diff options
Diffstat (limited to 'live/blog')
-rw-r--r-- | live/blog/g/flappybird_godot_devlog_2.html | 4 | ||||
-rw-r--r-- | live/blog/rss.xml | 2 | ||||
-rw-r--r-- | live/blog/sitemap.xml | 2 |
3 files changed, 4 insertions, 4 deletions
diff --git a/live/blog/g/flappybird_godot_devlog_2.html b/live/blog/g/flappybird_godot_devlog_2.html index d4f764b..e882607 100644 --- a/live/blog/g/flappybird_godot_devlog_2.html +++ b/live/blog/g/flappybird_godot_devlog_2.html @@ -121,7 +121,7 @@ <p>These include the first changes for fixing some of the conflicting code to at least make it run (no gameplay) as well as project settings adjustments.</p> <ul> <li>Changing the <a href="https://blog.luevano.xyz/g/flappybird_godot_devlog_1.html#default-import-settings">default import settings</a> for pixel art no longer works (though it’s worth to double check as they changed from <code>Texture</code> to a <code>Texture2D</code>). The important parameter to <a href="https://ask.godotengine.org/122518/how-to-import-pixel-art-in-godot-4">change is the <em>Filter</em> for the textures</a>.<ul> -<li>Since all nodes inherit parameters by default, changing on the parent nodes (or just once in the root such as <code>Main.tscn</code>) will suffice: Go to <em>Inspector -> CanvasItem -> Texture</em> and change <em>Filter</em> from “Inherit” to “Nearest”.</li> +<li>Change by going to the <em>Project Settings</em> at <em>General -> Rendering -> Textures</em> and set the <em>Canvas Textures -> Default Texture Filter</em> to “Nearest”.</li> </ul> </li> <li>Re-set the <em>InputMap</em> as the system probably changed from <em>Godot 3</em> to <em>Godot 4</em>.</li> @@ -305,7 +305,7 @@ AudioServer.set_bus_mute(_bus, true) # false to unmute <div class="article-info"> <p>By David LuĂ©vano</p> <p>Created: Sun, Aug 27, 2023 @ 23:28 UTC</p> - <p>Modified: Tue, Aug 29, 2023 @ 10:14 UTC</p> + <p>Modified: Fri, Sep 01, 2023 @ 15:29 UTC</p> <div class="article-tags"> <p>Tags: <a href="https://blog.luevano.xyz/tag/@english.html">english</a>, <a href="https://blog.luevano.xyz/tag/@gamedev.html">gamedev</a>, <a href="https://blog.luevano.xyz/tag/@gdscript.html">gdscript</a>, <a href="https://blog.luevano.xyz/tag/@godot.html">godot</a> </p> diff --git a/live/blog/rss.xml b/live/blog/rss.xml index e646e8e..c725869 100644 --- a/live/blog/rss.xml +++ b/live/blog/rss.xml @@ -89,7 +89,7 @@ <p>These include the first changes for fixing some of the conflicting code to at least make it run (no gameplay) as well as project settings adjustments.</p> <ul> <li>Changing the <a href="https://blog.luevano.xyz/g/flappybird_godot_devlog_1.html#default-import-settings">default import settings</a> for pixel art no longer works (though it’s worth to double check as they changed from <code>Texture</code> to a <code>Texture2D</code>). The important parameter to <a href="https://ask.godotengine.org/122518/how-to-import-pixel-art-in-godot-4">change is the <em>Filter</em> for the textures</a>.<ul> -<li>Since all nodes inherit parameters by default, changing on the parent nodes (or just once in the root such as <code>Main.tscn</code>) will suffice: Go to <em>Inspector -> CanvasItem -> Texture</em> and change <em>Filter</em> from “Inherit” to “Nearest”.</li> +<li>Change by going to the <em>Project Settings</em> at <em>General -> Rendering -> Textures</em> and set the <em>Canvas Textures -> Default Texture Filter</em> to “Nearest”.</li> </ul> </li> <li>Re-set the <em>InputMap</em> as the system probably changed from <em>Godot 3</em> to <em>Godot 4</em>.</li> diff --git a/live/blog/sitemap.xml b/live/blog/sitemap.xml index 7131e1d..7084a19 100644 --- a/live/blog/sitemap.xml +++ b/live/blog/sitemap.xml @@ -53,7 +53,7 @@ </url> <url> <loc>https://blog.luevano.xyz/g/flappybird_godot_devlog_2.html</loc> - <lastmod>2023-08-29</lastmod> + <lastmod>2023-09-01</lastmod> <changefreq>weekly</changefreq> <priority>1.0</priority> </url> |