title: General Godot project structure author: David Luévano lang: en summary: Details on the project structure I'm using for Godot, based on preference and some research I did. tags: gamedev short english One of my first issues when starting a project is how to structure everything. So I had to spend some time researching best practices and go with what I like the most and after trying some of them I wanted to write down somewhere what I'm sticking with. The first place to look for is, of course, the official *Godot* documentation on [Project organization](https://docs.godotengine.org/en/stable/tutorials/best_practices/project_organization.html); along with project structure discussion, also comes with best practices for code style and what-not. I don't like this project/directory structure that much, just because it tells you to bundle everything under the same directory but it's a really good starting point, for example it tells you to use: - /models/town/house/ - house.dae - window.png - door.png Where I would prefer to have more modularity, for example: - /levels/structures/town/house (or /levels/town/structures/house) - window/ - window.x - window.y - window.z - door/ - ... - house.x - house.y - house.z It might look like it's more work, but I prefer it like this. I wish [this site](https://www.braindead.bzh/entry/creating-a-game-with-godot-engine-ep-2-project-organization) was still available, as I got most of my ideas from there and was a pretty good resource, but apparently the owner is not maintaining his site anymore; but there is [this excelent comment on reddit](https://www.reddit.com/r/godot/comments/7786ee/comment/dojuzuf/?utm_source=share&utm_medium=web2x&context=3) which shows a project/directory structure more in line with what I'm currently using (and similr to the site that is down that I liked). I ended up with: - /.git - /assets (raw assets/editable assets/asset packs) - /releases (executables ready to publish) - /src (the actual godot project) - .godot/ - actors/ (or entities) - player/ - sprites/ - player.x - ... - enemy/ (this could be a dir with subdirectories for each type of enemy for example...) - sprites/ - enemy.x - ... - actor.x - ... - levels/ (or scenes) - common/ - sprites/ - ... - main/ - ... - overworld/ - ... - dugeon/ - ... - Game.tscn (I'm considering the "Game" as a level/scene) - game.gd - objects/ - box/ - ... - ... - screens/ - main_menu/ - ... - ... - globals/ (singletons/autoloads) - ui/ - menus/ - ... - ... - sfx/ - ... - vfx/ - ... - etc/ - ... - Main.tscn (the entry point of the game) - main.gd - icon.png (could also be on a separate "icons" directory) - project.godot - ... - \ And so on, I hope the idea is clear. I'll probably change my mind on the long run, but for now this has been working fine.