diff options
author | David Luevano Alvarado <david@luevano.xyz> | 2022-06-05 09:18:35 -0600 |
---|---|---|
committer | David Luevano Alvarado <david@luevano.xyz> | 2022-06-05 09:18:35 -0600 |
commit | 4b42a8ba26f21e2c6c766fa747c8b93a115a53b2 (patch) | |
tree | a688e3be103942c1a1057b65ca61ea26f57dd5ee /src/entities/actors/snake/scripts/head.gd | |
parent | e4423cc8490b7f5ec3449f568bf64e81f4d03248 (diff) |
added new tiles to ground tilemap, moved player to state machine paradigm
Diffstat (limited to 'src/entities/actors/snake/scripts/head.gd')
-rw-r--r-- | src/entities/actors/snake/scripts/head.gd | 61 |
1 files changed, 30 insertions, 31 deletions
diff --git a/src/entities/actors/snake/scripts/head.gd b/src/entities/actors/snake/scripts/head.gd index 8747910..e6824a7 100644 --- a/src/entities/actors/snake/scripts/head.gd +++ b/src/entities/actors/snake/scripts/head.gd @@ -9,49 +9,30 @@ onready var tongue_sprite: AnimatedSprite = $Tongue var _initial_speed: float = Global.SNAKE_SPEED var velocity: Vector2 = Vector2.ZERO -var _direction: Vector2 = Vector2.UP +var direction: Vector2 = Vector2.UP var _time_elapsed: float = 0.0 +var can_dash: bool = true +var can_slow: bool = true +var can_jump: bool = true + func _ready() -> void: Event.connect("food_eaten", self, "_on_food_eaten") + Event.connect("snake_started_dash", self, "_on_snake_started_dash") + Event.connect("snake_started_slow", self, "_on_snake_started_slow") + Event.connect("snake_started_jump", self, "_on_snake_started_jump") tongue_sprite.visible = false -func _physics_process(delta: float) -> void: - if Input.is_action_pressed("move_left"): - _rotate_to(LEFT) - if Input.is_action_pressed("move_right"): - _rotate_to(RIGHT) - - velocity = _direction * Global.SNAKE_SPEED - - # not sure if needed, worked wonders when using a Node2D instead of KB2D - velocity = move_and_slide(velocity) - - # slow down on collisions, so it isn't as unfair - if get_last_slide_collision(): - var speed: float = velocity.length() - Global.SNAKE_SPEED = speed - else: - Global.SNAKE_SPEED = Global.SNAKE_SPEED_BACKUP - - # handle slow speeds - if Global.SNAKE_SPEED <= Global.SNAKE_SPEED_BACKUP / 4.0: - Global.SNAKE_SPEED = Global.SNAKE_SPEED_BACKUP - Event.emit_signal("game_over") - - _handle_time_elapsed(delta) - - -func _rotate_to(direction: int) -> void: - rotate(deg2rad(direction * Global.SNAKE_ROT_SPEED * get_physics_process_delta_time())) - _direction = _direction.rotated(deg2rad(direction * Global.SNAKE_ROT_SPEED * get_physics_process_delta_time())) +func rotate_to(_direction: int) -> void: + rotate(deg2rad(_direction * Global.SNAKE_ROT_SPEED * get_physics_process_delta_time())) + direction = direction.rotated(deg2rad(_direction * Global.SNAKE_ROT_SPEED * get_physics_process_delta_time())) Event.emit_signal("snake_rotated") # using a timer is not recommended for < 0.01 -func _handle_time_elapsed(delta: float) -> void: +func handle_time_elapsed(delta: float) -> void: if _time_elapsed >= Global.SNAKE_POSITION_UPDATE_INTERVAL: Event.emit_signal("snake_path_new_point", global_position) _time_elapsed = 0.0 @@ -65,3 +46,21 @@ func _on_food_eaten(properties: Dictionary) -> void: yield(tongue_sprite, "animation_finished") tongue_sprite.stop() tongue_sprite.frame = 0 + + +func _on_snake_started_dash() -> void: + can_dash = false + yield(get_tree().create_timer(Global.SNAKE_DASH_COOLDOWN), "timeout") + can_dash = true + + +func _on_snake_started_slow() -> void: + can_slow = false + yield(get_tree().create_timer(Global.SNAKE_SLOW_COOLDOWN), "timeout") + can_slow = true + + +func _on_snake_started_jump() -> void: + can_jump = false + yield(get_tree().create_timer(Global.SNAKE_JUMP_COOLDOWN), "timeout") + can_jump = true |