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<h1>General Godot project structure</h1>
<p>One of my first issues when starting a project is how to structure everything. So I had to spend some time researching best practices and go with what I like the most.</p>
<p>The first place to look for is of course the official <em>Godot</em> documentation on <a href="https://docs.godotengine.org/en/stable/tutorials/best_practices/project_organization.html">Project organization</a>; along with project structure discussion, also comes with best practices for code style and what-not. I don’t like this project/directory structure that much, just because it tells you to bundle everything under the same directory but it’s a really good starting point, for example it tells you to use:</p>
<ul>
<li>/models/town/house/<ul>
<li>house.dae</li>
<li>window.png</li>
<li>door.png</li>
</ul>
</li>
</ul>
<p>Where I would prefer to have more modularity, for example:</p>
<ul>
<li>/levels/structures/town/house (or /levels/town/structures/house)<ul>
<li>window/<ul>
<li>window.x</li>
<li>window.y</li>
<li>window.z</li>
</ul>
</li>
<li>door/<ul>
<li>…</li>
</ul>
</li>
<li>house.x</li>
<li>house.y</li>
<li>house.z</li>
</ul>
</li>
</ul>
<p>It might look like it’s more work, but I prefer it like this. I wish <a href="https://www.braindead.bzh/entry/creating-a-game-with-godot-engine-ep-2-project-organization">this site </a> was still available, as I got most of my ideas from there, but apparently the owner is not maintaining his site anymore; but there is <a href="https://www.reddit.com/r/godot/comments/7786ee/comment/dojuzuf/?utm_source=share&utm_medium=web2x&context=3">this excelent comment on reddit</a> which shows a project/sirectory structure more in line with what I’m currently using (and similr to the site that is down that I liked that much). I just do somethings a bit different, and end up with:</p>
<ul>
<li>/.git</li>
<li>/assets (raw assets/editable assets for their respective software, could also be the whole imported assets from some packs, where you can just select few of them to actually use)</li>
<li>/releases (executables ready to publish)</li>
<li>/src (the actual godot project)<ul>
<li>.godot/</li>
<li>actors/ (or entities)<ul>
<li>player/<ul>
<li>assets/</li>
<li>sprites/</li>
<li>…</li>
</ul>
</li>
<li>enemy/ (this could be a dir with subdirectories for each type of enemy for example…)<ul>
<li>assets/</li>
<li>sprites/</li>
<li>…</li>
</ul>
</li>
<li>actor.gd</li>
<li>…</li>
</ul>
</li>
<li>levels/ (or scenes)<ul>
<li>common/<ul>
<li>assets/</li>
<li>sprites/</li>
<li>…</li>
</ul>
</li>
<li>main/<ul>
<li>…</li>
</ul>
</li>
<li>overworld/<ul>
<li>…</li>
</ul>
</li>
<li>dugeon/<ul>
<li>…</li>
</ul>
</li>
<li>Game.tscn (I consider the “game” itself a level/scene, so I’m including it here)</li>
<li>game.gd</li>
</ul>
</li>
<li>objects/<ul>
<li>box/<ul>
<li>…</li>
</ul>
</li>
<li>…</li>
</ul>
</li>
<li>screens/<ul>
<li>main_menu/<ul>
<li>…</li>
</ul>
</li>
<li>…</li>
</ul>
</li>
<li>globals/ (singletons/autoloads)</li>
<li>ui/<ul>
<li>menus/<ul>
<li>…</li>
</ul>
</li>
<li>…</li>
</ul>
</li>
<li>Main.tscn (the entry point of the game)</li>
<li>main.gd</li>
<li>icon.png</li>
<li>project.godot</li>
<li>…</li>
</ul>
</li>
<li>\<any other repository related files></li>
</ul>
<p>And so on, I hope the idea is clear. Basically you need to abstract some entity/object that you’re going to use into its more basic form and use subdirectories for each level of abstraction (a player is an actor and thus we use actor/player; a box is part of the world, and is a level so we can use levels/common/decor/box or something like that). Once you have the most basic abstraction done, anything that belongs to that abstraction will have all of its assets/sounds/shaders/etc in it’s directory.</p>
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<p>By David Luévano</p>
<p>Created: Sun, May 22, 2022 @ 01:16 UTC</p>
<p>Modified: Sun, May 22, 2022 @ 01:23 UTC</p>
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