From 0c22210b4a1dadfc296b2caef01d966c1728ef99 Mon Sep 17 00:00:00 2001
From: David Luevano Alvarado <david@luevano.xyz>
Date: Sat, 21 May 2022 18:25:49 -0600
Subject: update for godot issues, added del and ins tags

---
 blog/dst/g/starting_gamedev_blogging.html | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

(limited to 'blog/dst/g')

diff --git a/blog/dst/g/starting_gamedev_blogging.html b/blog/dst/g/starting_gamedev_blogging.html
index 5379aa3..96f34b2 100644
--- a/blog/dst/g/starting_gamedev_blogging.html
+++ b/blog/dst/g/starting_gamedev_blogging.html
@@ -79,7 +79,7 @@
   <h1>Will start blogging about gamedev</h1>
 
   <p>I&rsquo;ve been wanting to get into gamedev for a while now, but it&rsquo;s always a pain to stay consistent. I just recently started to get into gamedev again, and this time I&rsquo;m trying to actually do stuff.</p>
-<p>So, the plan is to blog about my progress and clone some simple games just to get started. I&rsquo;m thinking on sticking with <a href="https://godotengine.org/">Godot</a> just because I like that it&rsquo;s open source, it&rsquo;s getting better and better overtime (big rewrite happening right now) and I already like how the engine works. Specifically I&rsquo;ll start using <em>Godot 4</em> even though it&rsquo;s not done yet, to get used to the new features, specifically pumped for <a href="https://godotengine.org/article/gdscript-progress-report-feature-complete-40">GDScript 2.0</a>.</p>
+<p>So, the plan is to blog about my progress and clone some simple games just to get started. I&rsquo;m thinking on sticking with <a href="https://godotengine.org/">Godot</a> just because I like that it&rsquo;s open source, it&rsquo;s getting better and better overtime (big rewrite happening right now) and I already like how the engine works. ~~Specifically I&rsquo;ll start using <em>Godot 4</em> even though it&rsquo;s not done yet, to get used to the new features, specifically pumped for <a href="https://godotengine.org/article/gdscript-progress-report-feature-complete-40">GDScript 2.0</a>.~~^^Actually&hellip; (for the small clones/ripoffs) I&rsquo;ll need to use <em>Godot 3.X</em> (probably 3.5), as <em>Godot 4</em> doesn&rsquo;t have support to export to webassembly (HTML5) yet, and I want that to publish to <a href="https://itch.io/">itch.io</a> and my website. I&rsquo;ll continue to use <em>Godot 4</em> for bigger projects, as they will take longer and I hope that by the time I need to publish, there&rsquo;s no issues to export.^^</p>
 <p>For a moment I almost started a new subdomain just for gamedev stuff, but decided to just use a different directory for subtleness; this directory and use of tags should be enough. I&rsquo;ll be posting the entry about the first rip-off I&rsquo;m <em>developing</em> (FlappyBird L O L) shortly.</p>
 
   <div class="page-nav">
@@ -104,7 +104,7 @@
   <div class="article-info">
     <p>By David Luévano</p>
     <p>Created: Tue, May 17, 2022 @ 05:19 UTC</p>
-      <p>Modified: Tue, May 17, 2022 @ 05:23 UTC</p>
+      <p>Modified: Sun, May 22, 2022 @ 00:18 UTC</p>
     <div class="article-tags">
   <p>Tags:
 <a href="https://blog.luevano.xyz/tag/@english.html">english</a>, <a href="https://blog.luevano.xyz/tag/@gamedev.html">gamedev</a>, <a href="https://blog.luevano.xyz/tag/@short.html">short</a>, <a href="https://blog.luevano.xyz/tag/@update.html">update</a>  </p>
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