From 9ed5d09180b6c975d60828265a2cd1eee9ac1ab4 Mon Sep 17 00:00:00 2001
From: David Luevano Alvarado <david@luevano.xyz>
Date: Mon, 23 May 2022 22:38:49 -0600
Subject: edit godot project structure entry

---
 art/dst/rss.xml                         |  4 ++--
 art/dst/sitemap.xml                     | 10 ++++-----
 blog/dst/g/godot_project_structure.html | 35 ++++++++++++++++++++-----------
 blog/dst/rss.xml                        | 37 +++++++++++++++++++++------------
 blog/dst/sitemap.xml                    | 20 +++++++++---------
 blog/src/.files                         |  2 +-
 blog/src/g/godot_project_structure.md   | 27 ++++++++++++++----------
 7 files changed, 81 insertions(+), 54 deletions(-)

diff --git a/art/dst/rss.xml b/art/dst/rss.xml
index 9266bf5..074a058 100644
--- a/art/dst/rss.xml
+++ b/art/dst/rss.xml
@@ -13,8 +13,8 @@
     <copyright>Copyright 2021 David Luévano Alvarado</copyright>
     <managingEditor>david@luevano.xyz (David Luévano Alvarado)</managingEditor>
     <webMaster>david@luevano.xyz (David Luévano Alvarado)</webMaster>
-    <pubDate>Sun, 22 May 2022 01:23:08 GMT</pubDate>
-    <lastBuildDate>Sun, 22 May 2022 01:23:08 GMT</lastBuildDate>
+    <pubDate>Tue, 24 May 2022 04:35:41 GMT</pubDate>
+    <lastBuildDate>Tue, 24 May 2022 04:35:41 GMT</lastBuildDate>
     <generator>pyssg v0.7.2</generator>
     <docs>https://validator.w3.org/feed/docs/rss2.html</docs>
     <ttl>30</ttl>
diff --git a/art/dst/sitemap.xml b/art/dst/sitemap.xml
index 2a0dbab..628e9e7 100644
--- a/art/dst/sitemap.xml
+++ b/art/dst/sitemap.xml
@@ -17,31 +17,31 @@
 
     <url>
       <loc>https://art.luevano.xyz/tag/@black-white.html</loc>
-      <lastmod>2022-05-22</lastmod>
+      <lastmod>2022-05-24</lastmod>
       <changefreq>daily</changefreq>
       <priority>0.5</priority>
     </url>
     <url>
       <loc>https://art.luevano.xyz/tag/@digital.html</loc>
-      <lastmod>2022-05-22</lastmod>
+      <lastmod>2022-05-24</lastmod>
       <changefreq>daily</changefreq>
       <priority>0.5</priority>
     </url>
     <url>
       <loc>https://art.luevano.xyz/tag/@drawing.html</loc>
-      <lastmod>2022-05-22</lastmod>
+      <lastmod>2022-05-24</lastmod>
       <changefreq>daily</changefreq>
       <priority>0.5</priority>
     </url>
     <url>
       <loc>https://art.luevano.xyz/tag/@sketch.html</loc>
-      <lastmod>2022-05-22</lastmod>
+      <lastmod>2022-05-24</lastmod>
       <changefreq>daily</changefreq>
       <priority>0.5</priority>
     </url>
     <url>
       <loc>https://art.luevano.xyz/tag/@spanish.html</loc>
-      <lastmod>2022-05-22</lastmod>
+      <lastmod>2022-05-24</lastmod>
       <changefreq>daily</changefreq>
       <priority>0.5</priority>
     </url>
diff --git a/blog/dst/g/godot_project_structure.html b/blog/dst/g/godot_project_structure.html
index 7e3f0b5..5e6f93f 100644
--- a/blog/dst/g/godot_project_structure.html
+++ b/blog/dst/g/godot_project_structure.html
@@ -78,8 +78,8 @@
     <main>
   <h1>General Godot project structure</h1>
 
-  <p>One of my first issues when starting a project is how to structure everything. So I had to spend some time researching best practices and go with what I like the most.</p>
-<p>The first place to look for is of course the official <em>Godot</em> documentation on <a href="https://docs.godotengine.org/en/stable/tutorials/best_practices/project_organization.html">Project organization</a>; along with project structure discussion, also comes with best practices for code style and what-not. I don&rsquo;t like this project/directory structure that much, just because it tells you to bundle everything under the same directory but it&rsquo;s a really good starting point, for example it tells you to use:</p>
+  <p>One of my first issues when starting a project is how to structure everything. So I had to spend some time researching best practices and go with what I like the most and after trying some of them I wanted to write down somewhere what I&rsquo;m sticking with.</p>
+<p>The first place to look for is, of course, the official <em>Godot</em> documentation on <a href="https://docs.godotengine.org/en/stable/tutorials/best_practices/project_organization.html">Project organization</a>; along with project structure discussion, also comes with best practices for code style and what-not. I don&rsquo;t like this project/directory structure that much, just because it tells you to bundle everything under the same directory but it&rsquo;s a really good starting point, for example it tells you to use:</p>
 <ul>
 <li>/models/town/house/<ul>
 <li>house.dae</li>
@@ -107,33 +107,32 @@
 </ul>
 </li>
 </ul>
-<p>It might look like it&rsquo;s more work, but I prefer it like this. I wish <a href="https://www.braindead.bzh/entry/creating-a-game-with-godot-engine-ep-2-project-organization">this site </a> was still available, as I got most of my ideas from there, but apparently the owner is not maintaining his site anymore; but there is <a href="https://www.reddit.com/r/godot/comments/7786ee/comment/dojuzuf/?utm_source=share&amp;utm_medium=web2x&amp;context=3">this excelent comment on reddit</a> which shows a project/sirectory structure more in line with what I&rsquo;m currently using (and similr to the site that is down that I liked that much). I just do somethings a bit different, and end up with:</p>
+<p>It might look like it&rsquo;s more work, but I prefer it like this. I wish <a href="https://www.braindead.bzh/entry/creating-a-game-with-godot-engine-ep-2-project-organization">this site</a> was still available, as I got most of my ideas from there and was a pretty good resource, but apparently the owner is not maintaining his site anymore; but there is <a href="https://www.reddit.com/r/godot/comments/7786ee/comment/dojuzuf/?utm_source=share&amp;utm_medium=web2x&amp;context=3">this excelent comment on reddit</a> which shows a project/directory structure more in line with what I&rsquo;m currently using (and similr to the site that is down that I liked). I ended up with:</p>
 <ul>
 <li>/.git</li>
-<li>/assets (raw assets/editable assets for their respective software, could also be the whole imported assets from some packs, where you can just select few of them to actually use)</li>
+<li>/assets (raw assets/editable assets/asset packs)</li>
 <li>/releases (executables ready to publish)</li>
 <li>/src (the actual godot project)<ul>
 <li>.godot/</li>
 <li>actors/ (or entities)<ul>
 <li>player/<ul>
-<li>assets/</li>
 <li>sprites/</li>
+<li>player.x</li>
 <li>&hellip;</li>
 </ul>
 </li>
 <li>enemy/ (this could be a dir with subdirectories for each type of enemy for example&hellip;)<ul>
-<li>assets/</li>
 <li>sprites/</li>
+<li>enemy.x</li>
 <li>&hellip;</li>
 </ul>
 </li>
-<li>actor.gd</li>
+<li>actor.x</li>
 <li>&hellip;</li>
 </ul>
 </li>
 <li>levels/ (or scenes)<ul>
 <li>common/<ul>
-<li>assets/</li>
 <li>sprites/</li>
 <li>&hellip;</li>
 </ul>
@@ -150,7 +149,7 @@
 <li>&hellip;</li>
 </ul>
 </li>
-<li>Game.tscn (I consider the &ldquo;game&rdquo; itself a level/scene, so I&rsquo;m including it here)</li>
+<li>Game.tscn (I&rsquo;m considering the &ldquo;Game&rdquo; as a level/scene)</li>
 <li>game.gd</li>
 </ul>
 </li>
@@ -179,16 +178,28 @@
 <li>&hellip;</li>
 </ul>
 </li>
+<li>sfx/<ul>
+<li>&hellip;</li>
+</ul>
+</li>
+<li>vfx/<ul>
+<li>&hellip;</li>
+</ul>
+</li>
+<li>etc/<ul>
+<li>&hellip;</li>
+</ul>
+</li>
 <li>Main.tscn (the entry point of the game)</li>
 <li>main.gd</li>
-<li>icon.png</li>
+<li>icon.png (could also be on a separate &ldquo;icons&rdquo; directory)</li>
 <li>project.godot</li>
 <li>&hellip;</li>
 </ul>
 </li>
 <li>\&lt;any other repository related files></li>
 </ul>
-<p>And so on, I hope the idea is clear. Basically you need to abstract some entity/object that you&rsquo;re going to use into its more basic form and use subdirectories for each level of abstraction (a player is an actor and thus we use actor/player; a box is part of the world, and is a level so we can use levels/common/decor/box or something like that). Once you have the most basic abstraction done, anything that belongs to that abstraction will have all of its assets/sounds/shaders/etc in it&rsquo;s directory.</p>
+<p>And so on, I hope the idea is clear. I&rsquo;ll probably change my mind on the long run, but for now this has been working fine.</p>
 
   <div class="page-nav">
 
@@ -212,7 +223,7 @@
   <div class="article-info">
     <p>By David Luévano</p>
     <p>Created: Sun, May 22, 2022 @ 01:16 UTC</p>
-      <p>Modified: Sun, May 22, 2022 @ 01:23 UTC</p>
+      <p>Modified: Tue, May 24, 2022 @ 04:35 UTC</p>
     <div class="article-tags">
   <p>Tags:
 <a href="https://blog.luevano.xyz/tag/@english.html">english</a>, <a href="https://blog.luevano.xyz/tag/@gamedev.html">gamedev</a>, <a href="https://blog.luevano.xyz/tag/@short.html">short</a>  </p>
diff --git a/blog/dst/rss.xml b/blog/dst/rss.xml
index d815b06..e97bc22 100644
--- a/blog/dst/rss.xml
+++ b/blog/dst/rss.xml
@@ -13,8 +13,8 @@
     <copyright>Copyright 2021 David Luévano Alvarado</copyright>
     <managingEditor>david@luevano.xyz (David Luévano Alvarado)</managingEditor>
     <webMaster>david@luevano.xyz (David Luévano Alvarado)</webMaster>
-    <pubDate>Sun, 22 May 2022 01:23:08 GMT</pubDate>
-    <lastBuildDate>Sun, 22 May 2022 01:23:08 GMT</lastBuildDate>
+    <pubDate>Tue, 24 May 2022 04:35:41 GMT</pubDate>
+    <lastBuildDate>Tue, 24 May 2022 04:35:41 GMT</lastBuildDate>
     <generator>pyssg v0.7.2</generator>
     <docs>https://validator.w3.org/feed/docs/rss2.html</docs>
     <ttl>30</ttl>
@@ -32,8 +32,8 @@
       <category>Gamedev</category>
       <category>Short</category>
       <description>Details on the project structure I'm using for Godot, based on preference and some research I did.</description>
-      <content:encoded><![CDATA[<p>One of my first issues when starting a project is how to structure everything. So I had to spend some time researching best practices and go with what I like the most.</p>
-<p>The first place to look for is of course the official <em>Godot</em> documentation on <a href="https://docs.godotengine.org/en/stable/tutorials/best_practices/project_organization.html">Project organization</a>; along with project structure discussion, also comes with best practices for code style and what-not. I don&rsquo;t like this project/directory structure that much, just because it tells you to bundle everything under the same directory but it&rsquo;s a really good starting point, for example it tells you to use:</p>
+      <content:encoded><![CDATA[<p>One of my first issues when starting a project is how to structure everything. So I had to spend some time researching best practices and go with what I like the most and after trying some of them I wanted to write down somewhere what I&rsquo;m sticking with.</p>
+<p>The first place to look for is, of course, the official <em>Godot</em> documentation on <a href="https://docs.godotengine.org/en/stable/tutorials/best_practices/project_organization.html">Project organization</a>; along with project structure discussion, also comes with best practices for code style and what-not. I don&rsquo;t like this project/directory structure that much, just because it tells you to bundle everything under the same directory but it&rsquo;s a really good starting point, for example it tells you to use:</p>
 <ul>
 <li>/models/town/house/<ul>
 <li>house.dae</li>
@@ -61,33 +61,32 @@
 </ul>
 </li>
 </ul>
-<p>It might look like it&rsquo;s more work, but I prefer it like this. I wish <a href="https://www.braindead.bzh/entry/creating-a-game-with-godot-engine-ep-2-project-organization">this site </a> was still available, as I got most of my ideas from there, but apparently the owner is not maintaining his site anymore; but there is <a href="https://www.reddit.com/r/godot/comments/7786ee/comment/dojuzuf/?utm_source=share&amp;utm_medium=web2x&amp;context=3">this excelent comment on reddit</a> which shows a project/sirectory structure more in line with what I&rsquo;m currently using (and similr to the site that is down that I liked that much). I just do somethings a bit different, and end up with:</p>
+<p>It might look like it&rsquo;s more work, but I prefer it like this. I wish <a href="https://www.braindead.bzh/entry/creating-a-game-with-godot-engine-ep-2-project-organization">this site</a> was still available, as I got most of my ideas from there and was a pretty good resource, but apparently the owner is not maintaining his site anymore; but there is <a href="https://www.reddit.com/r/godot/comments/7786ee/comment/dojuzuf/?utm_source=share&amp;utm_medium=web2x&amp;context=3">this excelent comment on reddit</a> which shows a project/directory structure more in line with what I&rsquo;m currently using (and similr to the site that is down that I liked). I ended up with:</p>
 <ul>
 <li>/.git</li>
-<li>/assets (raw assets/editable assets for their respective software, could also be the whole imported assets from some packs, where you can just select few of them to actually use)</li>
+<li>/assets (raw assets/editable assets/asset packs)</li>
 <li>/releases (executables ready to publish)</li>
 <li>/src (the actual godot project)<ul>
 <li>.godot/</li>
 <li>actors/ (or entities)<ul>
 <li>player/<ul>
-<li>assets/</li>
 <li>sprites/</li>
+<li>player.x</li>
 <li>&hellip;</li>
 </ul>
 </li>
 <li>enemy/ (this could be a dir with subdirectories for each type of enemy for example&hellip;)<ul>
-<li>assets/</li>
 <li>sprites/</li>
+<li>enemy.x</li>
 <li>&hellip;</li>
 </ul>
 </li>
-<li>actor.gd</li>
+<li>actor.x</li>
 <li>&hellip;</li>
 </ul>
 </li>
 <li>levels/ (or scenes)<ul>
 <li>common/<ul>
-<li>assets/</li>
 <li>sprites/</li>
 <li>&hellip;</li>
 </ul>
@@ -104,7 +103,7 @@
 <li>&hellip;</li>
 </ul>
 </li>
-<li>Game.tscn (I consider the &ldquo;game&rdquo; itself a level/scene, so I&rsquo;m including it here)</li>
+<li>Game.tscn (I&rsquo;m considering the &ldquo;Game&rdquo; as a level/scene)</li>
 <li>game.gd</li>
 </ul>
 </li>
@@ -133,16 +132,28 @@
 <li>&hellip;</li>
 </ul>
 </li>
+<li>sfx/<ul>
+<li>&hellip;</li>
+</ul>
+</li>
+<li>vfx/<ul>
+<li>&hellip;</li>
+</ul>
+</li>
+<li>etc/<ul>
+<li>&hellip;</li>
+</ul>
+</li>
 <li>Main.tscn (the entry point of the game)</li>
 <li>main.gd</li>
-<li>icon.png</li>
+<li>icon.png (could also be on a separate &ldquo;icons&rdquo; directory)</li>
 <li>project.godot</li>
 <li>&hellip;</li>
 </ul>
 </li>
 <li>\&lt;any other repository related files></li>
 </ul>
-<p>And so on, I hope the idea is clear. Basically you need to abstract some entity/object that you&rsquo;re going to use into its more basic form and use subdirectories for each level of abstraction (a player is an actor and thus we use actor/player; a box is part of the world, and is a level so we can use levels/common/decor/box or something like that). Once you have the most basic abstraction done, anything that belongs to that abstraction will have all of its assets/sounds/shaders/etc in it&rsquo;s directory.</p>]]></content:encoded>
+<p>And so on, I hope the idea is clear. I&rsquo;ll probably change my mind on the long run, but for now this has been working fine.</p>]]></content:encoded>
     </item>
     <item>
       <title>Will start blogging about gamedev</title>
diff --git a/blog/dst/sitemap.xml b/blog/dst/sitemap.xml
index 4ca84e6..4220240 100644
--- a/blog/dst/sitemap.xml
+++ b/blog/dst/sitemap.xml
@@ -4,7 +4,7 @@
    xsi:schemaLocation="http://www.sitemaps.org/schemas/sitemap/0.9 http://www.sitemaps.org/schemas/sitemap/0.9/sitemap.xsd">
     <url>
       <loc>https://blog.luevano.xyz/g/godot_project_structure.html</loc>
-      <lastmod>2022-05-22</lastmod>
+      <lastmod>2022-05-24</lastmod>
       <changefreq>weekly</changefreq>
       <priority>1.0</priority>
     </url>
@@ -107,55 +107,55 @@
 
     <url>
       <loc>https://blog.luevano.xyz/tag/@english.html</loc>
-      <lastmod>2022-05-22</lastmod>
+      <lastmod>2022-05-24</lastmod>
       <changefreq>daily</changefreq>
       <priority>0.5</priority>
     </url>
     <url>
       <loc>https://blog.luevano.xyz/tag/@gamedev.html</loc>
-      <lastmod>2022-05-22</lastmod>
+      <lastmod>2022-05-24</lastmod>
       <changefreq>daily</changefreq>
       <priority>0.5</priority>
     </url>
     <url>
       <loc>https://blog.luevano.xyz/tag/@rant.html</loc>
-      <lastmod>2022-05-22</lastmod>
+      <lastmod>2022-05-24</lastmod>
       <changefreq>daily</changefreq>
       <priority>0.5</priority>
     </url>
     <url>
       <loc>https://blog.luevano.xyz/tag/@server.html</loc>
-      <lastmod>2022-05-22</lastmod>
+      <lastmod>2022-05-24</lastmod>
       <changefreq>daily</changefreq>
       <priority>0.5</priority>
     </url>
     <url>
       <loc>https://blog.luevano.xyz/tag/@short.html</loc>
-      <lastmod>2022-05-22</lastmod>
+      <lastmod>2022-05-24</lastmod>
       <changefreq>daily</changefreq>
       <priority>0.5</priority>
     </url>
     <url>
       <loc>https://blog.luevano.xyz/tag/@spanish.html</loc>
-      <lastmod>2022-05-22</lastmod>
+      <lastmod>2022-05-24</lastmod>
       <changefreq>daily</changefreq>
       <priority>0.5</priority>
     </url>
     <url>
       <loc>https://blog.luevano.xyz/tag/@tools.html</loc>
-      <lastmod>2022-05-22</lastmod>
+      <lastmod>2022-05-24</lastmod>
       <changefreq>daily</changefreq>
       <priority>0.5</priority>
     </url>
     <url>
       <loc>https://blog.luevano.xyz/tag/@tutorial.html</loc>
-      <lastmod>2022-05-22</lastmod>
+      <lastmod>2022-05-24</lastmod>
       <changefreq>daily</changefreq>
       <priority>0.5</priority>
     </url>
     <url>
       <loc>https://blog.luevano.xyz/tag/@update.html</loc>
-      <lastmod>2022-05-22</lastmod>
+      <lastmod>2022-05-24</lastmod>
       <changefreq>daily</changefreq>
       <priority>0.5</priority>
     </url>
diff --git a/blog/src/.files b/blog/src/.files
index 1542439..29cdca1 100644
--- a/blog/src/.files
+++ b/blog/src/.files
@@ -14,4 +14,4 @@ a/volviendo_a_usar_la_pagina.md 1651116062.9191298 1651116501.5491333 0f36388a5a
 a/devs_android_me_trozaron.md 1652608264.4901433 1652609027.0201497 41c897ac0c6e0bd66f67ddc8286f4413 rant,spanish,update
 a/password_manager_authenticator_setup.md 1652654434.4686146 1653179084.149559 ccd90b7bb896f09438696bb793eb6138 english,short,tools
 g/starting_gamedev_blogging.md 1652764794.9016073 1653179221.26956 2d6665cebea06ff376dbde9643a893c4 english,gamedev,short,update
-g/godot_project_structure.md 1653182170.4395845 1653182586.3895879 791ab9c902aa15d66218e1e6e6191491 english,gamedev,short
+g/godot_project_structure.md 1653182170.4395845 1653366918.4756405 a7b153df43631f17864cd8ab67aca60f english,gamedev,short
diff --git a/blog/src/g/godot_project_structure.md b/blog/src/g/godot_project_structure.md
index f69a74d..3f013cc 100644
--- a/blog/src/g/godot_project_structure.md
+++ b/blog/src/g/godot_project_structure.md
@@ -6,9 +6,9 @@ tags: gamedev
 	short
 	english
 
-One of my first issues when starting a project is how to structure everything. So I had to spend some time researching best practices and go with what I like the most.
+One of my first issues when starting a project is how to structure everything. So I had to spend some time researching best practices and go with what I like the most and after trying some of them I wanted to write down somewhere what I'm sticking with.
 
-The first place to look for is of course the official *Godot* documentation on [Project organization](https://docs.godotengine.org/en/stable/tutorials/best_practices/project_organization.html); along with project structure discussion, also comes with best practices for code style and what-not. I don't like this project/directory structure that much, just because it tells you to bundle everything under the same directory but it's a really good starting point, for example it tells you to use:
+The first place to look for is, of course, the official *Godot* documentation on [Project organization](https://docs.godotengine.org/en/stable/tutorials/best_practices/project_organization.html); along with project structure discussion, also comes with best practices for code style and what-not. I don't like this project/directory structure that much, just because it tells you to bundle everything under the same directory but it's a really good starting point, for example it tells you to use:
 
 - /models/town/house/
 	- house.dae
@@ -28,27 +28,26 @@ Where I would prefer to have more modularity, for example:
 	- house.y
 	- house.z
 
-It might look like it's more work, but I prefer it like this. I wish [this site ](https://www.braindead.bzh/entry/creating-a-game-with-godot-engine-ep-2-project-organization) was still available, as I got most of my ideas from there, but apparently the owner is not maintaining his site anymore; but there is [this excelent comment on reddit](https://www.reddit.com/r/godot/comments/7786ee/comment/dojuzuf/?utm_source=share&utm_medium=web2x&context=3) which shows a project/sirectory structure more in line with what I'm currently using (and similr to the site that is down that I liked that much). I just do somethings a bit different, and end up with:
+It might look like it's more work, but I prefer it like this. I wish [this site](https://www.braindead.bzh/entry/creating-a-game-with-godot-engine-ep-2-project-organization) was still available, as I got most of my ideas from there and was a pretty good resource, but apparently the owner is not maintaining his site anymore; but there is [this excelent comment on reddit](https://www.reddit.com/r/godot/comments/7786ee/comment/dojuzuf/?utm_source=share&utm_medium=web2x&context=3) which shows a project/directory structure more in line with what I'm currently using (and similr to the site that is down that I liked). I ended up with:
 
 - /.git
-- /assets (raw assets/editable assets for their respective software, could also be the whole imported assets from some packs, where you can just select few of them to actually use)
+- /assets (raw assets/editable assets/asset packs)
 - /releases (executables ready to publish)
 - /src (the actual godot project)
 	- .godot/
 	- actors/ (or entities)
 		- player/
-			- assets/
 			- sprites/
+			- player.x
 			- ...
 		- enemy/ (this could be a dir with subdirectories for each type of enemy for example...)
-			- assets/
 			- sprites/
+			- enemy.x
 			- ...
-		- actor.gd
+		- actor.x
 		- ...
 	- levels/ (or scenes)
 		- common/
-			- assets/
 			- sprites/
 			- ...
 		- main/
@@ -57,7 +56,7 @@ It might look like it's more work, but I prefer it like this. I wish [this site
 			- ...
 		- dugeon/
 			- ...
-		- Game.tscn (I consider the "game" itself a level/scene, so I'm including it here)
+		- Game.tscn (I'm considering the "Game" as a level/scene)
 		- game.gd
 	- objects/
 		- box/
@@ -72,11 +71,17 @@ It might look like it's more work, but I prefer it like this. I wish [this site
 		- menus/
 			- ...
 		- ...
+	- sfx/
+		- ...
+	- vfx/
+		- ...
+	- etc/
+		- ...
 	- Main.tscn (the entry point of the game)
 	- main.gd
-	- icon.png
+	- icon.png (could also be on a separate "icons" directory)
 	- project.godot
 	- ...
 - \<any other repository related files\>
 
-And so on, I hope the idea is clear. Basically you need to abstract some entity/object that you're going to use into its more basic form and use subdirectories for each level of abstraction (a player is an actor and thus we use actor/player; a box is part of the world, and is a level so we can use levels/common/decor/box or something like that). Once you have the most basic abstraction done, anything that belongs to that abstraction will have all of its assets/sounds/shaders/etc in it's directory.
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+And so on, I hope the idea is clear. I'll probably change my mind on the long run, but for now this has been working fine.
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