General Godot project structure

One of my first issues when starting a project is how to structure everything. So I had to spend some time researching best practices and go with what I like the most.

The first place to look for is of course the official Godot documentation on Project organization; along with project structure discussion, also comes with best practices for code style and what-not. I don’t like this project/directory structure that much, just because it tells you to bundle everything under the same directory but it’s a really good starting point, for example it tells you to use:

Where I would prefer to have more modularity, for example:

It might look like it’s more work, but I prefer it like this. I wish this site was still available, as I got most of my ideas from there, but apparently the owner is not maintaining his site anymore; but there is this excelent comment on reddit which shows a project/sirectory structure more in line with what I’m currently using (and similr to the site that is down that I liked that much). I just do somethings a bit different, and end up with:

And so on, I hope the idea is clear. Basically you need to abstract some entity/object that you’re going to use into its more basic form and use subdirectories for each level of abstraction (a player is an actor and thus we use actor/player; a box is part of the world, and is a level so we can use levels/common/decor/box or something like that). Once you have the most basic abstraction done, anything that belongs to that abstraction will have all of its assets/sounds/shaders/etc in it’s directory.


By David Luévano

Created: Sun, May 22, 2022 @ 01:16 UTC

Modified: Sun, May 22, 2022 @ 01:23 UTC