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-rw-r--r--live/blog/g/flappybird_godot_devlog_2.html4
-rw-r--r--live/blog/rss.xml2
-rw-r--r--live/blog/sitemap.xml2
3 files changed, 4 insertions, 4 deletions
diff --git a/live/blog/g/flappybird_godot_devlog_2.html b/live/blog/g/flappybird_godot_devlog_2.html
index d4f764b..e882607 100644
--- a/live/blog/g/flappybird_godot_devlog_2.html
+++ b/live/blog/g/flappybird_godot_devlog_2.html
@@ -121,7 +121,7 @@
<p>These include the first changes for fixing some of the conflicting code to at least make it run (no gameplay) as well as project settings adjustments.</p>
<ul>
<li>Changing the <a href="https://blog.luevano.xyz/g/flappybird_godot_devlog_1.html#default-import-settings">default import settings</a> for pixel art no longer works (though it&rsquo;s worth to double check as they changed from <code>Texture</code> to a <code>Texture2D</code>). The important parameter to <a href="https://ask.godotengine.org/122518/how-to-import-pixel-art-in-godot-4">change is the <em>Filter</em> for the textures</a>.<ul>
-<li>Since all nodes inherit parameters by default, changing on the parent nodes (or just once in the root such as <code>Main.tscn</code>) will suffice: Go to <em>Inspector -&gt; CanvasItem -&gt; Texture</em> and change <em>Filter</em> from &ldquo;Inherit&rdquo; to &ldquo;Nearest&rdquo;.</li>
+<li>Change by going to the <em>Project Settings</em> at <em>General -&gt; Rendering -&gt; Textures</em> and set the <em>Canvas Textures -&gt; Default Texture Filter</em> to &ldquo;Nearest&rdquo;.</li>
</ul>
</li>
<li>Re-set the <em>InputMap</em> as the system probably changed from <em>Godot 3</em> to <em>Godot 4</em>.</li>
@@ -305,7 +305,7 @@ AudioServer.set_bus_mute(_bus, true) # false to unmute
<div class="article-info">
<p>By David Luévano</p>
<p>Created: Sun, Aug 27, 2023 @ 23:28 UTC</p>
- <p>Modified: Tue, Aug 29, 2023 @ 10:14 UTC</p>
+ <p>Modified: Fri, Sep 01, 2023 @ 15:29 UTC</p>
<div class="article-tags">
<p>Tags:
<a href="https://blog.luevano.xyz/tag/@english.html">english</a>, <a href="https://blog.luevano.xyz/tag/@gamedev.html">gamedev</a>, <a href="https://blog.luevano.xyz/tag/@gdscript.html">gdscript</a>, <a href="https://blog.luevano.xyz/tag/@godot.html">godot</a> </p>
diff --git a/live/blog/rss.xml b/live/blog/rss.xml
index e646e8e..c725869 100644
--- a/live/blog/rss.xml
+++ b/live/blog/rss.xml
@@ -89,7 +89,7 @@
<p>These include the first changes for fixing some of the conflicting code to at least make it run (no gameplay) as well as project settings adjustments.</p>
<ul>
<li>Changing the <a href="https://blog.luevano.xyz/g/flappybird_godot_devlog_1.html#default-import-settings">default import settings</a> for pixel art no longer works (though it&rsquo;s worth to double check as they changed from <code>Texture</code> to a <code>Texture2D</code>). The important parameter to <a href="https://ask.godotengine.org/122518/how-to-import-pixel-art-in-godot-4">change is the <em>Filter</em> for the textures</a>.<ul>
-<li>Since all nodes inherit parameters by default, changing on the parent nodes (or just once in the root such as <code>Main.tscn</code>) will suffice: Go to <em>Inspector -&gt; CanvasItem -&gt; Texture</em> and change <em>Filter</em> from &ldquo;Inherit&rdquo; to &ldquo;Nearest&rdquo;.</li>
+<li>Change by going to the <em>Project Settings</em> at <em>General -&gt; Rendering -&gt; Textures</em> and set the <em>Canvas Textures -&gt; Default Texture Filter</em> to &ldquo;Nearest&rdquo;.</li>
</ul>
</li>
<li>Re-set the <em>InputMap</em> as the system probably changed from <em>Godot 3</em> to <em>Godot 4</em>.</li>
diff --git a/live/blog/sitemap.xml b/live/blog/sitemap.xml
index 7131e1d..7084a19 100644
--- a/live/blog/sitemap.xml
+++ b/live/blog/sitemap.xml
@@ -53,7 +53,7 @@
</url>
<url>
<loc>https://blog.luevano.xyz/g/flappybird_godot_devlog_2.html</loc>
- <lastmod>2023-08-29</lastmod>
+ <lastmod>2023-09-01</lastmod>
<changefreq>weekly</changefreq>
<priority>1.0</priority>
</url>