From 7e49db5ddefe8c515b5f3931a5c701efaac33d91 Mon Sep 17 00:00:00 2001 From: David Luevano Alvarado Date: Fri, 16 Dec 2022 17:45:03 -0600 Subject: change structure for new pyssg version --- blog/dst/g/starting_gamedev_blogging.html | 144 ------------------------------ 1 file changed, 144 deletions(-) delete mode 100644 blog/dst/g/starting_gamedev_blogging.html (limited to 'blog/dst/g/starting_gamedev_blogging.html') diff --git a/blog/dst/g/starting_gamedev_blogging.html b/blog/dst/g/starting_gamedev_blogging.html deleted file mode 100644 index d5c83a8..0000000 --- a/blog/dst/g/starting_gamedev_blogging.html +++ /dev/null @@ -1,144 +0,0 @@ - - - - - - - Will start blogging about gamedev -- Luévano's Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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Will start blogging about gamedev

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I’ve been wanting to get into gamedev for a while now, but it’s always a pain to stay consistent. I just recently started to get into gamedev again, and this time I’m trying to actually do stuff.

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So, the plan is to blog about my progress and clone some simple games just to get started. I’m thinking on sticking with Godot just because I like that it’s open source, it’s getting better and better overtime (big rewrite happening right now) and I already like how the engine works. Specifically I’ll start using Godot 4 even though it’s not done yet, to get used to the new features, specifically pumped for GDScript 2.0. Actually… (for the small clones/ripoffs) I’ll need to use Godot 3.X (probably 3.5), as Godot 4 doesn’t have support to export to webassembly (HTML5) yet, and I want that to publish to itch.io and my website. I’ll continue to use Godot 4 for bigger projects, as they will take longer and I hope that by the time I need to publish, there’s no issues to export.

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For a moment I almost started a new subdomain just for gamedev stuff, but decided to just use a different directory for subtleness; this directory and use of tags should be enough. I’ll be posting the entry about the first rip-off I’m developing (FlappyBird L O L) shortly.

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