From bd86f4fc950cdc5bb4cb346f48c14a6e356dc4fb Mon Sep 17 00:00:00 2001 From: David Luevano Alvarado Date: Thu, 7 Mar 2024 21:55:16 -0600 Subject: stop tracking live/ --- live/blog/g/starting_gamedev_blogging.html | 154 ----------------------------- 1 file changed, 154 deletions(-) delete mode 100644 live/blog/g/starting_gamedev_blogging.html (limited to 'live/blog/g/starting_gamedev_blogging.html') diff --git a/live/blog/g/starting_gamedev_blogging.html b/live/blog/g/starting_gamedev_blogging.html deleted file mode 100644 index 445020f..0000000 --- a/live/blog/g/starting_gamedev_blogging.html +++ /dev/null @@ -1,154 +0,0 @@ - - - - - - -Will start blogging about gamedev -- Luévano's Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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Will start blogging about gamedev

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I’ve been wanting to get into gamedev for a while now, but it’s always a pain to stay consistent. I just recently started to get into it again, and this time I’m trying to actually do stuff.

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So, the plan is to blog about my progress and clone some simple games just to get started. I’m thinking on sticking with Godot just because I like that it’s open source, it’s getting better and better overtime (big rewrite happening right now) and I already like how the engine works. Specifically I’ll start using Godot 4 even though it’s not done yet, to get used to the new features, specifically pumped for GDScript 2.0. Actually… (for the small clones/ripoffs) I’ll need to use Godot 3.X (probably 3.5), as Godot 4 doesn’t have support to export to webassembly (HTML5) yet, and I want that to publish to itch.io and my website. I’ll continue to use Godot 4 for bigger projects, as they will take longer and I hope that by the time I need to publish, there’s no issues to export.

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For a moment I almost started a new subdomain just for gamedev stuff, but decided to just use a different directory for subtleness; this directory and use of tags should be enough. I’ll be posting the entry about the first rip-off I’m developing (FlappyBird L O L) shortly.

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Update: Godot 4 already released and it now has HTML5 support, so back to the original plan.

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