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extends KinematicBody2D
enum {
LEFT=-1,
RIGHT=1
}
onready var tongue_sprite: AnimatedSprite = $Tongue
var _initial_speed: float = Global.SNAKE_SPEED
var velocity: Vector2 = Vector2.ZERO
var direction: Vector2 = Vector2.UP
var _time_elapsed: float = 0.0
var stats: Stats = SaveData.get_stats()
var can_dash: bool = false
var can_slow: bool = false
var can_jump: bool = false
func _ready() -> void:
Event.connect("food_eaten", self, "_on_food_eaten")
Event.connect("snake_started_dash", self, "_on_snake_started_dash")
Event.connect("snake_started_slow", self, "_on_snake_started_slow")
Event.connect("snake_started_jump", self, "_on_snake_started_jump")
print(stats.get_stats())
can_dash = stats.trait_dash
can_slow = stats.trait_slow
can_jump = stats.trait_jump
tongue_sprite.visible = false
func rotate_to(_direction: int) -> void:
rotate(deg2rad(_direction * Global.SNAKE_ROT_SPEED * get_physics_process_delta_time()))
direction = direction.rotated(deg2rad(_direction * Global.SNAKE_ROT_SPEED * get_physics_process_delta_time()))
Event.emit_signal("snake_rotated")
# using a timer is not recommended for < 0.01
func handle_time_elapsed(delta: float) -> void:
if _time_elapsed >= Global.SNAKE_POSITION_UPDATE_INTERVAL:
Event.emit_signal("snake_path_new_point", global_position)
_time_elapsed = 0.0
_time_elapsed += delta
func _on_food_eaten(properties: Dictionary) -> void:
if not tongue_sprite.visible:
tongue_sprite.visible = true
tongue_sprite.play()
yield(tongue_sprite, "animation_finished")
tongue_sprite.stop()
tongue_sprite.frame = 0
func _on_snake_started_dash() -> void:
can_dash = false
yield(get_tree().create_timer(Global.SNAKE_DASH_COOLDOWN), "timeout")
can_dash = true
func _on_snake_started_slow() -> void:
can_slow = false
yield(get_tree().create_timer(Global.SNAKE_SLOW_COOLDOWN), "timeout")
can_slow = true
func _on_snake_started_jump() -> void:
can_jump = false
yield(get_tree().create_timer(Global.SNAKE_JUMP_COOLDOWN), "timeout")
can_jump = true
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