diff options
author | David Luevano Alvarado <david@luevano.xyz> | 2022-05-30 02:05:19 -0600 |
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committer | David Luevano Alvarado <david@luevano.xyz> | 2022-05-30 02:05:19 -0600 |
commit | 0aa26dc19da1c8907cd69d18b423c33f351d3f2f (patch) | |
tree | 1f66ccb21df5d7cd508e50be7b4fe97fe400c580 /src/entities/actors/snake/head | |
parent | 8165182a3ec840726eaa75678ea23f7ef8e6938e (diff) |
working path2d with only the head, need to figure out the segments part
Diffstat (limited to 'src/entities/actors/snake/head')
-rw-r--r-- | src/entities/actors/snake/head/Head.tscn | 10 | ||||
-rw-r--r-- | src/entities/actors/snake/head/head.gd | 37 |
2 files changed, 47 insertions, 0 deletions
diff --git a/src/entities/actors/snake/head/Head.tscn b/src/entities/actors/snake/head/Head.tscn new file mode 100644 index 0000000..790e2f0 --- /dev/null +++ b/src/entities/actors/snake/head/Head.tscn @@ -0,0 +1,10 @@ +[gd_scene load_steps=3 format=2] + +[ext_resource path="res://icons/game.png" type="Texture" id=1] +[ext_resource path="res://entities/actors/snake/head/head.gd" type="Script" id=2] + +[node name="HeadPoint" type="Node2D"] +script = ExtResource( 2 ) + +[node name="Sprite" type="Sprite" parent="."] +texture = ExtResource( 1 ) diff --git a/src/entities/actors/snake/head/head.gd b/src/entities/actors/snake/head/head.gd new file mode 100644 index 0000000..222d091 --- /dev/null +++ b/src/entities/actors/snake/head/head.gd @@ -0,0 +1,37 @@ +extends Node2D + +# export(float, 1.0, 1000.0, 1.0) var SPEED: float = 100.0 +# export(float, 1.0, 1000.0, 1.0) var ROT_SPEED: float = 200.0 +# export(float, 0.01, 1.0, 0.01) var POSITION_UPDATE_INTERVAL: float = 0.01 +var speed: float +var rot_speed: float +var position_update_interval: float + +var direction: Vector2 = Vector2.UP +var _time_elapsed: float = 0.0 + + +func _ready(): + Event.emit_signal("new_curve_point", global_position) + + +func _process(delta: float) -> void: + if Input.is_action_pressed("move_left"): + # direction = direction.rotated(deg2rad(-ROT_SPEED)) + rotate(deg2rad(-rot_speed * delta)) + if Input.is_action_pressed("move_right"): + # direction = direction.rotated(deg2rad(ROT_SPEED)) + rotate(deg2rad(rot_speed * delta)) + + move_local_x(direction.x * speed * delta) + move_local_y(direction.y * speed * delta) + + _handle_time_elapsed(delta) + + +# using a timer is not recommended for < 0.01 +func _handle_time_elapsed(delta: float) -> void: + if _time_elapsed >= position_update_interval: + Event.emit_signal("new_curve_point", global_position) + _time_elapsed = 0.0 + _time_elapsed += delta |