I’ve been wanting to get into gamedev for a while now, but it’s always a pain to stay consistent. I just recently started to get into gamedev again, and this time I’m trying to actually do stuff.
+
So, the plan is to blog about my progress and clone some simple games just to get started. I’m thinking on sticking with Godot just because I like that it’s open source, it’s getting better and better overtime (big rewrite happening right now) and I already like how the engine works. Specifically I’ll start using Godot 4 even though it’s not done yet, to get used to the new features, specifically pumped for GDScript 2.0.
+
For a moment I almost started a new subdomain just for gamedev stuff, but decided to just use a different directory for subtleness; this directory and use of tags should be enough. I’ll be posting the entry about the first rip-off I’m developing (FlappyBird L O L) shortly.
diff --git a/blog/dst/rss.xml b/blog/dst/rss.xml
index bd9bf39..8d4fe66 100644
--- a/blog/dst/rss.xml
+++ b/blog/dst/rss.xml
@@ -13,8 +13,8 @@
Copyright 2021 David Luévano Alvaradodavid@luevano.xyz (David Luévano Alvarado)david@luevano.xyz (David Luévano Alvarado)
- Sun, 15 May 2022 22:40:48 GMT
- Sun, 15 May 2022 22:40:48 GMT
+ Tue, 17 May 2022 05:24:38 GMT
+ Tue, 17 May 2022 05:24:38 GMTpyssg v0.7.1https://validator.w3.org/feed/docs/rss2.html30
@@ -23,6 +23,20 @@
Luévano's Blog
https://blog.luevano.xyz
+
+ Will start blogging about gamedev
+ https://blog.luevano.xyz/g/starting_gamedev_blogging.html
+ https://blog.luevano.xyz/g/starting_gamedev_blogging.html
+ Tue, 17 May 2022 05:19:54 GMT
+ English
+ Gamedev
+ Short
+ Update
+ Since I'm starting to get more into gamedev stuff, I'll start blogging about it just to keep consistent.
+ I’ve been wanting to get into gamedev for a while now, but it’s always a pain to stay consistent. I just recently started to get into gamedev again, and this time I’m trying to actually do stuff.
+
So, the plan is to blog about my progress and clone some simple games just to get started. I’m thinking on sticking with Godot just because I like that it’s open source, it’s getting better and better overtime (big rewrite happening right now) and I already like how the engine works. Specifically I’ll start using Godot 4 even though it’s not done yet, to get used to the new features, specifically pumped for GDScript 2.0.
+
For a moment I almost started a new subdomain just for gamedev stuff, but decided to just use a different directory for subtleness; this directory and use of tags should be enough. I’ll be posting the entry about the first rip-off I’m developing (FlappyBird L O L) shortly.