From e6fb8b69c85894994d649b4c7c59a6a1fa606c34 Mon Sep 17 00:00:00 2001 From: David Luevano Alvarado Date: Tue, 29 Aug 2023 04:17:09 -0600 Subject: add godot layer notes --- live/blog/g/flappybird_godot_devlog_2.html | 10 +- live/blog/g/godot_layers_and_masks_notes.html | 164 ++++++++++++++++++++++++++ live/blog/index.html | 1 + live/blog/rss.xml | 26 +++- live/blog/sitemap.xml | 8 +- live/blog/tag/@english.html | 1 + live/blog/tag/@gamedev.html | 1 + live/blog/tag/@gdscript.html | 1 + live/blog/tag/@godot.html | 1 + 9 files changed, 209 insertions(+), 4 deletions(-) create mode 100644 live/blog/g/godot_layers_and_masks_notes.html (limited to 'live') diff --git a/live/blog/g/flappybird_godot_devlog_2.html b/live/blog/g/flappybird_godot_devlog_2.html index b7a5047..d4f764b 100644 --- a/live/blog/g/flappybird_godot_devlog_2.html +++ b/live/blog/g/flappybird_godot_devlog_2.html @@ -116,7 +116,7 @@

Porting to Godot 4

-

Disclaimer: I started the port back in Godot 4.0 something and left the project for a while, then opened the project again in Godot 4.1, and it didn’t ask to convert anything so probably nowadays the conversion is better.

+

Disclaimer: I started the port back in Godot 4.0 something and left the project for a while, then opened the project again in Godot 4.1, and it didn’t ask to convert anything so probably nowadays the conversion is better. Godot’s documentation is pretty useful, I looked at the GDScript reference and GDScript exports and that helped a lot.

General changes

These include the first changes for fixing some of the conflicting code to at least make it run (no gameplay) as well as project settings adjustments.