summaryrefslogtreecommitdiff
path: root/src/entities/actors/snake/scripts
diff options
context:
space:
mode:
Diffstat (limited to 'src/entities/actors/snake/scripts')
-rw-r--r--src/entities/actors/snake/scripts/camera.gd9
-rw-r--r--src/entities/actors/snake/scripts/generic_segment.gd7
-rw-r--r--src/entities/actors/snake/scripts/head.gd2
-rw-r--r--src/entities/actors/snake/scripts/snake.gd22
4 files changed, 33 insertions, 7 deletions
diff --git a/src/entities/actors/snake/scripts/camera.gd b/src/entities/actors/snake/scripts/camera.gd
new file mode 100644
index 0000000..c230dad
--- /dev/null
+++ b/src/entities/actors/snake/scripts/camera.gd
@@ -0,0 +1,9 @@
+extends Camera2D
+
+onready var _snake_head: KinematicBody2D = get_parent().get_node("Head")
+var _snake_position: Vector2
+
+
+func _physics_process(delta: float) -> void:
+ _snake_position = _snake_head.global_position
+ global_position = global_position.linear_interpolate(_snake_position, delta)
diff --git a/src/entities/actors/snake/scripts/generic_segment.gd b/src/entities/actors/snake/scripts/generic_segment.gd
index e2db91d..d0bb944 100644
--- a/src/entities/actors/snake/scripts/generic_segment.gd
+++ b/src/entities/actors/snake/scripts/generic_segment.gd
@@ -6,6 +6,7 @@ onready var _segment: Area2D = get_child(0)
func _ready() -> void:
+ Event.connect("snake_rotated", self, "_on_snake_rotated")
_segment.connect("body_entered", self, "_on_body_entered")
@@ -15,3 +16,9 @@ func _physics_process(delta: float) -> void:
func _on_body_entered(body: Node) -> void:
Event.emit_signal("snake_segment_body_entered", body)
+
+
+func _on_snake_rotated() -> void:
+ # this is just random, i need to offset a tiny bit whenever the snake rotates
+ # so that the first body segmetn doesn't catch up with the head
+ offset -= Global.SNAKE_SPEED * pow(get_physics_process_delta_time(), 2) \ No newline at end of file
diff --git a/src/entities/actors/snake/scripts/head.gd b/src/entities/actors/snake/scripts/head.gd
index 448802e..117f461 100644
--- a/src/entities/actors/snake/scripts/head.gd
+++ b/src/entities/actors/snake/scripts/head.gd
@@ -5,6 +5,7 @@ enum {
RIGHT=1
}
+var _initial_speed: float = Global.SNAKE_SPEED
var velocity: Vector2 = Vector2.ZERO
var _direction: Vector2 = Vector2.UP
var _time_elapsed: float = 0.0
@@ -26,6 +27,7 @@ func _physics_process(delta: float) -> void:
func _rotate_to(direction: int) -> void:
rotate(deg2rad(direction * Global.SNAKE_ROT_SPEED * get_physics_process_delta_time()))
_direction = _direction.rotated(deg2rad(direction * Global.SNAKE_ROT_SPEED * get_physics_process_delta_time()))
+ Event.emit_signal("snake_rotated")
# using a timer is not recommended for < 0.01
diff --git a/src/entities/actors/snake/scripts/snake.gd b/src/entities/actors/snake/scripts/snake.gd
index ead6254..01e09da 100644
--- a/src/entities/actors/snake/scripts/snake.gd
+++ b/src/entities/actors/snake/scripts/snake.gd
@@ -13,6 +13,7 @@ var tail_segment: PathFollow2D
# didn't konw how to name this, basically holds the current path lenght
# whenever the add body segment, and we use this stack to add body parts
var body_segment_queue: Array
+# var distance_to_first_segment: float
func _ready():
@@ -23,21 +24,28 @@ func _ready():
Event.connect("snake_added_initial_segments", self, "_on_snake_added_initial_segments")
Event.connect("food_eaten", self, "_on_food_eaten")
+ # need to always set a new curve when ready, so when restarting it's af resh curve
+ path.curve = Curve2D.new()
func _physics_process(delta: float) -> void:
- if body_segment_queue.size() != 0:
+ if body_segment_queue.size() != 0 and current_body_segments > max_body_initial_segments:
_add_new_segment()
+ # if body_segment_stack.size() > 0:
+ # distance_to_first_segment = path.curve.get_baked_length() - body_segment_stack.front().offset
+ # if distance_to_first_segment >= Global.SNAKE_SEGMENT_SIZE:
+ # print(distance_to_first_segment)
+
func _input(event: InputEvent) -> void:
if event.is_action_pressed("add_body_part"):
_add_segment_to_queue()
-func _draw() -> void:
- if path.curve.get_baked_points().size() >= 2:
- draw_polyline(path.curve.get_baked_points(), Color.aquamarine, 1, true)
+# func _draw() -> void:
+# if path.curve.get_baked_points().size() >= 2:
+# draw_polyline(path.curve.get_baked_points(), Color.aquamarine, 1, true)
func _add_new_segment() -> void:
@@ -83,7 +91,7 @@ func _add_segment_to_queue() -> void:
func _on_snake_path_new_point(coordinates: Vector2) -> void:
path.curve.add_point(coordinates)
# update call is to draw curve as there are new points to the path's curve
- update()
+ # update()
if current_body_segments < max_body_initial_segments:
_add_initial_segment(BODY_SEGMENT_NP)
@@ -101,5 +109,5 @@ func _on_snake_added_initial_segments() -> void:
set_process_input(true)
-func _on_food_eaten(type: int) -> void:
- _add_segment_to_queue() \ No newline at end of file
+func _on_food_eaten(type: int, location: Vector2) -> void:
+ _add_segment_to_queue()