blob: b82651620beb98cf191022bbba902e600bb22c47 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
|
title: General Godot project structure
author: David Luévano
lang: en
summary: Details on the project structure I'm using for Godot, based on preference and some research I did.
tags: gamedev
godot
short
english
One of my first issues when starting a project is how to structure everything. So I had to spend some time researching best practices and go with what I like the most and after trying some of them I wanted to write down somewhere what I'm sticking with.
The first place to look for is, of course, the official *Godot* documentation on [Project organization](https://docs.godotengine.org/en/stable/tutorials/best_practices/project_organization.html); along with project structure discussion, also comes with best practices for code style and what-not. I don't like this project/directory structure that much, just because it tells you to bundle everything under the same directory but it's a really good starting point, for example it tells you to use:
- /models/town/house/
- house.dae
- window.png
- door.png
Where I would prefer to have more modularity, for example:
- /levels/structures/town/house (or /levels/town/structures/house)
- window/
- window.x
- window.y
- window.z
- door/
- ...
- house.x
- house.y
- house.z
It might look like it's more work, but I prefer it like this. I wish [this site](https://www.braindead.bzh/entry/creating-a-game-with-godot-engine-ep-2-project-organization) was still available, as I got most of my ideas from there and was a pretty good resource, but apparently the owner is not maintaining his site anymore; but there is [this excelent comment on reddit](https://www.reddit.com/r/godot/comments/7786ee/comment/dojuzuf/?utm_source=share&utm_medium=web2x&context=3) which shows a project/directory structure more in line with what I'm currently using (and similr to the site that is down that I liked). I ended up with:
- /.git
- /assets (raw assets/editable assets/asset packs)
- /releases (executables ready to publish)
- /src (the actual godot project)
- .godot/
- actors/ (or entities)
- player/
- sprites/
- player.x
- ...
- enemy/ (this could be a dir with subdirectories for each type of enemy for example...)
- sprites/
- enemy.x
- ...
- actor.x
- ...
- levels/ (or scenes)
- common/
- sprites/
- ...
- main/
- ...
- overworld/
- ...
- dugeon/
- ...
- Game.tscn (I'm considering the "Game" as a level/scene)
- game.gd
- objects/
- box/
- ...
- ...
- screens/
- main_menu/
- ...
- ...
- globals/ (singletons/autoloads)
- ui/
- menus/
- ...
- ...
- sfx/
- ...
- vfx/
- ...
- etc/
- ...
- Main.tscn (the entry point of the game)
- main.gd
- icon.png (could also be on a separate "icons" directory)
- project.godot
- ...
- \<any other repository related files\>
And so on, I hope the idea is clear. I'll probably change my mind on the long run, but for now this has been working fine.
|