From bd86f4fc950cdc5bb4cb346f48c14a6e356dc4fb Mon Sep 17 00:00:00 2001 From: David Luevano Alvarado Date: Thu, 7 Mar 2024 21:55:16 -0600 Subject: stop tracking live/ --- src/blog/g/flappybird_godot_devlog_1.md | 2 +- src/blog/g/flappybird_godot_devlog_2.md | 4 +++- 2 files changed, 4 insertions(+), 2 deletions(-) (limited to 'src') diff --git a/src/blog/g/flappybird_godot_devlog_1.md b/src/blog/g/flappybird_godot_devlog_1.md index f638e13..e125812 100644 --- a/src/blog/g/flappybird_godot_devlog_1.md +++ b/src/blog/g/flappybird_godot_devlog_1.md @@ -679,7 +679,7 @@ At this point the game should be fully playable (if any detail missing feel free ## Preparing the files -If you followed the directory structure I used, then only thing needed is to transform the icon to a native Windows `ico` format (if exporting to Windows, else ignore this part). For this you need [ImageMagick](https://imagemagick.org/index.php) or some other program that can transform `png` (or whatever file format you used for the icon) to `ico`. I used [Chocolatey][https://chocolatey.org/] to install `imagemagick`, then to convert the icon itself used: `magick convert icon.png -define icon:auto-resize=256,128,64,48,32,16 icon.ico` as detailed in *Godot*'s [Changing application icon for Windows](https://docs.godotengine.org/en/stable/tutorials/export/changing_application_icon_for_windows.html). +If you followed the directory structure I used, then only thing needed is to transform the icon to a native Windows `ico` format (if exporting to Windows, else ignore this part). For this you need [ImageMagick](https://imagemagick.org/index.php) or some other program that can transform `png` (or whatever file format you used for the icon) to `ico`. I used [Chocolatey](https://chocolatey.org/) to install `imagemagick`, then to convert the icon itself used: `magick convert icon.png -define icon:auto-resize=256,128,64,48,32,16 icon.ico` as detailed in *Godot*'s [Changing application icon for Windows](https://docs.godotengine.org/en/stable/tutorials/export/changing_application_icon_for_windows.html). ## Exporting diff --git a/src/blog/g/flappybird_godot_devlog_2.md b/src/blog/g/flappybird_godot_devlog_2.md index 0170194..626874d 100644 --- a/src/blog/g/flappybird_godot_devlog_2.md +++ b/src/blog/g/flappybird_godot_devlog_2.md @@ -9,7 +9,9 @@ tags: gamedev As stated in my [FlappyBird devlog 1](https://blog.luevano.xyz/g/flappybird_godot_devlog_1.html) entry I originally started the clone in *Godot 4*, then backported back to *Godot 3* because of HTML5 support, and now I'm porting it back again to *Godot 4* as there is support again and I want to start getting familiar with it for future projects. -The source code can be found at [luevano/flappybirdgodot](https://github.com/luevano/flappybirdgodot) (`main` branch). Playable at [itch.io](https://lorentzeus.itch.io/flappybirdgodot): +^^==Note:== I've updated the game and documented it on my [FlappyBird devlog 3](https://blog.luevano.xyz/g/flappybird_godot_devlog_3.html) entry.^^ + +The source code can be found at [luevano/flappybirdgodot](https://github.com/luevano/flappybirdgodot). Playable at [itch.io](https://lorentzeus.itch.io/flappybirdgodot):

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