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-<!DOCTYPE html>
-<html class="theme-dark" lang="en">
- <head>
- <base href="https://static.luevano.xyz/">
- <meta charset="utf-8">
- <meta name="viewport" content="width=device-width, initial-scale=1">
- <title>Test page -- Luévano's Site</title>
- <meta name="description" content="Test page."/>
- <link rel="alternate" type="application/rss+xml" href="https://blog.luevano.xyz/rss.xml" title="Luévano's Blog RSS">
- <link rel="alternate" type="application/rss+xml" href="https://art.luevano.xyz/rss.xml" title="Luévano's Art RSS">
- <link rel="icon" href="images/icons/favicon.ico">
-
- <!-- general style -->
- <link rel="stylesheet" type="text/css" href="css/style.css">
- <link rel="stylesheet" type="text/css" href="fork-awesome/css/fork-awesome.min.css">
- <link rel="stylesheet" type="text/css" href="font-awesome/css/all.min.css">
-
- <!-- highlight support for code blocks -->
- <script type="text/javascript" src="hl/highlight.min.js"></script>
- <!-- Specific to GDScript -->
- <script type="text/javascript" src="hl/languages/gdscript.min.js"></script>
- <script type="text/javascript">
- hljs.initHighlightingOnLoad();
- // hljs.initLineNumbersOnLoad();
- </script>
-
- <!-- theme related -->
- <script type="text/javascript" src="scripts/theme.js"></script>
- <link id="theme-css" rel="stylesheet" type="text/css" href="css/theme.css">
- <link id="code-theme-css" rel="stylesheet" type="text/css" href="hl/styles/nord.min.css">
- </head>
-
- <body>
- <header>
- <nav>
- <ul>
- <li>
- <a href="https://luevano.xyz/"><i class="fas fa-home" alt="Home"></i><span>Home</span></a>
- </li>
-
- <li>
- <a href="https://blog.luevano.xyz/"><i class="fas fa-book-open" alt="Blog"></i><span>Blog</span></a>
- </li>
-
- <li>
- <a href="https://art.luevano.xyz/"><i class="fas fa-paint-brush" alt="Art"></i><span>Art</span></a>
- </li>
-
- <li><i class="fab fa-git" alt="Git"></i><span>Git</span>
- <ul>
- <li><a href="https://git.luevano.xyz/" target="_blank"><i class="fab fa-git-alt" alt="Git-alt"></i></a></li>
-
- <li><a href="https://github.com/luevano" target="_blank"><i class="fab fa-github" alt="Github"></i></a></li>
-
- <li><a href="https://gitlab.com/dluevano" target="_blank"><i class="fab fa-gitlab" alt="Gitlab"></i></a></li>
- </ul>
- </li>
-
- <li><i class="fas fa-box-open" alt="Stuff"></i><span>Stuff</span>
- <ul>
- <li><a href="https://gb.luevano.xyz/"><i class="fas fa-gamepad" alt="Gameboy"></i><span>Gameboy</span></a></li>
- </ul>
- </li>
- </ul>
- </nav>
-
- <button class="theme-switcher" onclick="toggleTheme()"><i class="fas fa-moon"></i><i class="fas fa-sun"></i></button>
- </header>
-
- <main>
- <h1>
- Test page
- </h1>
-
- <div class="art-grid">
- <img class="wide" src="images/gifs/contact_info_1.gif">
- <img src="images/gifs/dollar_sign_spin_1.gif">
- <img class="tall" src="images/gifs/head_talking_1_trans.gif">
- <img class="wide tall" src="images/gifs/stars_1.gif">
- <img src="images/gifs/under_construction_1.gif">
- <img src="images/gifs/under_construction_2.gif">
- </div>
-
- <pre><code class="language-gdscript">class_name Player
-extends KinematicBody2D
-
-signal died
-
-export(float, 1.0, 1000.0, 1.0) var SPEED: float = 180.0
-export(float, 0.01, 100.0, 0.01) var ROT_SPEED: float = 10.0
-export(float, 1.0, 1000.0, 1.0) var JUMP_VELOCITY: float = 380.0
-export(float, 1.0, 100.0, 1.0) var DEATH_JUMP_VELOCITY: float = 250.0
-
-onready var sprite: AnimatedSprite = $Sprite
-onready var jump_sound: AudioStreamPlayer = $JumpSound
-onready var hit_sound: AudioStreamPlayer = $HitSound
-onready var dead_sound: AudioStreamPlayer = $DeadSound
-
-var gravity: float = 10 * ProjectSettings.get_setting("physics/2d/default_gravity")
-var velocity: Vector2 = Vector2.ZERO
-var last_collision: KinematicCollision2D
-var dead: bool = false
-
-
-func _physics_process(delta: float) -> void:
- velocity.x = SPEED
- velocity.y += gravity * delta
-
- if Input.is_action_just_pressed("jump") and not dead:
- velocity.y = -JUMP_VELOCITY
- jump_sound.play()
-
- if velocity.y < 0.0:
- sprite.play()
- if rotation > -PI/8:
- rotate(-0.05 * ROT_SPEED)
- else:
- _stop_sprite()
- if rotation < PI/2:
- rotate(0.01 * ROT_SPEED)
-
- # maybe can be done with move_and_collide, but this works
- velocity = move_and_slide(velocity)
- last_collision = get_last_slide_collision()
-
- if not dead and last_collision:
- _emit_player_died()
-
-
-func _stop_sprite() -> void:
- if sprite.playing:
- sprite.stop()
- if sprite.frame != 0:
- sprite.frame = 0
-
-
-# when dying because of boundary
-func _on_CeilingDetector_body_entered(body: Node2D) -> void:
- _emit_player_died()
-
-
-func _emit_player_died() -> void:
- # bit 2 corresponds to pipe (starts from 0)
- set_collision_mask_bit(2, false)
- dead = true
- SPEED = 0.0
- emit_signal("died")
- # play the sounds after, because yield will take a bit of time,
- # this way the camera stops when the player "dies"
- velocity.y = -DEATH_JUMP_VELOCITY
- velocity = move_and_slide(velocity)
- hit_sound.play()
- yield(hit_sound, "finished")
- dead_sound.play()
- </code></pre>
-
- </main>
-
- <footer>
- <span>
- <i class="fas fa-address-card" alt="Contact"></i>
- <a href="https://luevano.xyz/contact.html">Contact</a>
- </span>
-
- <span>
- <i class="fas fa-donate" alt="Donate"></i>
- <a href="https://luevano.xyz/donate.html">Donate</a>
- </span>
-
- <br>
- <span class="copyright">
- Copyright <i class="far fa-copyright" alt="Copyright"></i> 2021 David Luévano Alvarado
- </span>
- </footer>
- </body>
-</html>