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Diffstat (limited to 'src/blog/temp/flappybird_godot_devlog_2.md')
-rw-r--r-- | src/blog/temp/flappybird_godot_devlog_2.md | 18 |
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diff --git a/src/blog/temp/flappybird_godot_devlog_2.md b/src/blog/temp/flappybird_godot_devlog_2.md index 8fafdfc..a4c2959 100644 --- a/src/blog/temp/flappybird_godot_devlog_2.md +++ b/src/blog/temp/flappybird_godot_devlog_2.md @@ -21,6 +21,24 @@ The source code can be found at [luevano/flappybird_godot](https://github.com/lu I used the automatic 3.x to 4 porting option when loading a project in Godot as a starting point. +Add follow ignores for GDScript: + +1. Unused parameter. +2. Unused private parameter. + +Coudln't add logging plugin [KOBUGE-Games/godot-logger](https://github.com/KOBUGE-Games/godot-logger), changing from `INFO` to `DEBUG` its a pain if trying to do from singleton. Tried teh following after adding: + +1. Change from `Logger` to `Log` in the autoload configuration. +2. Add config and always load it with `Log.<load/save>_config("res://logger.cfg")`. + +Initially modify all conflicting code: + +1. Change from `File` class to `ConfigFile` and refactor. Also add logging to `SavedData`. +2. Comment out the `velocity` property of `Player` which is already included in `CharacterBody2D` +3. Disable all `WorldTiles` related code in `game.gd` as well as the `world_detector` (probably because of the signal?). +4. Comment out the game label as `String(int)` doesn't work anymore. +5. In general resolve conflicting code issues that the automatic tool didn't catch. + --- |