From 5609f3778a3f6c342e8632695de4f1f1272770aa Mon Sep 17 00:00:00 2001 From: David Luevano Alvarado Date: Sat, 21 May 2022 18:27:38 -0600 Subject: forgot to update pyssg --- art/dst/rss.xml | 6 +++--- blog/dst/g/starting_gamedev_blogging.html | 4 ++-- blog/dst/rss.xml | 8 ++++---- blog/src/.files | 2 +- blog/src/g/starting_gamedev_blogging.md | 2 +- 5 files changed, 11 insertions(+), 11 deletions(-) diff --git a/art/dst/rss.xml b/art/dst/rss.xml index b24e06d..2213e30 100644 --- a/art/dst/rss.xml +++ b/art/dst/rss.xml @@ -13,9 +13,9 @@ Copyright 2021 David Luévano Alvarado david@luevano.xyz (David Luévano Alvarado) david@luevano.xyz (David Luévano Alvarado) - Sun, 22 May 2022 00:25:02 GMT - Sun, 22 May 2022 00:25:02 GMT - pyssg v0.7.1 + Sun, 22 May 2022 00:27:09 GMT + Sun, 22 May 2022 00:27:09 GMT + pyssg v0.7.2 https://validator.w3.org/feed/docs/rss2.html 30 diff --git a/blog/dst/g/starting_gamedev_blogging.html b/blog/dst/g/starting_gamedev_blogging.html index 96f34b2..d5c83a8 100644 --- a/blog/dst/g/starting_gamedev_blogging.html +++ b/blog/dst/g/starting_gamedev_blogging.html @@ -79,7 +79,7 @@

Will start blogging about gamedev

I’ve been wanting to get into gamedev for a while now, but it’s always a pain to stay consistent. I just recently started to get into gamedev again, and this time I’m trying to actually do stuff.

-

So, the plan is to blog about my progress and clone some simple games just to get started. I’m thinking on sticking with Godot just because I like that it’s open source, it’s getting better and better overtime (big rewrite happening right now) and I already like how the engine works. ~~Specifically I’ll start using Godot 4 even though it’s not done yet, to get used to the new features, specifically pumped for GDScript 2.0.~~^^Actually… (for the small clones/ripoffs) I’ll need to use Godot 3.X (probably 3.5), as Godot 4 doesn’t have support to export to webassembly (HTML5) yet, and I want that to publish to itch.io and my website. I’ll continue to use Godot 4 for bigger projects, as they will take longer and I hope that by the time I need to publish, there’s no issues to export.^^

+

So, the plan is to blog about my progress and clone some simple games just to get started. I’m thinking on sticking with Godot just because I like that it’s open source, it’s getting better and better overtime (big rewrite happening right now) and I already like how the engine works. Specifically I’ll start using Godot 4 even though it’s not done yet, to get used to the new features, specifically pumped for GDScript 2.0. Actually… (for the small clones/ripoffs) I’ll need to use Godot 3.X (probably 3.5), as Godot 4 doesn’t have support to export to webassembly (HTML5) yet, and I want that to publish to itch.io and my website. I’ll continue to use Godot 4 for bigger projects, as they will take longer and I hope that by the time I need to publish, there’s no issues to export.

For a moment I almost started a new subdomain just for gamedev stuff, but decided to just use a different directory for subtleness; this directory and use of tags should be enough. I’ll be posting the entry about the first rip-off I’m developing (FlappyBird L O L) shortly.