From 06184c13af639917e1af5a1bc298b0022c1398ea Mon Sep 17 00:00:00 2001 From: David Luevano Alvarado Date: Sun, 27 Aug 2023 18:38:10 -0600 Subject: build site with new godot entry --- live/blog/g/flappybird_godot_devlog_1.html | 9 +- live/blog/g/flappybird_godot_devlog_2.html | 340 +++++++++++++++++++++++++++++ 2 files changed, 345 insertions(+), 4 deletions(-) create mode 100644 live/blog/g/flappybird_godot_devlog_2.html (limited to 'live/blog/g') diff --git a/live/blog/g/flappybird_godot_devlog_1.html b/live/blog/g/flappybird_godot_devlog_1.html index 616d75c..8b85c23 100644 --- a/live/blog/g/flappybird_godot_devlog_1.html +++ b/live/blog/g/flappybird_godot_devlog_1.html @@ -7,7 +7,7 @@ Creating a FlappyBird clone in Godot 3.5 devlog 1 -- Luévano's Blog - + @@ -37,7 +37,7 @@ - + @@ -96,9 +96,10 @@
  • If you touch the pipes, the ground or go past the “ceiling” you lose.
  • The game was originally developed with Godot 4.0 alpha 8, but it didn’t support HTML5 (webassembly) export… so I backported to Godot 3.5 rc1.

    +

    Note: I’ve updated the game to Godot 4 and documented it on my FlappyBird devlog 2 entry.

    Not going to specify all the details, only the needed parts and what could be confusing, as the source code is available and can be inspected; also this assumes minimal knowledge of Godot in general. Usually when I mention that a set/change of something it usually it’s a property and it can be found under the Inspector on the relevant node, unless stated otherwise; also, all scripts attached have the same name as the scenes, but in snake_case (scenes/nodes in PascalCase).

    One thing to note, is that I started writing this when I finished the game, so it’s hard to go part by part, and it will be hard to test individual parts when going through this as everything is depending on each other. For the next devlog, I’ll do it as I go and it will include all the changes to the nodes/scripts as I was finding them, probably better idea and easier to follow.

    -

    The source code can be found at luevano/flappybird_godot#godot-3.5, it also contains the exported versions for HTML5, Windows and Linux (be aware that the sound might be too high and I’m too lazy to make it configurable, it was the last thing I added), or you could also go to the itch.io page I setup where it’s playable in the browser:

    +

    The source code can be found at luevano/flappybirdgodot#godot-3.5 (godot-3.5 branch), it also contains the exported versions for HTML5, Windows and Linux (be aware that the sound might be too high and I’m too lazy to make it configurable, it was the last thing I added on the latest version this is fixed and audio level is configurable now). Playable on itch.io (Godot 4 version):

    Table of contents

    @@ -750,7 +751,7 @@ func _ready() -> void:

    By David Luévano

    Created: Sun, May 29, 2022 @ 03:38 UTC

    -

    Modified: Tue, May 09, 2023 @ 08:28 UTC

    +

    Modified: Sat, Aug 26, 2023 @ 04:45 UTC