From 9ed5d09180b6c975d60828265a2cd1eee9ac1ab4 Mon Sep 17 00:00:00 2001
From: David Luevano Alvarado <david@luevano.xyz>
Date: Mon, 23 May 2022 22:38:49 -0600
Subject: edit godot project structure entry

---
 blog/src/g/godot_project_structure.md | 27 ++++++++++++++++-----------
 1 file changed, 16 insertions(+), 11 deletions(-)

(limited to 'blog/src/g')

diff --git a/blog/src/g/godot_project_structure.md b/blog/src/g/godot_project_structure.md
index f69a74d..3f013cc 100644
--- a/blog/src/g/godot_project_structure.md
+++ b/blog/src/g/godot_project_structure.md
@@ -6,9 +6,9 @@ tags: gamedev
 	short
 	english
 
-One of my first issues when starting a project is how to structure everything. So I had to spend some time researching best practices and go with what I like the most.
+One of my first issues when starting a project is how to structure everything. So I had to spend some time researching best practices and go with what I like the most and after trying some of them I wanted to write down somewhere what I'm sticking with.
 
-The first place to look for is of course the official *Godot* documentation on [Project organization](https://docs.godotengine.org/en/stable/tutorials/best_practices/project_organization.html); along with project structure discussion, also comes with best practices for code style and what-not. I don't like this project/directory structure that much, just because it tells you to bundle everything under the same directory but it's a really good starting point, for example it tells you to use:
+The first place to look for is, of course, the official *Godot* documentation on [Project organization](https://docs.godotengine.org/en/stable/tutorials/best_practices/project_organization.html); along with project structure discussion, also comes with best practices for code style and what-not. I don't like this project/directory structure that much, just because it tells you to bundle everything under the same directory but it's a really good starting point, for example it tells you to use:
 
 - /models/town/house/
 	- house.dae
@@ -28,27 +28,26 @@ Where I would prefer to have more modularity, for example:
 	- house.y
 	- house.z
 
-It might look like it's more work, but I prefer it like this. I wish [this site ](https://www.braindead.bzh/entry/creating-a-game-with-godot-engine-ep-2-project-organization) was still available, as I got most of my ideas from there, but apparently the owner is not maintaining his site anymore; but there is [this excelent comment on reddit](https://www.reddit.com/r/godot/comments/7786ee/comment/dojuzuf/?utm_source=share&utm_medium=web2x&context=3) which shows a project/sirectory structure more in line with what I'm currently using (and similr to the site that is down that I liked that much). I just do somethings a bit different, and end up with:
+It might look like it's more work, but I prefer it like this. I wish [this site](https://www.braindead.bzh/entry/creating-a-game-with-godot-engine-ep-2-project-organization) was still available, as I got most of my ideas from there and was a pretty good resource, but apparently the owner is not maintaining his site anymore; but there is [this excelent comment on reddit](https://www.reddit.com/r/godot/comments/7786ee/comment/dojuzuf/?utm_source=share&utm_medium=web2x&context=3) which shows a project/directory structure more in line with what I'm currently using (and similr to the site that is down that I liked). I ended up with:
 
 - /.git
-- /assets (raw assets/editable assets for their respective software, could also be the whole imported assets from some packs, where you can just select few of them to actually use)
+- /assets (raw assets/editable assets/asset packs)
 - /releases (executables ready to publish)
 - /src (the actual godot project)
 	- .godot/
 	- actors/ (or entities)
 		- player/
-			- assets/
 			- sprites/
+			- player.x
 			- ...
 		- enemy/ (this could be a dir with subdirectories for each type of enemy for example...)
-			- assets/
 			- sprites/
+			- enemy.x
 			- ...
-		- actor.gd
+		- actor.x
 		- ...
 	- levels/ (or scenes)
 		- common/
-			- assets/
 			- sprites/
 			- ...
 		- main/
@@ -57,7 +56,7 @@ It might look like it's more work, but I prefer it like this. I wish [this site
 			- ...
 		- dugeon/
 			- ...
-		- Game.tscn (I consider the "game" itself a level/scene, so I'm including it here)
+		- Game.tscn (I'm considering the "Game" as a level/scene)
 		- game.gd
 	- objects/
 		- box/
@@ -72,11 +71,17 @@ It might look like it's more work, but I prefer it like this. I wish [this site
 		- menus/
 			- ...
 		- ...
+	- sfx/
+		- ...
+	- vfx/
+		- ...
+	- etc/
+		- ...
 	- Main.tscn (the entry point of the game)
 	- main.gd
-	- icon.png
+	- icon.png (could also be on a separate "icons" directory)
 	- project.godot
 	- ...
 - \<any other repository related files\>
 
-And so on, I hope the idea is clear. Basically you need to abstract some entity/object that you're going to use into its more basic form and use subdirectories for each level of abstraction (a player is an actor and thus we use actor/player; a box is part of the world, and is a level so we can use levels/common/decor/box or something like that). Once you have the most basic abstraction done, anything that belongs to that abstraction will have all of its assets/sounds/shaders/etc in it's directory.
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+And so on, I hope the idea is clear. I'll probably change my mind on the long run, but for now this has been working fine.
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