scripts/dash_state.gd | 1 | ||||
-rw-r--r-- | src/entities/actors/snake/scripts/head.gd | 14 | ||||
-rw-r--r-- | src/entities/actors/snake/scripts/jump_state.gd | 18 | ||||
-rw-r--r-- | src/entities/actors/snake/scripts/normal_state.gd | 5 | ||||
-rw-r--r-- | src/entities/actors/snake/scripts/slow_state.gd | 1 | ||||
-rw-r--r-- | src/entities/actors/snake/scripts/state_machine.gd | 13 |
7 files changed, 36 insertions, 20 deletions
diff --git a/src/entities/actors/snake/scenes/Head.tscn b/src/entities/actors/snake/scenes/Head.tscn index d69cbf8..b9180c3 100644 --- a/src/entities/actors/snake/scenes/Head.tscn +++ b/src/entities/actors/snake/scenes/Head.tscn @@ -1,4 +1,4 @@ -[gd_scene load_steps=14 format=2] +[gd_scene load_steps=15 format=2] [ext_resource path="res://entities/actors/snake/sprites/head.png" type="Texture" id=1] [ext_resource path="res://entities/actors/snake/scripts/head.gd" type="Script" id=2] @@ -7,6 +7,7 @@ [ext_resource path="res://entities/actors/snake/scripts/normal_state.gd" type="Script" id=5] [ext_resource path="res://entities/actors/snake/scripts/dash_state.gd" type="Script" id=6] [ext_resource path="res://entities/actors/snake/scripts/slow_state.gd" type="Script" id=7] +[ext_resource path="res://entities/actors/snake/scripts/jump_state.gd" type="Script" id=8] [sub_resource type="AtlasTexture" id=2] atlas = ExtResource( 3 ) @@ -52,6 +53,7 @@ script = ExtResource( 6 ) script = ExtResource( 7 ) [node name="JumpState" type="Node" parent="StateMachine"] +script = ExtResource( 8 ) [node name="Tongue" type="AnimatedSprite" parent="."] position = Vector2( 0, -5 ) diff --git a/src/entities/actors/snake/scripts/dash_state.gd b/src/entities/actors/snake/scripts/dash_state.gd index 3eb0bdf..a23b241 100644 --- a/src/entities/actors/snake/scripts/dash_state.gd +++ b/src/entities/actors/snake/scripts/dash_state.gd @@ -19,6 +19,7 @@ func exit(): func physics_process(delta: float) -> void: + fsm.rotate_on_input() fsm.player.velocity = fsm.player.direction * Global.SNAKE_SPEED fsm.player.velocity = fsm.player.move_and_slide(fsm.player.velocity) diff --git a/src/entities/actors/snake/scripts/head.gd b/src/entities/actors/snake/scripts/head.gd index e6824a7..2853d00 100644 --- a/src/entities/actors/snake/scripts/head.gd +++ b/src/entities/actors/snake/scripts/head.gd @@ -12,9 +12,11 @@ var velocity: Vector2 = Vector2.ZERO var direction: Vector2 = Vector2.UP var _time_elapsed: float = 0.0 -var can_dash: bool = true -var can_slow: bool = true -var can_jump: bool = true +var stats: Stats = SaveData.get_stats() + +var can_dash: bool = false +var can_slow: bool = false +var can_jump: bool = false func _ready() -> void: @@ -22,6 +24,12 @@ func _ready() -> void: Event.connect("snake_started_dash", self, "_on_snake_started_dash") Event.connect("snake_started_slow", self, "_on_snake_started_slow") Event.connect("snake_started_jump", self, "_on_snake_started_jump") + + print(stats.get_stats()) + can_dash = stats.trait_dash + can_slow = stats.trait_slow + can_jump = stats.trait_jump + tongue_sprite.visible = false diff --git a/src/entities/actors/snake/scripts/jump_state.gd b/src/entities/actors/snake/scripts/jump_state.gd index 396ceb4..329b426 100644 --- a/src/entities/actors/snake/scripts/jump_state.gd +++ b/src/entities/actors/snake/scripts/jump_state.gd @@ -6,22 +6,24 @@ var fsm: StateMachine func enter(): if fsm.DEBUG: print("Got inside %s." % name) - Event.emit_signal("snake_started_dash") - Global.SNAKE_SPEED = Global.SNAKE_DASH_SPEED - yield(get_tree().create_timer(Global.SNAKE_DASH_TIME), "timeout") + Event.emit_signal("snake_started_jump") + fsm.player.set_collision_mask_bit(1, false) + fsm.player.set_collision_mask_bit(2, false) + Global.SNAKE_SPEED = Global.SNAKE_JUMP_SPEED + yield(get_tree().create_timer(Global.SNAKE_JUMP_TIME), "timeout") exit() func exit(): - Event.emit_signal("snake_finished_dash") + fsm.player.set_collision_mask_bit(1, true) + fsm.player.set_collision_mask_bit(2, true) Global.SNAKE_SPEED = Global.SNAKE_SPEED_BACKUP + Event.emit_signal("snake_finished_jump") fsm.back() -func physics_process(delta: float) -> float: +func physics_process(delta: float) -> void: fsm.player.velocity = fsm.player.direction * Global.SNAKE_SPEED fsm.player.velocity = fsm.player.move_and_slide(fsm.player.velocity) - fsm.slow_down_on_collisions(Global.SNAKE_DASH_SPEED) - - return delta + fsm.slow_down_on_collisions(Global.SNAKE_JUMP_SPEED) diff --git a/src/entities/actors/snake/scripts/normal_state.gd b/src/entities/actors/snake/scripts/normal_state.gd index 11981a3..1a9c1b1 100644 --- a/src/entities/actors/snake/scripts/normal_state.gd +++ b/src/entities/actors/snake/scripts/normal_state.gd @@ -13,6 +13,7 @@ func exit(next_state): func physics_process(delta: float) -> void: + fsm.rotate_on_input() fsm.player.velocity = fsm.player.direction * Global.SNAKE_SPEED fsm.player.velocity = fsm.player.move_and_slide(fsm.player.velocity) @@ -24,5 +25,5 @@ func input(event: InputEvent) -> void: exit("DashState") if fsm.player.can_slow and event.is_action_pressed("slow"): exit("SlowState") - # if fsm.player.can_jump and event.is_action_pressed("jump"): - # exit("JumpState") + if fsm.player.can_jump and event.is_action_pressed("jump"): + exit("JumpState") diff --git a/src/entities/actors/snake/scripts/slow_state.gd b/src/entities/actors/snake/scripts/slow_state.gd index 8d54bfb..3a2c94b 100644 --- a/src/entities/actors/snake/scripts/slow_state.gd +++ b/src/entities/actors/snake/scripts/slow_state.gd @@ -19,6 +19,7 @@ func exit(): func physics_process(delta: float) -> float: + fsm.rotate_on_input() fsm.player.velocity = fsm.player.direction * Global.SNAKE_SPEED fsm.player.velocity = fsm.player.move_and_slide(fsm.player.velocity) diff --git a/src/entities/actors/snake/scripts/state_machine.gd b/src/entities/actors/snake/scripts/state_machine.gd index b63f272..93e76b9 100644 --- a/src/entities/actors/snake/scripts/state_machine.gd +++ b/src/entities/actors/snake/scripts/state_machine.gd @@ -40,20 +40,21 @@ func _process(delta: float) -> void: func _physics_process(delta: float) -> void: - if Input.is_action_pressed("move_left"): - player.rotate_to(player.LEFT) - if Input.is_action_pressed("move_right"): - player.rotate_to(player.RIGHT) - # state specific code, move_and_slide is called here if state.has_method("physics_process"): state.physics_process(delta) handle_slow_speeds() - player.handle_time_elapsed(delta) +func rotate_on_input() -> void: + if Input.is_action_pressed("move_left"): + player.rotate_to(player.LEFT) + if Input.is_action_pressed("move_right"): + player.rotate_to(player.RIGHT) + + func slow_down_on_collisions(speed_backup: float): if player.get_last_slide_collision(): Global.SNAKE_SPEED = player.velocity.length() |