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Diffstat (limited to 'live/blog/rss.xml')
-rw-r--r-- | live/blog/rss.xml | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/live/blog/rss.xml b/live/blog/rss.xml index e646e8e..c725869 100644 --- a/live/blog/rss.xml +++ b/live/blog/rss.xml @@ -89,7 +89,7 @@ <p>These include the first changes for fixing some of the conflicting code to at least make it run (no gameplay) as well as project settings adjustments.</p> <ul> <li>Changing the <a href="https://blog.luevano.xyz/g/flappybird_godot_devlog_1.html#default-import-settings">default import settings</a> for pixel art no longer works (though it’s worth to double check as they changed from <code>Texture</code> to a <code>Texture2D</code>). The important parameter to <a href="https://ask.godotengine.org/122518/how-to-import-pixel-art-in-godot-4">change is the <em>Filter</em> for the textures</a>.<ul> -<li>Since all nodes inherit parameters by default, changing on the parent nodes (or just once in the root such as <code>Main.tscn</code>) will suffice: Go to <em>Inspector -> CanvasItem -> Texture</em> and change <em>Filter</em> from “Inherit” to “Nearest”.</li> +<li>Change by going to the <em>Project Settings</em> at <em>General -> Rendering -> Textures</em> and set the <em>Canvas Textures -> Default Texture Filter</em> to “Nearest”.</li> </ul> </li> <li>Re-set the <em>InputMap</em> as the system probably changed from <em>Godot 3</em> to <em>Godot 4</em>.</li> |