From bd86f4fc950cdc5bb4cb346f48c14a6e356dc4fb Mon Sep 17 00:00:00 2001
From: David Luevano Alvarado <david@luevano.xyz>
Date: Thu, 7 Mar 2024 21:55:16 -0600
Subject: stop tracking live/

---
 src/blog/g/flappybird_godot_devlog_1.md | 2 +-
 src/blog/g/flappybird_godot_devlog_2.md | 4 +++-
 2 files changed, 4 insertions(+), 2 deletions(-)

(limited to 'src/blog')

diff --git a/src/blog/g/flappybird_godot_devlog_1.md b/src/blog/g/flappybird_godot_devlog_1.md
index f638e13..e125812 100644
--- a/src/blog/g/flappybird_godot_devlog_1.md
+++ b/src/blog/g/flappybird_godot_devlog_1.md
@@ -679,7 +679,7 @@ At this point the game should be fully playable (if any detail missing feel free
 
 ## Preparing the files
 
-If you followed the directory structure I used, then only thing needed is to transform the icon to a native Windows `ico` format (if exporting to Windows, else ignore this part). For this you need [ImageMagick](https://imagemagick.org/index.php) or some other program that can transform `png` (or whatever file format you used for the icon) to `ico`. I used [Chocolatey][https://chocolatey.org/] to install `imagemagick`, then to convert the icon itself used: `magick convert icon.png -define icon:auto-resize=256,128,64,48,32,16 icon.ico` as detailed in *Godot*'s [Changing application icon for Windows](https://docs.godotengine.org/en/stable/tutorials/export/changing_application_icon_for_windows.html).
+If you followed the directory structure I used, then only thing needed is to transform the icon to a native Windows `ico` format (if exporting to Windows, else ignore this part). For this you need [ImageMagick](https://imagemagick.org/index.php) or some other program that can transform `png` (or whatever file format you used for the icon) to `ico`. I used [Chocolatey](https://chocolatey.org/) to install `imagemagick`, then to convert the icon itself used: `magick convert icon.png -define icon:auto-resize=256,128,64,48,32,16 icon.ico` as detailed in *Godot*'s [Changing application icon for Windows](https://docs.godotengine.org/en/stable/tutorials/export/changing_application_icon_for_windows.html).
 
 ## Exporting
 
diff --git a/src/blog/g/flappybird_godot_devlog_2.md b/src/blog/g/flappybird_godot_devlog_2.md
index 0170194..626874d 100644
--- a/src/blog/g/flappybird_godot_devlog_2.md
+++ b/src/blog/g/flappybird_godot_devlog_2.md
@@ -9,7 +9,9 @@ tags: gamedev
 
 As stated in my [FlappyBird devlog 1](https://blog.luevano.xyz/g/flappybird_godot_devlog_1.html) entry I originally started the clone in *Godot 4*, then backported back to *Godot 3* because of HTML5 support, and now I'm porting it back again to *Godot 4* as there is support again and I want to start getting familiar with it for future projects.
 
-The source code can be found at [luevano/flappybirdgodot](https://github.com/luevano/flappybirdgodot) (`main` branch). Playable at [itch.io](https://lorentzeus.itch.io/flappybirdgodot):
+^^==Note:== I've updated the game and documented it on my [FlappyBird devlog 3](https://blog.luevano.xyz/g/flappybird_godot_devlog_3.html) entry.^^
+
+The source code can be found at [luevano/flappybirdgodot](https://github.com/luevano/flappybirdgodot). Playable at [itch.io](https://lorentzeus.itch.io/flappybirdgodot):
 
 <p style="text-align:center"><iframe src="https://itch.io/embed/1551015?dark=true" width="208" height="167" frameborder="0"><a href="https://lorentzeus.itch.io/flappybirdgodot">FlappyBirdGodot by Lorentzeus</a></iframe></p>
 
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