From f7bbb36d55a3c023b88608e2c04c45d19c5a39e9 Mon Sep 17 00:00:00 2001 From: David Luevano Alvarado Date: Sat, 4 Jun 2022 23:00:14 -0600 Subject: add new notes on current status for gogodot jam3 entry --- blog/src/g/gogodot_jam3_devlog_1.md | 8 +++++++- 1 file changed, 7 insertions(+), 1 deletion(-) (limited to 'blog') diff --git a/blog/src/g/gogodot_jam3_devlog_1.md b/blog/src/g/gogodot_jam3_devlog_1.md index 0145ae9..b634f56 100644 --- a/blog/src/g/gogodot_jam3_devlog_1.md +++ b/blog/src/g/gogodot_jam3_devlog_1.md @@ -307,7 +307,13 @@ And this is used in `_process` to place new food whenever needed. For now I adde - Edited the food manager to communicate with the world gen to get actual possible tile locations. - Added a location attribute to food. - Added several related signals: `food_placing_new_food(type)`, `food_placed_new_food(type, location)` and `food_eaten(type, location)`. - +- Tweaked the tracking of the snake size. +- Tweaked the food system to contain more attributes and use a base food node. +- Added a HUD with mini snake sprites. Added necessary signals. +- Added a HUD for growth progress. Added necessary signals. +- Refactored the nodes to make it work with `change_scene_to`, and added a main menu. +- Added GUI for dead screen, showing the progress. Will add next mutations there. +- Added new food and generalized a bit the food system. ## Brainstorm/To-do -- cgit v1.2.3-70-g09d2